Citizen.CreateThread(function() -- Other stuff normally here, stripped for the sake of only scenario stuff local SCENARIO_TYPES = { "WORLD_VEHICLE_MILITARY_PLANES_SMALL", -- Zancudo Small Planes "WORLD_VEHICLE_MILITARY_PLANES_BIG", -- Zancudo Big Planes } local SCENARIO_GROUPS = { 2017590552, -- LSIA planes 2141866469, -- Sandy Shores planes 1409640232, -- Grapeseed planes "ng_planes", -- Far up in the skies jets } local SUPPRESSED_MODELS = { "SHAMAL", -- They spawn on LSIA and try to take off "LUXOR", -- They spawn on LSIA and try to take off "LUXOR2", -- They spawn on LSIA and try to take off "JET", -- They spawn on LSIA and try to take off and land, remove this if you still want em in the skies "LAZER", -- They spawn on Zancudo and try to take off "TITAN", -- They spawn on Zancudo and try to take off "BARRACKS", -- Regularily driving around the Zancudo airport surface "BARRACKS2", -- Regularily driving around the Zancudo airport surface "CRUSADER", -- Regularily driving around the Zancudo airport surface "RHINO", -- Regularily driving around the Zancudo airport surface "AIRTUG", -- Regularily spawns on the LSIA airport surface "RIPLEY", -- Regularily spawns on the LSIA airport surface } while true do for _, sctyp in next, SCENARIO_TYPES do SetScenarioTypeEnabled(sctyp, false) end for _, scgrp in next, SCENARIO_GROUPS do SetScenarioGroupEnabled(scgrp, false) end for _, model in next, SUPPRESSED_MODELS do SetVehicleModelIsSuppressed(GetHashKey(model), true) end Wait(10000) end end)