/* PlayerConst::PlayerConst(al::ByamlIter const&) */ void PlayerConst::PlayerConst(PlayerConst *this, ByamlIter *mByamlIter) { *(undefined8 *)this = 0x7101d793c8; this->mGravity = 3.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGravity, "Gravity"); this->mFrictionAttack = 0.89999998; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mFrictionAttack, "FrictionAttack"); this->mPushPower = 20.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPushPower, "PushPower"); this->mWaitPoseDegreeMax = 45.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWaitPoseDegreeMax, "WaitPoseDegreeMax"); this->mHillPoseDegreeMax = 45.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHillPoseDegreeMax, "HillPoseDegreeMax"); this->mTiltPoseDegreeMax = 20.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTiltPoseDegreeMax, "TiltPoseDegreeMax"); this->mSlerpQuatRate = 0.15000001; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlerpQuatRate, "SlerpQuatRate"); this->mSlerpQuatRateWait = 0.15000001; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlerpQuatRateWait, "SlerpQuatRateWait"); this->mSlerpQuatGrav = 0.40000001; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlerpQuatGrav, "SlerpQuatGrav"); this->mPreInputFrameCapThrow = 10; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPreInputFrameCapThrow, "PreInputFrameCapThrow"); this->mEnableActionFrameCapCatch = 10; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mEnableActionFrameCapCatch, "EnableActionFrameCapCatch"); this->mJumpPowerCapCatch = 22.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerCapCatch, "JumpPowerCapCatch"); this->mJumpGravityCapCatch = 1.29999995; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpGravityCapCatch, "JumpGravityCapCatch"); this->mRunTimeContinuousThrow = 0x14; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRunTimeContinuousThrow, "RunTimeContinuousThrow"); this->mRunSpeedMaxContinuousThrow = 16.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRunSpeedMaxContinuousThrow, "RunSpeedMaxContinuousThrow"); this->mRunAccelFrameContinuousThrow = 0x3c; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRunAccelFrameContinuousThrow, "RunAccelFrameContinuousThrow"); this->mSeparateCheckHeight = 200.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSeparateCheckHeight, "SeparateCheckHeight"); this->mSeparateOffsetLerpRate = 0.25000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSeparateOffsetLerpRate, "SeparateOffsetLerpRate"); this->mSeparateEnableThrowHeight = 45.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSeparateEnableThrowHeight, "SeparateEnableThrowHeight"); this->mTall = 160.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTall, "Tall"); this->mCollisionRadius = 55.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCollisionRadius, "CollisionRadius"); this->mCollisionRadiusSquat = 45.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCollisionRadiusSquat, "CollisionRadiusSquat"); this->mCollisionRadiusStand = 45.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCollisionRadiusStand, "CollisionRadiusStand"); this->mCollisionSmallStepHeight = 25.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCollisionSmallStepHeight, "CollisionSmallStepHeight"); this->mCollisionResetLimit = 20.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCollisionResetLimit, "CollisionResetLimit"); this->mReflectCeilingPower = 17.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mReflectCeilingPower, "ReflectCeilingPower"); this->mReflectTossPower = 5.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mReflectTossPower, "ReflectTossPower"); this->mReflectUpperPunchScaleH = 0.40000001; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mReflectUpperPunchScaleH, "ReflectUpperPunchScaleH"); this->mCollisionHitDownAngleH = 55.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCollisionHitDownAngleH, "CollisionHitDownAngleH"); this->mCollisionHitDownEscapeAngleV = 30.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCollisionHitDownEscapeAngleV, "CollisionHitDownEscapeAngleV"); this->mShadowDropHeightScale = 1.20000005; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mShadowDropHeightScale, "ShadowDropHeightScale"); this->mShadowDropNormalAdd = 300.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mShadowDropNormalAdd, "ShadowDropNormalAdd"); this->mShadowDropLengthMin = 20.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mShadowDropLengthMin, "ShadowDropLengthMin"); this->mShadowDropLengthMax = 4000.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mShadowDropLengthMax, "ShadowDropLengthMax"); this->mShadowDropLengthExtend = 10000.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mShadowDropLengthExtend, "ShadowDropLengthExtend"); this->mGravityDamage = 0.94999999; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGravityDamage, "GravityDamage"); this->mHopPowerDamage = 12.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHopPowerDamage, "HopPowerDamage"); this->mPushPowerDamage = 2.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPushPowerDamage, "PushPowerDamage"); this->mDamageCancelFrame = 0x2d; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDamageCancelFrame, "DamageCancelFrame"); this->mDamageInvalidCount = 0xf0; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDamageInvalidCount, "DamageInvalidCount"); this->mDamageInvalidCountRecovery = 0x14; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDamageInvalidCountRecovery, "DamageInvalidCountRecovery"); this->mDamageInvalidCountAbyss = 0x78; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDamageInvalidCountAbyss, "DamageInvalidCountAbyss"); this->mNormalMinSpeed2D = 3.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mNormalMinSpeed2D, "NormalMinSpeed2D"); this->mNormalMaxSpeed2D = 10.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mNormalMaxSpeed2D, "NormalMaxSpeed2D"); this->mDashMaxSpeed2D = 17.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDashMaxSpeed2D, "DashMaxSpeed2D"); this->mNormalAccelFrame2D = 0xf; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mNormalAccelFrame2D, "NormalAccelFrame2D"); this->mDashAccelFrame2D = 0x1e; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDashAccelFrame2D, "DashAccelFrame2D"); this->mNormalDashAnimFrame2D = 0xf; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mNormalDashAnimFrame2D, "NormalDashAnimFrame2D"); this->mNormalBrakeFrame2D = 10; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mNormalBrakeFrame2D, "NormalBrakeFrame2D"); this->mStickOnBrakeFrame2D = 0x3c; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mStickOnBrakeFrame2D, "StickOnBrakeFrame2D"); this->mBrakeTurnStartFrame2D = 5; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mBrakeTurnStartFrame2D, "BrakeTurnStartFrame2D"); this->mTurnEndSpeedRate2D = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTurnEndSpeedRate2D, "TurnEndSpeedRate2D"); this->mJumpPowerMin2DArea = 23.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerMin2DArea, "JumpPowerMin2DArea"); this->mJumpPowerMax2DArea = 27.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerMax2DArea, "JumpPowerMax2DArea"); this->mJumpPowerMinBorder2D = 12.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerMinBorder2D, "JumpPowerMinBorder2D"); this->mJumpPowerMaxBorder2D = 18.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerMaxBorder2D, "JumpPowerMaxBorder2D"); this->mGravityMove = 7.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGravityMove, "GravityMove"); this->mNormalMaxSpeed = 14.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mNormalMaxSpeed, "NormalMaxSpeed"); this->mNormalMinSpeed = 3.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mNormalMinSpeed, "NormalMinSpeed"); this->mNormalAccelFrame = 0x28; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mNormalAccelFrame, "NormalAccelFrame"); this->mRunAccelAverageScale = 0.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRunAccelAverageScale, "RunAccelAverageScale"); this->mNormalBrakeFrame = 10; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mNormalBrakeFrame, "NormalBrakeFrame"); this->mDashJudgeSpeed = 14.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDashJudgeSpeed, "DashJudgeSpeed"); this->mStickOnBrakeFrame = 0x78; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mStickOnBrakeFrame, "StickOnBrakeFrame"); this->mNormalDashAnimFrame = 0xf; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mNormalDashAnimFrame, "NormalDashAnimFrame"); this->mRunAfterTurnSpeedMax = 17.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRunAfterTurnSpeedMax, "RunAfterTurnSpeedMax"); this->mRunAfterTurnScale = 0.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRunAfterTurnScale, "RunAfterTurnScale"); this->mRunAfterTurnFrame = 0x1e; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRunAfterTurnFrame, "RunAfterTurnFrame"); this->mBrakeTurnStartFrame = 5; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mBrakeTurnStartFrame, "BrakeTurnStartFrame"); this->mBrakeOnSpeedRate = 0.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mBrakeOnSpeedRate, "BrakeOnSpeedRate"); this->mBrakeOnCounterBorder = 10; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mBrakeOnCounterBorder, "BrakeOnCounterBorder"); this->mWallPushFrame = 0xf; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallPushFrame, "WallPushFrame"); this->mRunDeepDownFrame = 10; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRunDeepDownFrame, "RunDeepDownFrame"); this->mRunDeepDownMargine = 10; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRunDeepDownMargine, "RunDeepDownMargine"); this->mQuickTurnJumpFrame = 0x14; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mQuickTurnJumpFrame, "QuickTurnJumpFrame"); this->mRoundAccelFrame = 0x14; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRoundAccelFrame, "RoundAccelFrame"); this->mRoundBrakeFrame = 0x14; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRoundBrakeFrame, "RoundBrakeFrame"); this->mRoundFastDegree = 45.