local storyboard = require('storyboard') local FPS_Counter = display.newText(display.fps, 10, 10, native.systemFont, 30) print('Screen: ' .. display.actualContentWidth .. ', ' .. display.actualContentHeight .. ', Device: ' .. system.getInfo('model')) function enterFrameListener(event) FPS_Counter.text = display.fps end display.setStatusBar(display.HiddenStatusBar) storyboard.purgeOnSceneChange = true Runtime:addEventListener('enterFrame', enterFrameListener) storyboard.gotoScene('.\\gui\\mainMenu')