Sure, I can provide you with a basic example of a dash mechanic in Lua for a Roblox game. Keep in mind that this is a simple illustration, and you may need to adjust it based on your specific game requirements. lua Copy code -- Place this script in a LocalScript in a Player's character local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local isDashing = false local dashCooldown = 5 local lastDashTime = 0 local function onKeyPress(input) if input.KeyCode == Enum.KeyCode.Space and humanoid:GetState() == Enum.HumanoidStateType.Seated then -- Don't dash if the character is seated (e.g., in a vehicle) return end if input.KeyCode == Enum.KeyCode.LeftShift and not isDashing and (tick() - lastDashTime) > dashCooldown then isDashing = true lastDashTime = tick() -- Customize the dash behavior based on your game requirements local dashSpeed = 100 local dashDuration = 0.5 local originalWalkSpeed = humanoid.WalkSpeed humanoid.WalkSpeed = dashSpeed wait(dashDuration) humanoid.WalkSpeed = originalWalkSpeed isDashing = false end end -- Connect the function to the key press event game:GetService("UserInputService").InputBegan:Connect(onKeyPres