TrainList = {} -- Not tested with more than one person... -- Should work? Couldn't find a diff way to track spawned trains, or any trains at all! RegisterServerEvent("hardcap:playerActivated") AddEventHandler('hardcap:playerActivated', function() TriggerClientEvent("UpdateTrainList",-1, TrainList, false) print("Sending list to new client") end) RegisterServerEvent("AddToTrainList") AddEventHandler('AddToTrainList', function(Train) table.insert(TrainList,Train) TriggerClientEvent("UpdateTrainList",-1, TrainList) end) RegisterServerEvent("DeleteTrains") AddEventHandler('DeleteTrains', function(Train) TrainList = {} print("Sending Delete") TriggerClientEvent("UpdateTrainList", -1, {}, true) end)