//includes #include //defines #define COLOR_RED 0xFF0000FF #define COLOR_WHITE 0x000000 #define COLOR_GREEN 0x00FF08 //variables new players = 0; main() { print("glitchdetector's Gamemode"); return 1; } public OnGameModeInit() { print("glitchdetector's Gamemode"); AddPlayerClass(280,1544.6870,-1609.1960,13.3828,270.1332,-1,-1,-1,-1,-1,-1); return 1; } public OnGameModeExit() { print("Gamemode stopped."); return 1; } public OnPlayerConnect(playerid) { SendClientMessageToAll(COLOR_GREEN, "%s joined the server."); players++; SendClientMessage(playerid, COLOR_WHITE, "Welcome to ~r~glitchdetector's ~w~server!"); return 1; } public OnPlayerDisconnect(playerid, reason) { SendClientMessageToAll(COLOR_RED, "%s left the server."); players--; return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerInterior(playerid,14); SetPlayerPos(playerid,258.4893,-41.4008,1002.0234); SetPlayerFacingAngle(playerid,270.0); SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234); SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234); return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerDeath(playerid,killerid,reason) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { return 0; }