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRoundFastDegree, "RoundFastDegree"); this->mRoundAccelFrameFast = 5; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRoundAccelFrameFast, "RoundAccelFrameFast"); this->mRoundMinDegree = 0.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRoundMinDegree, "RoundMinDegree"); this->mRoundBrakeFrameForce = 3; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRoundBrakeFrameForce, "RoundBrakeFrameForce"); this->mRoundFastDegreeForce = 45.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRoundFastDegreeForce, "RoundFastDegreeForce"); this->mRoundLimitDegreeForce = 4.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRoundLimitDegreeForce, "RoundLimitDegreeForce"); this->mRoundLimitDegreeForceFast = 4.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRoundLimitDegreeForceFast, "RoundLimitDegreeForceFast"); this->mRoundAccelFrameForceFast = 10; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRoundAccelFrameForceFast, "RoundAccelFrameForceFast"); this->mRoundLimitDegreeMin = 6.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRoundLimitDegreeMin, "RoundLimitDegreeMin"); this->mRoundLimitDegree = 8.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRoundLimitDegree, "RoundLimitDegree"); this->mIceAccelFrame = 0x3c; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceAccelFrame, "IceAccelFrame"); this->mIceBrakeFrame = 0x78; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceBrakeFrame, "IceBrakeFrame"); this->mIceBrakeFrameHigh = 0x3c; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceBrakeFrameHigh, "IceBrakeFrameHigh"); this->mIceBrakeFrameWall = 0xf; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceBrakeFrameWall, "IceBrakeFrameWall"); this->mIceRoundAccelFrame = 0x14; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceRoundAccelFrame, "IceRoundAccelFrame"); this->mIceRoundAccelFrameFast = 1; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceRoundAccelFrameFast, "IceRoundAccelFrameFast"); this->mIceRoundBrakeFrame = 0x1e; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceRoundBrakeFrame, "IceRoundBrakeFrame"); this->mIceRoundFastDegree = 45.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mIceRoundFastDegree, "IceRoundFastDegree"); this->mIceRoundMinDegree = 3.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mIceRoundMinDegree, "IceRoundMinDegree"); this->mIceRoundLimitDegree = 25.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mIceRoundLimitDegree, "IceRoundLimitDegree"); this->mHillAddSpeed = 15.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHillAddSpeed, "HillAddSpeed"); this->mHillSubSpeed = 0.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHillSubSpeed, "HillSubSpeed"); this->mHillAccelAddFrame = 0x3c; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mHillAccelAddFrame, "HillAccelAddFrame"); this->mHillAccelSubFrame = 100; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mHillAccelSubFrame, "HillAccelSubFrame"); this->mHillAccelSubAngleMin = 0.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHillAccelSubAngleMin, "HillAccelSubAngleMin"); this->mHillAccelSubAngleMax = 20.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHillAccelSubAngleMax, "HillAccelSubAngleMax"); this->mStandAngleMin = 60.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mStandAngleMin, "StandAngleMin"); this->mStandAngleMax = 70.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mStandAngleMax, "StandAngleMax"); this->mHillAngleSpeedMin = 21.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHillAngleSpeedMin, "HillAngleSpeedMin"); this->mHillAngleSpeedMax = 26.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHillAngleSpeedMax, "HillAngleSpeedMax"); this->mSpinCapThrowFrame = 0xc; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSpinCapThrowFrame, "SpinCapThrowFrame"); this->mSpinCapThrowFrameAir = 8; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSpinCapThrowFrameAir, "SpinCapThrowFrameAir"); this->mSpinCapThrowFrameSwim = 0xc; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSpinCapThrowFrameSwim, "SpinCapThrowFrameSwim"); this->mSpinCapThrowFrameSwing = 7; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSpinCapThrowFrameSwing, "SpinCapThrowFrameSwing"); this->mSpinCapThrowFrameContinuous = 2; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSpinCapThrowFrameContinuous, "SpinCapThrowFrameContinuous"); this->mSpinAttackFrame = 0xc; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSpinAttackFrame, "SpinAttackFrame"); this->mSpinBrakeFrame = 0xf; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSpinBrakeFrame, "SpinBrakeFrame"); this->mSpinAirJumpPower = 6.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinAirJumpPower, "SpinAirJumpPower"); this->mSpinAirSpeedMax = 7.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinAirSpeedMax, "SpinAirSpeedMax"); this->mGravitySpinAir = 0.30000001; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGravitySpinAir, "GravitySpinAir"); this->mSlerpQuatRateSpinAir = 0.10000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlerpQuatRateSpinAir, "SlerpQuatRateSpinAir"); this->mSpinBrakeRate = 0.94999999; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinBrakeRate, "SpinBrakeRate"); this->mSpinBrakeSideAccel = 0.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinBrakeSideAccel, "SpinBrakeSideAccel"); this->mSpinBrakeSideBrakeRate = 0.94999999; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinBrakeSideBrakeRate, "SpinBrakeSideBrakeRate"); this->mSpinBrakeSideMaxSpeedRate = 0.80000001; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinBrakeSideMaxSpeedRate, "SpinBrakeSideMaxSpeedRate"); this->mSpinRoundLimitDegree = 5.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinRoundLimitDegree, "SpinRoundLimitDegree"); this->mDamageFireJumpPower1st = 20.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageFireJumpPower1st, "DamageFireJumpPower1st"); this->mDamageFireJumpPower2nd = 20.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageFireJumpPower2nd, "DamageFireJumpPower2nd"); this->mDamageFireJumpMoveSpeed = 10.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageFireJumpMoveSpeed, "DamageFireJumpMoveSpeed"); this->mDamageFireCeilHitSpeed = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageFireCeilHitSpeed, "DamageFireCeilHitSpeed"); this->mDamageFireGravity = 0.89999998; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageFireGravity, "DamageFireGravity"); this->mDamageFireNoGravityFrame = 0x14; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDamageFireNoGravityFrame, "DamageFireNoGravityFrame"); this->mDamageFireRunTime = 0x3c; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDamageFireRunTime, "DamageFireRunTime"); this->mDamageFireRunSpeed = 18.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageFireRunSpeed, "DamageFireRunSpeed"); this->mDamageFireRunBrakeFrame = 20.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageFireRunBrakeFrame, "DamageFireRunBrakeFrame"); this->mSandSinkDeadTime = 0xf0; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSandSinkDeadTime, "SandSinkDeadTime"); this->mSandSinkBrakeHeightH = 100; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSandSinkBrakeHeightH, "SandSinkBrakeHeightH"); this->mSandSinkBrakeHeightV = 0x3c; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSandSinkBrakeHeightV, "SandSinkBrakeHeightV"); this->mSandSinkHeight = 200.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkHeight, "SandSinkHeight"); this->mSandSinkCapThrow = 30.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkCapThrow, "SandSinkCapThrow"); this->mSandSinkBrakeMinH = 0.60000002; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkBrakeMinH, "SandSinkBrakeMinH"); this->mSandSinkBrakeMaxH = 0.10000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkBrakeMaxH, "SandSinkBrakeMaxH"); this->mSandSinkBrakeMinV = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkBrakeMinV, "SandSinkBrakeMinV"); this->mSandSinkBrakeMaxV = 0.10000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkBrakeMaxV, "SandSinkBrakeMaxV"); this->mSlopeSlideAngleStart = 26.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideAngleStart, "SlopeSlideAngleStart"); this->mSlopeSlideAngleEnd = 10.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideAngleEnd, "SlopeSlideAngleEnd"); this->mSlopeSlideAccel = 0.30000001; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideAccel, "SlopeSlideAccel"); this->mSlopeSlideBrake = 0.89999998; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideBrake, "SlopeSlideBrake"); this->mSlopeSlideMaxSpeed = 22.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideMaxSpeed, "SlopeSlideMaxSpeed"); this->mSlopeSlideSpeedEnd = 3.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideSpeedEnd, "SlopeSlideSpeedEnd"); this->mSlopeSlideSideAccel = 0.60000002; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideSideAccel, "SlopeSlideSideAccel"); this->mSlopeSlideSideBrake = 0.98000002; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideSideBrake, "SlopeSlideSideBrake"); this->mSlopeSlideSideMaxSpeed = 10.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideSideMaxSpeed, "SlopeSlideSideMaxSpeed"); this->mSlopeTurnDegree = 5.