MEmu := "Sega Model 2 Emulator" MEmuV := "v1.0" MURL := ["http://nebula.emulatronia.com/"] MAuthor := ["djvj","ghutch92"] MVersion := "2.0.9" MCRC := "14EECBD4" iCRC := "3732EFE4" MID := "635175648125374429" MSystem := ["Sega Model 2"] ;---------------------------------------------------------------------------- ; Notes: ; Manually launch the Sega Model 2 Emulator. ; Under Video enable "auto switch to fullscreen". ; model2.zip must exist in your rom path which contains the needed bios files for the system. ; Module settings overwrite what you have set in the emulator itself. ; ; For Multiplayer Support: ; To enable the linked games support, set Link_Enabled to true in the module settings in RocketLauncherUI ; The module has an internal list of games that it will only enable it for. Not all of the games work in this emu. See below for more info. ; ; 1.) Multiplayer does not work when the emulator is launched using the same executable in the same path. ; 2.) Multiplayer only works if player 1 is set to be in master mode and players 2-4 are set to be in slave mode. (this info is stored in the emupath\NVDATA folder, press F2 to set in game) ; 3.) Singleplayer only works if player 1 is set to be in single mode. (this info is stored in the emupath\NVDATA folder, press F2 to set in game) ; 4.) Only the active window accepts keyboard input. ; ; Fixed Issue 1 by having folders in the emupath named Player 2, Player 3, and Player 4 and within each of these folsers there are separate installs of sega model 2 emulator. ; Fixed Issue 2 and 3 for Player 1 by having a folder named "Multi" in the NVDATA folder for multiplayer dat files and a folder name "Single" in the NVDATA folder for single player dat files. ; Fixed Issue 4 by activating the first player window so first player always has the keyboard and players 2-4 have to use a joystick(gamepad). ; ;Games that have a working link: ; daytona,daytonagtx,daytonam,daytonas,daytonat,indy500,indy500d,manxtt,motoraid,skisuprg,srallyc,srallycb,srallyp,stcc,stcce,von,vonj,waverunr ; ; overrev and sgt24h both look like they can support link but I couldn't get it working, because I think m2emulator uses a linking hack to get these games to work in stand alone mode. ; Still need to see if waverunr, stcc, stcce, von, and vonj can link, I couldn't get these working, I think my processor is the issue here. Saw video of stcc & waverunr link working though. ; von and vonj can only do a 2 player link ;---------------------------------------------------------------------------- StartModule() BezelGUI() settingsFile := modulePath . "\" . moduleName . ".ini" linkEnabled := IniReadCheck(settingsFile, "Settings|" . romName, "Link_Enabled", "false",,1) demulShooterEnabled := IniReadCheck(settingsFile, "Settings|" . romName, "DemulShooterEnabled", "false",,1) SplitScreen2PlayersMode := IniReadCheck(settingsFile, "Settings", "SplitScreen_2_Players","Vertical",,1) ;horizontal or vertical SplitScreen3PlayersMode := IniReadCheck(settingsFile, "Settings", "SplitScreen_3_Players","P1top",,1) ; For Player1 screen to be on left: P1left. For Player1 screen to be on top: P1top. For Player1 screen to be on bottom: P1bottom. For Player1 screen to be on right: P1right. If romName in daytona,daytonagtx,daytonam,daytonas,daytonat,indy500,indy500d,manxtt,motoraid,skisuprg,srallyc,srallycb,srallyp,stcc,stcce,von,vonj,waverunr If (linkEnabled = "true") { Log("Module - Link mode enabled") linkEnabledGame := 1 } If linkEnabledGame If (romName = "von") or (romName = "vonj") SelectedNumberofPlayers := NumberOfPlayersSelectionMenu(2) Else SelectedNumberofPlayers := NumberOfPlayersSelectionMenu(4) FadeInStart() fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) fullScreenWidth := IniReadCheck(settingsFile, "Settings", "FullScreenWidth",A_ScreenWidth,,1) fullScreenHeight := IniReadCheck(settingsFile, "Settings", "FullScreenHeight",A_ScreenHeight,,1) emupath2 := IniReadCheck(settingsFile, "Settings", "Player2_EmulatorPath",emupath . "\Player 2",,1) ;must be a unique path to same version of the emulator emupath3 := IniReadCheck(settingsFile, "Settings", "Player3_EmulatorPath",emupath . "\Player 3",,1) ;must be a unique path to same version of the emulator emupath4 := IniReadCheck(settingsFile, "Settings", "Player4_EmulatorPath",emupath . "\Player 4",,1) ;must be a unique path to same version of the emulator CheckFile(romPath . "\model2.zip","Could not locate ""model2.zip"" which contains the bios files for this emulator. Please make sure it exists in the same folder as your roms.") m2Ini := CheckFile(emuPath . "\EMULATOR.INI") m2RomDir1 := IniReadCheck(m2Ini, "RomDirs", "Dir1",,,1) If (m2RomDir1 != romPath) IniWrite, %romPath%, %m2Ini%, RomDirs, Dir1 ; write the correct romPath to the emu's ini so the user does not need to define this If SelectedNumberofPlayers > 1 BezelStart(SelectedNumberofPlayers) Else BezelStart() hideEmuObj := Object("AHK_class MYWIN",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later 7z(romPath, romName, romExtension, 7zExtractPath) ; Write settings to m2's ini file - this needs to change also IniWrite, % (If fullscreen = "true" ? 1 : 0), %m2Ini%, Renderer, AutoFull IniWrite, %fullScreenWidth%, %m2Ini%, Renderer, FullScreenWidth IniWrite, %fullScreenHeight%, %m2Ini%, Renderer, FullScreenHeight If (demulShooterEnabled = "true") { ; If demulshooter is enabled for this game, launch it with relevant options demulShooterTarget := StringUtils.Contains(executable,"multicpu") ? "model2m" : "model2" DemulShooterExe := New DemulShooter() DemulShooterExe.Launch(demulShooterTarget,romName,"-noresize") } If (SelectedNumberofPlayers = 1 || !linkEnabledGame) { ; Changing Cabinent Settings for player 1 this is because we will need to switch between master controller mode and single mode ; this info is stored in the NVDATA folder ; store single player settings in the NVDATA\Single folder and the Multiplayer Settings in the NVDATA\Multi folder If (FileExist(emupath . "\NVDATA\Single\" . romName . ".DAT") && linkEnabledGame) { Log("Overwriting " . emupath . "\NVDATA\" . romName . ".DAT with " . emupath . "\NVDATA\Single\" . romName . ".DAT") FileCopy,%emupath%\NVDATA\Single\%romName%.DAT,%emupath%\NVDATA,1 } HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait Run(executable . A_Space . romName, emuPath, "Hide") ; Hides the emulator on launch. When bezel is enabled, this helps not show the emu before the rom is loaded WinWait("ahk_class MYWIN",,,"Model 2 Emulator") ;WinWaitActive("ahk_class MYWIN",,,"Model 2 Emulator") ;this line only works if fade in is enabled Sleep, 1000 ; Increase if your Front End is getting a quick flash in before the game loads } Else { ;screen positions If (SelectedNumberofPlayers = 2) If SplitScreen2PlayersMode = Vertical X1 := 0 , Y1 := 0 , W1 := A_ScreenWidth//2 , H1 := A_ScreenHeight , X2 := A_ScreenWidth//2 , Y2 := 0 , W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight Else X1 := 0 , Y1 := 0 , W1 := A_ScreenWidth , H1 := A_ScreenHeight//2 , X2 := 0 , Y2 := A_ScreenHeight//2 , W2 := A_ScreenWidth , H2 := A_ScreenHeight//2 Else If (SelectedNumberofPlayers = 3) If SplitScreen3PlayersMode = P1left X1 := 0 , Y1 := 0 , W1 := A_ScreenWidth//2 , H1 := A_ScreenHeight , X2 := A_ScreenWidth//2 , Y2 := 0 , W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight//2 , X3 := A_ScreenWidth//2 , Y3 := A_ScreenHeight//2 , W3 := A_ScreenWidth//2 , H3 := A_ScreenHeight//2 Else If SplitScreen3PlayersMode = P1bottom X1 := 0 , Y1 := A_ScreenHeight//2 , W1 := A_ScreenWidth , H1 := A_ScreenHeight//2 , X2 := 0 , Y2 := 0 , W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight//2 , X3 := A_ScreenWidth//2 , Y3 := 0 , W3 := A_ScreenWidth//2 , H3 := A_ScreenHeight//2 Else If SplitScreen3PlayersMode = P1right X1 := A_ScreenWidth//2 , Y1 := 0 , W1 := A_ScreenWidth//2 , H1 := A_ScreenHeight , X2 := 0 , Y2 := 0 , W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight//2 , X3 := 0 , Y3 := A_ScreenHeight//2 , W3 := A_ScreenWidth//2 , H3 := A_ScreenHeight//2 Else ; top X1 := 0 , Y1 := 0 , W1 := A_ScreenWidth , H1 := A_ScreenHeight//2, X2 := 0 , Y2 := A_ScreenHeight//2 , W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight//2, X3 := A_ScreenWidth//2 , Y3 := A_ScreenHeight//2 , W3 := A_ScreenWidth//2 , H3 := A_ScreenHeight//2 Else X1 := 0 , Y1 := 0 , W1 := A_ScreenWidth//2 , H1 := A_ScreenHeight//2 , X2 := A_ScreenWidth//2 , Y2 := 0 , W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight//2 , X3 := 0 , Y3 := A_ScreenHeight//2 , W3 := A_ScreenWidth//2 , H3 := A_ScreenHeight//2 , X4 := A_ScreenWidth//2 , Y4 := A_ScreenHeight//2 , W4 := A_ScreenWidth//2 , H4 := A_ScreenHeight//2 HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait ;this loop is for error checking since this emulator needs multiple instances of the emulator starting from different locations to run Loop, %SelectedNumberofPlayers% { LinkedEmuPath := (A_Index = 1) ? (emupath) : (emupath%A_Index%) CheckFile(LinkedEmuPath . "\" . executable) CheckFile(LinkedEmuPath . "\EMULATOR.INI") } ; Changing Cabinent Settings for player 1 this is because we will need to switch between master controller mode and single mode ; this info is stored in the NVDATA folder ; store single player settings in the NVDATA\Single folder and the Multiplayer Settings in the NVDATA\Multi folder If FileExist(emupath . "\NVDATA\Multi\" . romName . ".DAT") { Log("Overwriting " . emupath . "\NVDATA\" . romName . ".DAT with " . emupath . "\NVDATA\Multi\" . romName . ".DAT") FileCopy,%emupath%\NVDATA\Multi\%romName%.DAT,%emupath%\NVDATA,1 } Loop, %SelectedNumberofPlayers% { LinkedEmuPath := (A_Index = 1) ? (emupath) : (emupath%A_Index%) m2ini := LinkedEmuPath . "\EMULATOR.INI" ;no need to checkfile it here since it's already been done m2RomDir1 := IniReadCheck(m2Ini, "RomDirs", "Dir1",,,1) If (m2RomDir1 != romPath) IniWrite, %romPath%, %m2Ini%, RomDirs, Dir1 ; write the correct romPath to the emu's ini so the user does not need to define this ; Removing Fullscreen IniWrite, 0, %m2Ini%, Renderer, AutoFull ; Creating the link IniWrite,127.0.0.1,%LinkedEmuPath%\m2network.ini,network,NextIp ;127.0.0.1 is local address IniWrite,% (1978 + A_Index - 1),%LinkedEmuPath%\m2network.ini,network,RxPort ;Recieving port ;the last player sends information to the first player completing the circle IniWrite,% (If (A_Index = SelectedNumberofPlayers) ? 1978 : (1978 + A_Index)),%LinkedEmuPath%\m2network.ini,network,NextPort ;Sending Port Run(executable . A_Space . romName, LinkedEmuPath, "Hide",Screen%A_Index%PID) WinWait("ahk_pid " . Screen%A_Index%PID) WinGet, Screen%A_Index%ID, ID, % "ahk_pid " . Screen%A_Index%PID If Fullscreen = true { WinSet, Style, -0xC00000, % "ahk_id " . Screen%A_Index%ID ToggleMenu(Screen%A_Index%ID) WinSet, Style, -0xC40000, % "ahk_id " . Screen%A_Index%ID currentScreen := A_Index Log("Moving window " . currentScreen . " to " . X%currentScreen% . "`," . Y%currentScreen% . " with W" . W%currentScreen% . " H" . H%currentScreen%) WinMove, % "ahk_id " . Screen%currentScreen%ID, , % X%currentScreen%, % Y%currentScreen%, % W%currentScreen%, % H%currentScreen% ;check If window moved timeout := A_TickCount Loop { WinGetPos, X, Y, W, H, % "ahk_id " . Screen%currentScreen%ID If (X=X%currentScreen%) and (Y=Y%currentScreen%) and (W=W%currentScreen%) and (H=H%currentScreen%) break If (timeout1) { Loop, %SelectedNumberofPlayers% { WinClose("ahk_id " . Screen%A_Index%ID) WinWaitClose("ahk_id " . Screen%A_Index%ID) } } Else WinClose("AHK_class MYWIN") Return