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeTurnDegree, "SlopeTurnDegree"); this->mSlideInvalidFrame = 0xf; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlideInvalidFrame, "SlideInvalidFrame"); this->mSlopeForceFrame = 0x1e; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlopeForceFrame, "SlopeForceFrame"); this->mSlopeSlideForceSideAccel = 0.20000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideForceSideAccel, "SlopeSlideForceSideAccel"); this->mSlopeSlideForceSideBrake = 0.95999998; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideForceSideBrake, "SlopeSlideForceSideBrake"); this->mSlopeSlideForceSideMaxSpeed = 3.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideForceSideMaxSpeed, "SlopeSlideForceSideMaxSpeed"); this->mSlopeSlideForceTurnDegree = 15.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideForceTurnDegree, "SlopeSlideForceTurnDegree"); this->mSlopeRollingSpeedStart = 20.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingSpeedStart, "SlopeRollingSpeedStart"); this->mSlopeRollingSpeedBoost = 30.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingSpeedBoost, "SlopeRollingSpeedBoost"); this->mSlopeRollingMaxSpeed = 35.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingMaxSpeed, "SlopeRollingMaxSpeed"); this->mSlopeRollingFrameMinBoost = 0x1e; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlopeRollingFrameMinBoost, "SlopeRollingFrameMinBoost"); this->mSlopeRollingFrameMin = 0x2d; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlopeRollingFrameMin, "SlopeRollingFrameMin"); this->mSlopeRollingStartJumpPower = 12.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingStartJumpPower, "SlopeRollingStartJumpPower"); this->mSlopeRollingStartSlideSpeed = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingStartSlideSpeed, "SlopeRollingStartSlideSpeed"); this->mSlopeRollingAccel = 0.60000002; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingAccel, "SlopeRollingAccel"); this->mSlopeRollingBrake = 0.99800003; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingBrake, "SlopeRollingBrake"); this->mSlopeRollingAgainst = 0.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingAgainst, "SlopeRollingAgainst"); this->mSlopeRollingAnglePowerMax = 30.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingAnglePowerMax, "SlopeRollingAnglePowerMax"); this->mSlopeRollingSpeedEnd = 17.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingSpeedEnd, "SlopeRollingSpeedEnd"); this->mSlopeRollingSideAccel = 0.40000001; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingSideAccel, "SlopeRollingSideAccel"); this->mSlopeRollingSideBrake = 0.98500001; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingSideBrake, "SlopeRollingSideBrake"); this->mSlopeRollingSideMaxSpeed = 10.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingSideMaxSpeed, "SlopeRollingSideMaxSpeed"); this->mSlopeRollingUnRollFrame = 5; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlopeRollingUnRollFrame, "SlopeRollingUnRollFrame"); this->mSlopeRollingEndBrake = 0.94999999; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingEndBrake, "SlopeRollingEndBrake"); this->mSlopeRollingEndBrakeEndSpeed = 10.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingEndBrakeEndSpeed, "SlopeRollingEndBrakeEndSpeed"); this->mSlopeRollingReStartAccel = 6.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingReStartAccel, "SlopeRollingReStartAccel"); this->mSlopeRollingReStartMaxAdd = 3.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingReStartMaxAdd, "SlopeRollingReStartMaxAdd"); this->mSlopeRollingReStartInterval = 0xf; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlopeRollingReStartInterval, "SlopeRollingReStartInterval"); this->mSlopeRollingReStartSwing = 0; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlopeRollingReStartSwing, "SlopeRollingReStartSwing"); this->mSlopeRollingReStartCharge = 0x28; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlopeRollingReStartCharge, "SlopeRollingReStartCharge"); this->mSlopeRollingReStartForce = 0x3c; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlopeRollingReStartForce, "SlopeRollingReStartForce"); this->mSlopeRollingAccelOnSkate = 0.89999998; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingAccelOnSkate, "SlopeRollingAccelOnSkate"); this->mSlopeRollingSideAccelOnSkate = 0.60000002; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingSideAccelOnSkate, "SlopeRollingSideAccelOnSkate"); this->mSlopeRollingBrakeOnSkate = 0.99900001; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingBrakeOnSkate, "SlopeRollingBrakeOnSkate"); this->mExtendFrame = 10; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mExtendFrame, "ExtendFrame"); this->mJumpInertiaRate = 0.69999999; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpInertiaRate, "JumpInertiaRate"); this->mJumpPowerMin = 17.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerMin, "JumpPowerMin"); this->mJumpPowerMax = 19.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerMax, "JumpPowerMax"); this->mJumpGravity = 1.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpGravity, "JumpGravity"); this->mJumpBaseSpeedMax = 24.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpBaseSpeedMax, "JumpBaseSpeedMax"); this->mJumpMoveSpeedMin = 11.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpMoveSpeedMin, "JumpMoveSpeedMin"); this->mJumpMoveSpeedMax = 30.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpMoveSpeedMax, "JumpMoveSpeedMax"); this->mJumpAccelFront = 0.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpAccelFront, "JumpAccelFront"); this->mJumpAccelBack = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpAccelBack, "JumpAccelBack"); this->mJumpAccelTurn = 0.30000001; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpAccelTurn, "JumpAccelTurn"); this->mJumpTurnAngleStart = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpTurnAngleStart, "JumpTurnAngleStart"); this->mJumpTurnAngleLimit = 6.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpTurnAngleLimit, "JumpTurnAngleLimit"); this->mJumpTurnAngleFast = 135.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpTurnAngleFast, "JumpTurnAngleFast"); this->mJumpTurnAngleFastLimit = 25.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpTurnAngleFastLimit, "JumpTurnAngleFastLimit"); this->mJumpTurnAccelFrame = 0x14; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mJumpTurnAccelFrame, "JumpTurnAccelFrame"); this->mJumpTurnAccelFrameFast = 1; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mJumpTurnAccelFrameFast, "JumpTurnAccelFrameFast"); this->mJumpTurnBrakeFrame = 10; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mJumpTurnBrakeFrame, "JumpTurnBrakeFrame"); this->mTrampleGravity = 1.75000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleGravity, "TrampleGravity"); this->mTrampleJumpPower = 20.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleJumpPower, "TrampleJumpPower"); this->mTrampleHighGravity = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleHighGravity, "TrampleHighGravity"); this->mTrampleHighJumpPower = 25.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleHighJumpPower, "TrampleHighJumpPower"); this->mTrampleGravity2D = 1.75000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleGravity2D, "TrampleGravity2D"); this->mTrampleJumpPower2D = 20.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleJumpPower2D, "TrampleJumpPower2D"); this->mTrampleHighGravity2D = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleHighGravity2D, "TrampleHighGravity2D"); this->mTrampleHighJumpPower2D = 32.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleHighJumpPower2D, "TrampleHighJumpPower2D"); this->mTrampleHipDropGravity = 1.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleHipDropGravity, "TrampleHipDropGravity"); this->mTrampleHipDropJumpPower = 35.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleHipDropJumpPower, "TrampleHipDropJumpPower"); this->mTrampleRisingBrakeVelH = 0.30000001; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleRisingBrakeVelH, "TrampleRisingBrakeVelH"); this->mTrampleJumpCodePower = 57.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleJumpCodePower, "TrampleJumpCodePower"); this->mTrampleJumpCodePowerSmall = 35.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleJumpCodePowerSmall, "TrampleJumpCodePowerSmall"); this->mCapLeapFrogJumpGravity = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapLeapFrogJumpGravity, "CapLeapFrogJumpGravity"); this->mCapLeapFrogJumpPower = 32.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapLeapFrogJumpPower, "CapLeapFrogJumpPower"); this->mCapLeapFrogJumpPowerAir = 26.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapLeapFrogJumpPowerAir, "CapLeapFrogJumpPowerAir"); this->mObjLeapFrogJumpPower = 20.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mObjLeapFrogJumpPower, "ObjLeapFrogJumpPower"); this->mObjLeapFrogJumpPowerHigh = 25.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mObjLeapFrogJumpPowerHigh, "ObjLeapFrogJumpPowerHigh"); this->mCapHeadSpringJumpGravity = 1.20000005; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapHeadSpringJumpGravity, "CapHeadSpringJumpGravity"); this->mCapHeadSpringJumpPower = 18.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapHeadSpringJumpPower, "CapHeadSpringJumpPower"); this->mCapHeadSpringJumpGravityHigh = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapHeadSpringJumpGravityHigh, "CapHeadSpringJumpGravityHigh"); this->mCapHeadSpringJumpPowerHigh = 22.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapHeadSpringJumpPowerHigh, "CapHeadSpringJumpPowerHigh"); this->mCapHeadSpringSpeedMax = 16.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapHeadSpringSpeedMax, "CapHeadSpringSpeedMax"); this->mContinuousJumpPreInputFrame = 5; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mContinuousJumpPreInputFrame, "ContinuousJumpPreInputFrame"); this->mContinuousJumpCount = 3; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mContinuousJumpCount, "ContinuousJumpCount"); this->mContinuousJumpTimer = 10; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mContinuousJumpTimer, "ContinuousJumpTimer"); this->mContinuousJumpPowerMin = 19.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mContinuousJumpPowerMin, "ContinuousJumpPowerMin"); this->mJumpPowerMax2nd = 21.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerMax2nd, "JumpPowerMax2nd"); this->mJumpGravity2nd = 1.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpGravity2nd, "JumpGravity2nd"); this->mJumpPowerMax3rd = 25.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerMax3rd, "JumpPowerMax3rd"); this->mJumpGravity3rd = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpGravity3rd, "JumpGravity3rd"); this->mSpinFlowerJumpGravity = 0.10000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpGravity, "SpinFlowerJumpGravity"); this->mSpinFlowerJumpFallSpeedMax = 8.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpFallSpeedMax, "SpinFlowerJumpFallSpeedMax"); this->mSpinFlowerJumpMovePower = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpMovePower, "SpinFlowerJumpMovePower"); this->mSpinFlowerJumpVelMax = 9.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpVelMax, "SpinFlowerJumpVelMax"); this->mSpinFlowerJumpStayFrame = 0x50; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSpinFlowerJumpStayFrame, "SpinFlowerJumpStayFrame"); this->mSpinFlowerJumpStaySpeedMax = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpStaySpeedMax, "SpinFlowerJumpStaySpeedMax"); this->mSpinFlowerJumpNoInputBrake = 0.94999999; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpNoInputBrake, "SpinFlowerJumpNoInputBrake"); this->mSpinFlowerJumpDownFallInitSpeed = 15.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpDownFallInitSpeed, "SpinFlowerJumpDownFallInitSpeed"); this->mSpinFlowerJumpDownFallPower = 2.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpDownFallPower, "SpinFlowerJumpDownFallPower"); this->mSpinFlowerJumpDownFallSpeedMax = 30.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpDownFallSpeedMax, "SpinFlowerJumpDownFallSpeedMax"); this->mJumpGravityForceRun = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpGravityForceRun, "JumpGravityForceRun"); this->mJumpPowerForceRun = 18.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerForceRun, "JumpPowerForceRun"); this->mCapCatchPopPower = 10.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapCatchPopPower, "CapCatchPopPower"); this->mCapCatchPopGravity = 0.80000001; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapCatchPopGravity, "CapCatchPopGravity"); this->mSquatJumpGravity = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatJumpGravity, "SquatJumpGravity"); this->mSquatJumpPower = 32.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatJumpPower, "SquatJumpPower"); this->mSquatJumpBackPower = 5.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatJumpBackPower, "SquatJumpBackPower"); this->mSquatJumpMovePowerFront = 0.20000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatJumpMovePowerFront, "SquatJumpMovePowerFront"); this->mSquatJumpMovePowerSide = 0.20000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatJumpMovePowerSide, "SquatJumpMovePowerSide"); this->mSquatJumpMoveSpeedMax = 9.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatJumpMoveSpeedMax, "SquatJumpMoveSpeedMax"); this->mTurnJumpGravity = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTurnJumpGravity, "TurnJumpGravity"); this->mTurnJumpPower = 32.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTurnJumpPower, "TurnJumpPower"); this->mTurnJumpVelH = 9.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTurnJumpVelH, "TurnJumpVelH"); this->mTurnJumpBrake = 0.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTurnJumpBrake, "TurnJumpBrake"); this->mTurnJumpAccel = 0.25000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTurnJumpAccel, "TurnJumpAccel"); this->mTurnJumpSideAccel = 0.07500000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTurnJumpSideAccel, "TurnJumpSideAccel"); this->mLongJumpAccel = 0.25000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpAccel, "LongJumpAccel"); this->mLongJumpBrake = 0.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpBrake, "LongJumpBrake"); this->mLongJumpSideAccel = 0.25000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpSideAccel, "LongJumpSideAccel"); this->mLongJumpGravity = 0.47999999; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpGravity, "LongJumpGravity"); this->mLongJumpJumpPow = 12.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpJumpPow, "LongJumpJumpPow"); this->mLongJumpMovePow = 4.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpMovePow, "LongJumpMovePow"); this->mLongJumpInitSpeed = 14.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpInitSpeed, "LongJumpInitSpeed"); this->mLongJumpSpeed = 23.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpSpeed, "LongJumpSpeed"); this->mLongJumpSpeedMin = 2.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpSpeedMin, "LongJumpSpeedMin"); this->mContinuousLongJumpCount = 3; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mContinuousLongJumpCount, "ContinuousLongJumpCount"); this->mContinuousLongJumpTimer = 0xf; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mContinuousLongJumpTimer, "ContinuousLongJumpTimer"); this->mGravityAir = 1.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGravityAir, "GravityAir"); this->mFrictionAir = 0.99000001; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mFrictionAir, "FrictionAir"); this->mFallSpeedMax = 35.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mFallSpeedMax, "FallSpeedMax"); this->mLongFallDistance = 3000.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongFallDistance, "LongFallDistance"); this->mFallWallScaleVelocity = 0.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mFallWallScaleVelocity, "FallWallScaleVelocity"); this->mDownFallFrameMin = 5; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDownFallFrameMin, "DownFallFrameMin"); this->mGravityWallSlide = 0.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGravityWallSlide, "GravityWallSlide"); this->mWallHeightLowLimit = 120.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallHeightLowLimit, "WallHeightLowLimit"); this->mWallKeepDegree = 60.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallKeepDegree, "WallKeepDegree"); this->mWallKeepFrame = 3; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallKeepFrame, "WallKeepFrame"); this->mWallJumpGravity = 0.94999999; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallJumpGravity, "WallJumpGravity"); this->mWallJumpHSpeed = 8.60000038; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallJumpHSpeed, "WallJumpHSpeed"); this->mWallJumpPower = 23.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallJumpPower, "WallJumpPower"); this->mWallJumpInvalidateInputFrame = 0x19; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallJumpInvalidateInputFrame, "WallJumpInvalidateInputFrame"); this->mWallInhibitAfterPunch = 10; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallInhibitAfterPunch, "WallInhibitAfterPunch"); this->mWallFollowAngleH = 20.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallFollowAngleH, "WallFollowAngleH"); this->mWallFollowAngleV = 30.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallFollowAngleV, "WallFollowAngleV"); this->mWallCatchDegree = 43.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchDegree, "WallCatchDegree"); this->mWallCatchHeightEdgeTop = 120.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchHeightEdgeTop, "WallCatchHeightEdgeTop"); this->mWallCatchHeightBottom = 150.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchHeightBottom, "WallCatchHeightBottom"); this->mWallCatchKeepDegree = 45.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchKeepDegree, "WallCatchKeepDegree"); this->mWallCatchMoveDegree = 40.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchMoveDegree, "WallCatchMoveDegree"); this->mWallCatchMoveSpeed = 70.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchMoveSpeed, "WallCatchMoveSpeed"); this->mWallCatchMoveHeightRange = 70.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchMoveHeightRange, "WallCatchMoveHeightRange"); this->mWallCatchMoveInterpolate = 10; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallCatchMoveInterpolate, "WallCatchMoveInterpolate"); this->mWallCatchMoveFrame = 10; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallCatchMoveFrame, "WallCatchMoveFrame"); this->mWallCatchMoveFrameFast = 8; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallCatchMoveFrameFast, "WallCatchMoveFrameFast"); this->mWallCatchMoveFrameSwing = 6; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallCatchMoveFrameSwing, "WallCatchMoveFrameSwing"); this->mWallCatchInputRepeatAngle = 30.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchInputRepeatAngle, "WallCatchInputRepeatAngle"); this->mWallClimbDegree = 40.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallClimbDegree, "WallClimbDegree"); this->mWallClimbJumpStartFrame = 5; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallClimbJumpStartFrame, "WallClimbJumpStartFrame"); this->mWallClimbJumpEndFrame = 0x1e; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallClimbJumpEndFrame, "WallClimbJumpEndFrame"); this->mWallClimbStartFrame = 0x14; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallClimbStartFrame, "WallClimbStartFrame"); this->mWallClimbGravity = 15.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallClimbGravity, "WallClimbGravity"); this->mWallFallJumpSpeed = 12.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallFallJumpSpeed, "WallFallJumpSpeed"); this->mWallClimbJumpSpeedV = 20.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallClimbJumpSpeedV, "WallClimbJumpSpeedV"); this->mWallClimbJumpSpeedH = 3.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallClimbJumpSpeedH, "WallClimbJumpSpeedH"); this->mWallClimbJumpGravity = 1.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallClimbJumpGravity, "WallClimbJumpGravity"); this->mWallClimbJumpInvalidFrame = 0xc; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallClimbJumpInvalidFrame, "WallClimbJumpInvalidFrame"); this->mWallCatchHipLocalOffset = 100.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchHipLocalOffset, "WallCatchHipLocalOffset"); this->mWallCatchHipStability = 0.10000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchHipStability, "WallCatchHipStability"); this->mWallCatchHipFriction = 0.89999998; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchHipFriction, "WallCatchHipFriction"); this->mWallCatchHipLimitDegree = 75.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchHipLimitDegree, "WallCatchHipLimitDegree"); this->mWallCatchStainAreaOffset = 100.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchStainAreaOffset, "WallCatchStainAreaOffset"); this->mGrabCeilRange = 100.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilRange, "GrabCeilRange"); this->mGrabCeilBodyRadius = 50.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilBodyRadius, "GrabCeilBodyRadius"); this->mGrabCeilLeaveSpeedMin = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilLeaveSpeedMin, "GrabCeilLeaveSpeedMin"); this->mGrabCeilLeavePopPower = 3.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilLeavePopPower, "GrabCeilLeavePopPower"); this->mGrabCeilLeavePopGravity = 1.20000005; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilLeavePopGravity, "GrabCeilLeavePopGravity"); this->mGrabCeilSwingStartOffset = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilSwingStartOffset, "GrabCeilSwingStartOffset"); this->mGrabCeilReverseInputBorder = 6.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilReverseInputBorder, "GrabCeilReverseInputBorder"); this->mGrabCeilInputPowerBorder = 6.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilInputPowerBorder, "GrabCeilInputPowerBorder"); this->mGrabCeilSwingWaitEnergy = 6.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilSwingWaitEnergy, "GrabCeilSwingWaitEnergy"); this->mGrabCeilEnableJumpEnergy = 6.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilEnableJumpEnergy, "GrabCeilEnableJumpEnergy"); this->mGrabCeilEnableJumpEnergyMax = 10.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilEnableJumpEnergyMax, "GrabCeilEnableJumpEnergyMax"); this->mGrabCeilJumpForceAngle = 135.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilJumpForceAngle, "GrabCeilJumpForceAngle"); this->mGrabCeilJumpPower = 20.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilJumpPower, "GrabCeilJumpPower"); this->mGrabCeilJumpMoveMin = 15.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilJumpMoveMin, "GrabCeilJumpMoveMin"); this->mGrabCeilJumpMoveMax = 15.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilJumpMoveMax, "GrabCeilJumpMoveMax"); this->mGrabCeilJumpGravity = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilJumpGravity, "GrabCeilJumpGravity"); this->mGrabCeilJumpInvalidFrame = 10; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mGrabCeilJumpInvalidFrame, "GrabCeilJumpInvalidFrame"); this->mGrabCeilEnableNextFrame = 10; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mGrabCeilEnableNextFrame, "GrabCeilEnableNextFrame"); this->mGrabCeilEnableFallSnapFrame = 0x1e; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mGrabCeilEnableFallSnapFrame, "GrabCeilEnableFallSnapFrame"); this->mPoleClimbPreInputSwing = 0xf; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleClimbPreInputSwing, "PoleClimbPreInputSwing"); this->mPoleClimbInputRepeatAngle = 10.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbInputRepeatAngle, "PoleClimbInputRepeatAngle"); this->mPoleClimbInputDegreeMove = 50.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbInputDegreeMove, "PoleClimbInputDegreeMove"); this->mPoleClimbCatchRange = 50.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbCatchRange, "PoleClimbCatchRange"); this->mPoleClimbCatchRangeMin = 10.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbCatchRangeMin, "PoleClimbCatchRangeMin"); this->mPoleClimbCatchRangeMax = 100.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbCatchRangeMax, "PoleClimbCatchRangeMax"); this->mPoleClimbJointAngleMin = -25.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbJointAngleMin, "PoleClimbJointAngleMin"); this->mPoleClimbJointAngleMax = 25.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbJointAngleMax, "PoleClimbJointAngleMax"); this->mPoleClimbJointRangeMin = 15.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbJointRangeMin, "PoleClimbJointRangeMin"); this->mPoleClimbJointRangeMax = 80.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbJointRangeMax, "PoleClimbJointRangeMax"); this->mPoleClimbMoveWallDegree = 5.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbMoveWallDegree, "PoleClimbMoveWallDegree"); this->mPoleClimbUpMargine = 40.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbUpMargine, "PoleClimbUpMargine"); this->mPoleClimbUpSpeed = 100.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbUpSpeed, "PoleClimbUpSpeed"); this->mPoleClimbUpFrame = 0x19; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleClimbUpFrame, "PoleClimbUpFrame"); this->mPoleClimbUpFrameFast = 0x11; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleClimbUpFrameFast, "PoleClimbUpFrameFast"); this->mPoleClimbUpFrameSwing = 0xc; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleClimbUpFrameSwing, "PoleClimbUpFrameSwing"); this->mPoleClimbDownSpeed = 10.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbDownSpeed, "PoleClimbDownSpeed"); this->mPoleClimbDownSpeedFast = 15.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbDownSpeedFast, "PoleClimbDownSpeedFast"); this->mPoleClimbDownSpeedSwing = 20.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbDownSpeedSwing, "PoleClimbDownSpeedSwing"); this->mPoleClimbDownFrame = 1; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleClimbDownFrame, "PoleClimbDownFrame"); this->mPoleClimbDownKeepTime = 0x1e; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleClimbDownKeepTime, "PoleClimbDownKeepTime"); this->mPoleClimbTurnDist = 40.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbTurnDist, "PoleClimbTurnDist"); this->mPoleClimbTurnFrame = 0xf; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleClimbTurnFrame, "PoleClimbTurnFrame"); this->mPoleClimbTurnStopFrame = 5; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleClimbTurnStopFrame, "PoleClimbTurnStopFrame"); this->mPoleTopStartFrame = 10; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleTopStartFrame, "PoleTopStartFrame"); this->mPoleTopEndFrame = 10; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleTopEndFrame, "PoleTopEndFrame"); this->mPoleTopTurnSpeed = 4.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleTopTurnSpeed, "PoleTopTurnSpeed"); this->mPoleTopEndUnderOffsetY = 60.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleTopEndUnderOffsetY, "PoleTopEndUnderOffsetY"); this->mGroundSpinFrame = 0x5a; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mGroundSpinFrame, "GroundSpinFrame"); this->mGroundSpinMoveSpeedMax = 8.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGroundSpinMoveSpeedMax, "GroundSpinMoveSpeedMax"); this->mGroundSpinAccelRate = 0.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGroundSpinAccelRate, "GroundSpinAccelRate"); this->mGroundSpinBrakeRate = 0.94999999; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGroundSpinBrakeRate, "GroundSpinBrakeRate"); this->mSpinJumpGravity = 0.40000001; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinJumpGravity, "SpinJumpGravity"); this->mSpinJumpPower = 20.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinJumpPower, "SpinJumpPower"); this->mSpinJumpMoveSpeedMax = 8.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinJumpMoveSpeedMax, "SpinJumpMoveSpeedMax"); this->mSpinJumpDownFallInitSpeed = 35.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinJumpDownFallInitSpeed, "SpinJumpDownFallInitSpeed"); this->mSpinJumpDownFallPower = 1.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinJumpDownFallPower, "SpinJumpDownFallPower"); this->mSpinJumpDownFallSpeedMax = 45.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinJumpDownFallSpeedMax, "SpinJumpDownFallSpeedMax"); this->mSquatBrakeEndSpeed = 3.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatBrakeEndSpeed, "SquatBrakeEndSpeed"); this->mSquatAccelRate = 1.20000005; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatAccelRate, "SquatAccelRate"); this->mSquatBrakeRate = 0.94999999; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatBrakeRate, "SquatBrakeRate"); this->mSquatBrakeRateOnSkate = 0.98500001; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatBrakeRateOnSkate, "SquatBrakeRateOnSkate"); this->mSquatBrakeSideAccel = 0.25000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatBrakeSideAccel, "SquatBrakeSideAccel"); this->mSquatBrakeSideRate = 0.93000001; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatBrakeSideRate, "SquatBrakeSideRate"); this->mSquatBrakeSideAccelOnSkate = 0.10000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatBrakeSideAccelOnSkate, "SquatBrakeSideAccelOnSkate"); this->mSquatBrakeSideRateOnSkate = 0.97500002; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatBrakeSideRateOnSkate, "SquatBrakeSideRateOnSkate"); this->mSquatBrakeSideMaxSpeedRate = 0.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatBrakeSideMaxSpeedRate, "SquatBrakeSideMaxSpeedRate"); this->mSquatWalkSpeed = 3.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatWalkSpeed, "SquatWalkSpeed"); this->mSquatWalkTurnSpeed = 30.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatWalkTurnSpeed, "SquatWalkTurnSpeed"); this->mSquatWalkTurnFrame = 10; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSquatWalkTurnFrame, "SquatWalkTurnFrame"); this->mSquatJumpCeilSlideSpeed2D = 7.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatJumpCeilSlideSpeed2D, "SquatJumpCeilSlideSpeed2D"); this->mHipDropSpeed = 45.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHipDropSpeed, "HipDropSpeed"); this->mHipDropGravity = 45.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHipDropGravity, "HipDropGravity"); this->mHipDropSpeedMax = 45.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHipDropSpeedMax, "HipDropSpeedMax"); this->mHipDropLandCancelFrame = 0x18; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mHipDropLandCancelFrame, "HipDropLandCancelFrame"); this->mHipDropHeight = 40.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHipDropHeight, "HipDropHeight"); this->mHipDropMsgInterval = 8; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mHipDropMsgInterval, "HipDropMsgInterval"); this->mJumpHipDropPower = 40.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpHipDropPower, "JumpHipDropPower"); this->mJumpHipDropPermitBeginFrame = 5; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mJumpHipDropPermitBeginFrame, "JumpHipDropPermitBeginFrame"); this->mJumpHipDropPermitEndFrame = 0x1e; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mJumpHipDropPermitEndFrame, "JumpHipDropPermitEndFrame"); this->mHeadSlidingSpeed = 20.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHeadSlidingSpeed, "HeadSlidingSpeed"); this->mHeadSlidingSpeedMin = 2.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHeadSlidingSpeedMin, "HeadSlidingSpeedMin"); this->mHeadSlidingBrake = 0.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHeadSlidingBrake, "HeadSlidingBrake"); this->mHeadSlidingSideAccel = 0.12500000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHeadSlidingSideAccel, "HeadSlidingSideAccel"); this->mHeadSlidingJump = 28.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHeadSlidingJump, "HeadSlidingJump"); this->mHeadSlidingGravityAir = 2.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHeadSlidingGravityAir, "HeadSlidingGravityAir"); this->mSwimCenterOffset = 80.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimCenterOffset, "SwimCenterOffset"); this->mSwimWallCatchOffset = 100.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWallCatchOffset, "SwimWallCatchOffset"); this->mSwimRisePower = 0.60000002; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRisePower, "SwimRisePower"); this->mSwimRiseSpeedMax = 7.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRiseSpeedMax, "SwimRiseSpeedMax"); this->mSwimRiseFrame = 10; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimRiseFrame, "SwimRiseFrame"); this->mSwimGravity = 0.25000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimGravity, "SwimGravity"); this->mSwimGravityWalk = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimGravityWalk, "SwimGravityWalk"); this->mSwimFallSpeedMax = 6.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimFallSpeedMax, "SwimFallSpeedMax"); this->mSwimFloorAccelH = 0.12500000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimFloorAccelH, "SwimFloorAccelH"); this->mSwimFloorSpeedMaxH = 6.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimFloorSpeedMaxH, "SwimFloorSpeedMaxH"); this->mSwimHighAccelH = 0.25000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHighAccelH, "SwimHighAccelH"); this->mSwimHighSpeedMaxH = 7.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHighSpeedMaxH, "SwimHighSpeedMaxH"); this->mSwimLowAccelH = 0.25000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimLowAccelH, "SwimLowAccelH"); this->mSwimLowSpeedMaxH = 6.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimLowSpeedMaxH, "SwimLowSpeedMaxH"); this->mSwimBrakeRateH = 0.97500002; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimBrakeRateH, "SwimBrakeRateH"); this->mSwimWallHitSpeedMinH = 3.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWallHitSpeedMinH, "SwimWallHitSpeedMinH"); this->mSwimHighAccelPermitFrame = 0x23; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimHighAccelPermitFrame, "SwimHighAccelPermitFrame"); this->mSwimFlowFieldBlend = 0.77600002; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimFlowFieldBlend, "SwimFlowFieldBlend"); this->mSwimWalkAnimMinRate = 0.20000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWalkAnimMinRate, "SwimWalkAnimMinRate"); this->mSwimWalkAnimMaxRate = 1.89999998; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWalkAnimMaxRate, "SwimWalkAnimMaxRate"); this->mSwimWalkMaxSpeed = 5.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWalkMaxSpeed, "SwimWalkMaxSpeed"); this->mSwimSpinCapUpPower = 10.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSpinCapUpPower, "SwimSpinCapUpPower"); this->mSwimSpinCapUpSpeedMax = 4.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSpinCapUpSpeedMax, "SwimSpinCapUpSpeedMax"); this->mSwimRotStartAngle = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRotStartAngle, "SwimRotStartAngle"); this->mSwimRotFastAngle = 80.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRotFastAngle, "SwimRotFastAngle"); this->mSwimRotAccelFrame = 0x14; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimRotAccelFrame, "SwimRotAccelFrame"); this->mSwimRotAccelFrameFast = 1; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimRotAccelFrameFast, "SwimRotAccelFrameFast"); this->mSwimRotBrakeFrame = 0x1e; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimRotBrakeFrame, "SwimRotBrakeFrame"); this->mSwimRotSpeedChangeStart = 3.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRotSpeedChangeStart, "SwimRotSpeedChangeStart"); this->mSwimRotSpeedForward = 3.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRotSpeedForward, "SwimRotSpeedForward"); this->mSwimRotSpeedMax = 7.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRotSpeedMax, "SwimRotSpeedMax"); this->mSwimSurfaceAccelH = 0.25000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceAccelH, "SwimSurfaceAccelH"); this->mSwimSurfaceSpeedMaxH = 9.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceSpeedMaxH, "SwimSurfaceSpeedMaxH"); this->mSwimSurfaceSpinCapFrame = 0x2d; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimSurfaceSpinCapFrame, "SwimSurfaceSpinCapFrame"); this->mSwimSurfaceSpinCapSpeedMaxH = 13.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceSpinCapSpeedMaxH, "SwimSurfaceSpinCapSpeedMaxH"); this->mSwimSurfaceStartDist = 120.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceStartDist, "SwimSurfaceStartDist"); this->mSwimSurfaceEndDist = 200.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceEndDist, "SwimSurfaceEndDist"); this->mSwimSurfaceGravity = 0.12500000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceGravity, "SwimSurfaceGravity"); this->mSwimSurfaceBaseHeight = 80.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceBaseHeight, "SwimSurfaceBaseHeight"); this->mSwimSurfaceSpring = 0.05000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceSpring, "SwimSurfaceSpring"); this->mSwimSurfaceDamper = 0.94900000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceDamper, "SwimSurfaceDamper"); this->mSwimSurfaceDamperStart = 0x19; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimSurfaceDamperStart, "SwimSurfaceDamperStart"); this->mSwimSurfaceDamperFrame = 0x19; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimSurfaceDamperFrame, "SwimSurfaceDamperFrame"); this->mSwimSurfaceEnableJumpHeight = 160.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceEnableJumpHeight, "SwimSurfaceEnableJumpHeight"); this->mSwimSurfacePreInputJumpFrame = 8; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimSurfacePreInputJumpFrame, "SwimSurfacePreInputJumpFrame"); this->mSwimSurfaceMoveSpring = 0.01000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceMoveSpring, "SwimSurfaceMoveSpring"); this->mSwimSurfaceMoveDamper = 0.94000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceMoveDamper, "SwimSurfaceMoveDamper"); this->mSwimSurfaceMoveBaseHeight = 80.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceMoveBaseHeight, "SwimSurfaceMoveBaseHeight"); this->mSwimRunSurfaceBaseHeight = 0.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRunSurfaceBaseHeight, "SwimRunSurfaceBaseHeight"); this->mSwimRunSurfaceApproachRate = 0.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRunSurfaceApproachRate, "SwimRunSurfaceApproachRate"); this->mSwimRunSurfaceApproachLimit = 5.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRunSurfaceApproachLimit, "SwimRunSurfaceApproachLimit"); this->mSwimRunSurfaceBrakeBorder = 35.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRunSurfaceBrakeBorder, "SwimRunSurfaceBrakeBorder"); this->mSwimRunSurfaceBrakeH = 0.99500000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRunSurfaceBrakeH, "SwimRunSurfaceBrakeH"); this->mSwimRunSurfaceApproachBorderMax = 38.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRunSurfaceApproachBorderMax, "SwimRunSurfaceApproachBorderMax"); this->mSwimRunSurfaceApproachBorderMin = 30.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRunSurfaceApproachBorderMin, "SwimRunSurfaceApproachBorderMin"); this->mSwimRunSurfaceApproachRateMin = 0.06000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRunSurfaceApproachRateMin, "SwimRunSurfaceApproachRateMin"); this->mSwimFallInSpeed = 15.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimFallInSpeed, "SwimFallInSpeed"); this->mSwimFallInBrakeH = 0.94999999; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimFallInBrakeH, "SwimFallInBrakeH"); this->mSwimFallInBrakeV = 0.91000003; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimFallInBrakeV, "SwimFallInBrakeV"); this->mSwimHeadInBrakeH = 0.98000002; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadInBrakeH, "SwimHeadInBrakeH"); this->mSwimHeadInBrakeV = 0.92000002; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadInBrakeV, "SwimHeadInBrakeV"); this->mSwimHeadInRisePower = 0.60000002; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadInRisePower, "SwimHeadInRisePower"); this->mSwimHeadInRiseSpeedMax = 10.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadInRiseSpeedMax, "SwimHeadInRiseSpeedMax"); this->mSwimHeadInSurfaceHeight = 50.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadInSurfaceHeight, "SwimHeadInSurfaceHeight"); this->mSwimFallInForceSurfaceFrame = 10; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimFallInForceSurfaceFrame, "SwimFallInForceSurfaceFrame"); this->mSwimFallInvalidJumpFrame = 8; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimFallInvalidJumpFrame, "SwimFallInvalidJumpFrame"); this->mSwimDiveStartSpeed = 26.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimDiveStartSpeed, "SwimDiveStartSpeed"); this->mSwimDiveBrake = 0.87500000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimDiveBrake, "SwimDiveBrake"); this->mSwimDiveEndSpeed = 1.25000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimDiveEndSpeed, "SwimDiveEndSpeed"); this->mSwimDiveLandCount = 0; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimDiveLandCount, "SwimDiveLandCount"); this->mSwimDiveLandCancelFrame = 0xf; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimDiveLandCancelFrame, "SwimDiveLandCancelFrame"); this->mSwimDiveNoBrakeFrame = 0xf; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimDiveNoBrakeFrame, "SwimDiveNoBrakeFrame"); this->mSwimDiveButtonValidFrame = 10; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimDiveButtonValidFrame, "SwimDiveButtonValidFrame"); this->mSwimDiveEndFrame = 5; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimDiveEndFrame, "SwimDiveEndFrame"); this->mSwimDiveInBrakeH = 0.97000003; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimDiveInBrakeH, "SwimDiveInBrakeH"); this->mSwimDiveInBrakeV = 0.98699999; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimDiveInBrakeV, "SwimDiveInBrakeV"); this->mSwimDiveInRisePower = 0.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimDiveInRisePower, "SwimDiveInRisePower"); this->mSwimDiveInRiseSpeedMax = 3.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimDiveInRiseSpeedMax, "SwimDiveInRiseSpeedMax"); this->mSwimDiveInSurfaceHeight = 50.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimDiveInSurfaceHeight, "SwimDiveInSurfaceHeight"); this->mSwimDiveInKeepFrame = 10; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimDiveInKeepFrame, "SwimDiveInKeepFrame"); this->mSwimHeadSlidingFrame = 0xf; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimHeadSlidingFrame, "SwimHeadSlidingFrame"); this->mSwimHeadSlidingBrakeFrame = 0x2d; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimHeadSlidingBrakeFrame, "SwimHeadSlidingBrakeFrame"); this->mSwimHeadSlidingSpeed = 15.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadSlidingSpeed, "SwimHeadSlidingSpeed"); this->mSwimHeadSlidingSpeedEnd = 10.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadSlidingSpeedEnd, "SwimHeadSlidingSpeedEnd"); this->mSwimHeadSlidingBrake = 0.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadSlidingBrake, "SwimHeadSlidingBrake"); this->mSwimHeadSlidingSideAccel = 0.12500000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadSlidingSideAccel, "SwimHeadSlidingSideAccel"); this->mSwimHeadSlidingJump = 0.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadSlidingJump, "SwimHeadSlidingJump"); this->mSwimHeadSlidingGravity = 0.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadSlidingGravity, "SwimHeadSlidingGravity"); this->mSwimHeadSlidingEndBrakeFrame = 0x1e; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimHeadSlidingEndBrakeFrame, "SwimHeadSlidingEndBrakeFrame"); this->mSwimHeadSlidingEndSpeedMin = 5; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimHeadSlidingEndSpeedMin, "SwimHeadSlidingEndSpeedMin"); this->mSwimJumpHipDropSpeed = 27.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropSpeed, "SwimJumpHipDropSpeed"); this->mSwimJumpHipDropBrakeV = 0.98000002; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropBrakeV, "SwimJumpHipDropBrakeV"); this->mSwimJumpHipDropBrakeVCeiling = 0.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropBrakeVCeiling, "SwimJumpHipDropBrakeVCeiling"); this->mSwimJumpHipDropGravity = 0.20000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropGravity, "SwimJumpHipDropGravity"); this->mSwimJumpHipDropCancelSpeed = 7.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropCancelSpeed, "SwimJumpHipDropCancelSpeed"); this->mSwimJumpHipDropAccelH = 0.25000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropAccelH, "SwimJumpHipDropAccelH"); this->mSwimJumpHipDropMoveSpeedH = 3.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropMoveSpeedH, "SwimJumpHipDropMoveSpeedH"); this->mSwimJumpHipDropPopSpeed = 8.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropPopSpeed, "SwimJumpHipDropPopSpeed"); this->mSwimJumpHipDropPopJumpAdd = 7.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropPopJumpAdd, "SwimJumpHipDropPopJumpAdd"); this->mSwimTramplePower = 8.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimTramplePower, "SwimTramplePower"); this->mDiveTramplePower = 11.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDiveTramplePower, "DiveTramplePower"); this->mDiveTrampleCancelFrame = 0x14; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDiveTrampleCancelFrame, "DiveTrampleCancelFrame"); this->mDamageSwimPushPower = 3.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimPushPower, "DamageSwimPushPower"); this->mDamageSwimGravity = 0.02000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimGravity, "DamageSwimGravity"); this->mDamageSwimCancelFrame = 0x32; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDamageSwimCancelFrame, "DamageSwimCancelFrame"); this->mDamageSwimSurfaceGravity = 0.94999999; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimSurfaceGravity, "DamageSwimSurfaceGravity"); this->mDamageSwimSurfaceHopPower = 20.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimSurfaceHopPower, "DamageSwimSurfaceHopPower"); this->mDamageSwimSurfacePushPower = 4.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimSurfacePushPower, "DamageSwimSurfacePushPower"); this->mDamageSwimSurfaceLandSpeed = 5.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimSurfaceLandSpeed, "DamageSwimSurfaceLandSpeed"); this->mDamageSwimSurfaceLandBrake = 0.05000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimSurfaceLandBrake, "DamageSwimSurfaceLandBrake"); this->mDamageSwimSurfaceLandEndSpeed = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimSurfaceLandEndSpeed, "DamageSwimSurfaceLandEndSpeed"); this->mDamageSwimSurfaceCancelFrame = 0x28; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDamageSwimSurfaceCancelFrame, "DamageSwimSurfaceCancelFrame"); this->mDamageSwimBrakeRateGround = 0.94999999; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimBrakeRateGround, "DamageSwimBrakeRateGround"); this->mOxygenReduceFrame = 0x564; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mOxygenReduceFrame, "OxygenReduceFrame"); this->mOxygenNoReduceFrame = 0x3c; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mOxygenNoReduceFrame, "OxygenNoReduceFrame"); this->mOxygenRecoveryFrame = 0x1e; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mOxygenRecoveryFrame, "OxygenRecoveryFrame"); this->mOxygenDamageInterval = 300; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mOxygenDamageInterval, "OxygenDamageInterval"); this->mIceWaterDamageInterval = 300; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceWaterDamageInterval, "IceWaterDamageInterval"); this->mIceWaterRecoveryFrame = 0x46; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceWaterRecoveryFrame, "IceWaterRecoveryFrame"); this->mMoveAnimSpeedMax = 25.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mMoveAnimSpeedMax, "MoveAnimSpeedMax"); this->mAnimFrameRateSpeedMin = 6.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateSpeedMin, "AnimFrameRateSpeedMin"); this->mRunBorderSpeed = 8.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRunBorderSpeed, "RunBorderSpeed"); this->mRunBlendRange = 2.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRunBlendRange, "RunBlendRange"); this->mDashBorderSpeed = 15.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDashBorderSpeed, "DashBorderSpeed"); this->mDashBlendRange = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDashBlendRange, "DashBlendRange"); this->mDashFastBorderSpeed = 20.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDashFastBorderSpeed, "DashFastBorderSpeed"); this->mDashFastBlendRange = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDashFastBlendRange, "DashFastBlendRange"); this->mAnimFrameRateSpeedMax = 26.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateSpeedMax, "AnimFrameRateSpeedMax"); this->mAnimFrameRateRunStart = 2.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateRunStart, "AnimFrameRateRunStart"); this->mAnimFrameRateMinRun = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateMinRun, "AnimFrameRateMinRun"); this->mAnimFrameRateMaxRun = 3.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateMaxRun, "AnimFrameRateMaxRun"); this->mAnimFrameRateMaxDash = 4.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateMaxDash, "AnimFrameRateMaxDash"); this->mAnimFrameRateMaxDashFast = 5.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateMaxDashFast, "AnimFrameRateMaxDashFast"); this->mRunStartPlayFrameScale = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRunStartPlayFrameScale, "RunStartPlayFrameScale"); this->mRunStartBlendFrame = 5; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRunStartBlendFrame, "RunStartBlendFrame"); this->mDamageFireRunAnimRate = 0.30000001; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageFireRunAnimRate, "DamageFireRunAnimRate"); this->mRunSkateAnimSpeedOffset = 5.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRunSkateAnimSpeedOffset, "RunSkateAnimSpeedOffset"); this->mAnimFrameRateRange2D = 10.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateRange2D, "AnimFrameRateRange2D"); this->mAnimFrameRateMinRun2D = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateMinRun2D, "AnimFrameRateMinRun2D"); this->mAnimFrameRateMaxRun2D = 2.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateMaxRun2D, "AnimFrameRateMaxRun2D"); this->mIKBlendFrameRun = 0x3c; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIKBlendFrameRun, "IKBlendFrameRun"); this->mIKBlendRateRunMin = 0.85000002; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mIKBlendRateRunMin, "IKBlendRateRunMin"); this->mIKBlendRateRunMax = 0.94999999; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mIKBlendRateRunMax, "IKBlendRateRunMax"); this->mRollingAnimBorderSpeedMin = 5.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRollingAnimBorderSpeedMin, "RollingAnimBorderSpeedMin"); this->mRollingAnimBorderSpeedMax = 35.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRollingAnimBorderSpeedMax, "RollingAnimBorderSpeedMax"); this->mRollingAnimFrameRateMin = 0.20000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRollingAnimFrameRateMin, "RollingAnimFrameRateMin"); this->mRollingAnimFrameRateMax = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRollingAnimFrameRateMax, "RollingAnimFrameRateMax"); this->mSwimPaddleAnimInterval = 0x20; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimPaddleAnimInterval, "SwimPaddleAnimInterval"); this->mSwimPaddleAnimRateIntervalMax = 0x16; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimPaddleAnimRateIntervalMax, "SwimPaddleAnimRateIntervalMax"); this->mSwimPaddleAnimRateIntervalMin = 5; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimPaddleAnimRateIntervalMin, "SwimPaddleAnimRateIntervalMin"); this->mSwimPaddleAnimMaxRate = 3.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimPaddleAnimMaxRate, "SwimPaddleAnimMaxRate"); this->mSwimBentForwardMax = 30.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimBentForwardMax, "SwimBentForwardMax"); this->mSwimBentForwardBlendRate = 0.05000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimBentForwardBlendRate, "SwimBentForwardBlendRate"); this->mSwimBentSideMax = 60.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimBentSideMax, "SwimBentSideMax"); this->mSwimBentSpineMax = 40.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimBentSpineMax, "SwimBentSpineMax"); this->mSwimBentSideBlendRate = 0.05000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimBentSideBlendRate, "SwimBentSideBlendRate"); this->mSwimBentFrontMax = 45.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimBentFrontMax, "SwimBentFrontMax"); this->mSwimBentFrontBlendRate = 0.04000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimBentFrontBlendRate, "SwimBentFrontBlendRate"); this->mSwimWalkAnimSpeedMax = 6.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWalkAnimSpeedMax, "SwimWalkAnimSpeedMax"); this->mSwimWalkAnimSpeedMin = 1.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWalkAnimSpeedMin, "SwimWalkAnimSpeedMin"); this->mSwimWalkAnimFrameRateMax = 1.75000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWalkAnimFrameRateMax, "SwimWalkAnimFrameRateMax"); this->mSwimWalkAnimFrameRateMin = 0.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWalkAnimFrameRateMin, "SwimWalkAnimFrameRateMin"); this->mSandSinkBorderMin = 0.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkBorderMin, "SandSinkBorderMin"); this->mSandSinkBorderMax = 0.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkBorderMax, "SandSinkBorderMax"); this->mSandSinkBorderRateMin = 0.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkBorderRateMin, "SandSinkBorderRateMin"); this->mSandSinkBorderRateMax = 0.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkBorderRateMax, "SandSinkBorderRateMax"); this->mSandSinkFrameRateMin = 4.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkFrameRateMin, "SandSinkFrameRateMin"); this->mSandSinkFrameRateMax = 0.50000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkFrameRateMax, "SandSinkFrameRateMax"); this->mLookAtEyeKeepFrame = 0x1e; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mLookAtEyeKeepFrame, "LookAtEyeKeepFrame"); this->mLookAtEyeKeepFrameInSight = 0; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mLookAtEyeKeepFrameInSight, "LookAtEyeKeepFrameInSight"); this->mLookAtEyeKeepFrameWait = 0x78; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mLookAtEyeKeepFrameWait, "LookAtEyeKeepFrameWait"); this->mLookAtEyeDistance = 500.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLookAtEyeDistance, "LookAtEyeDistance"); this->mLookAtEyeAngleMinH = 35.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLookAtEyeAngleMinH, "LookAtEyeAngleMinH"); this->mLookAtEyeAngleMinInSightH = 10.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLookAtEyeAngleMinInSightH, "LookAtEyeAngleMinInSightH"); this->mLookAtEyeAngleMaxH = 85.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLookAtEyeAngleMaxH, "LookAtEyeAngleMaxH"); this->mLookAtEyeAngleMinV = 10.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLookAtEyeAngleMinV, "LookAtEyeAngleMinV"); this->mLookAtEyeAngleMinInSightV = 10.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLookAtEyeAngleMinInSightV, "LookAtEyeAngleMinInSightV"); this->mLookAtEyeAngleMaxV = 60.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLookAtEyeAngleMaxV, "LookAtEyeAngleMaxV"); this->mTiltEyeBorderStart = 0.89999998; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTiltEyeBorderStart, "TiltEyeBorderStart"); this->mTiltEyeBorderEnd = 0.25000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTiltEyeBorderEnd, "TiltEyeBorderEnd"); this->mTiltEyeAngleScale = 0.40000001; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTiltEyeAngleScale, "TiltEyeAngleScale"); this->mCenterTiltRateMax = 0.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCenterTiltRateMax, "CenterTiltRateMax"); this->mNoseChildLocalOffset = 50.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mNoseChildLocalOffset, "NoseChildLocalOffset"); this->mNoseStability = 0.10000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mNoseStability, "NoseStability"); this->mNoseFriction = 0.80000001; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mNoseFriction, "NoseFriction"); this->mNoseLimitDegree = 45.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mNoseLimitDegree, "NoseLimitDegree"); this->mMustacheChildLocalOffset = 100.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mMustacheChildLocalOffset, "MustacheChildLocalOffset"); this->mMustacheStability = 0.30000001; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mMustacheStability, "MustacheStability"); this->mMustacheFriction = 0.80000001; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mMustacheFriction, "MustacheFriction"); this->mMustacheLimitDegree = 10.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mMustacheLimitDegree, "MustacheLimitDegree"); this->mCapInterpolateFrame = 0xf; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mCapInterpolateFrame, "CapInterpolateFrame"); this->mCapChildLocalOffset = 100.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapChildLocalOffset, "CapChildLocalOffset"); this->mCapStability = 0.75000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapStability, "CapStability"); this->mCapFriction = 0.20000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapFriction, "CapFriction"); this->mCapLimitDegree = 15.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapLimitDegree, "CapLimitDegree"); this->mCapTransStability = 0.94999999; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapTransStability, "CapTransStability"); this->mCapTransFriction = 0.25000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapTransFriction, "CapTransFriction"); this->mCapTransLimit = 10.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapTransLimit, "CapTransLimit"); this->mCapManHeroEyesWaitAppearFrame = 0x14a; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mCapManHeroEyesWaitAppearFrame, "CapManHeroEyesWaitAppearFrame"); this->mDeadWipeStartDamage = 0x1e; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeStartDamage, "DeadWipeStartDamage"); this->mDeadWipeWaitDamage = 0x60; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeWaitDamage, "DeadWipeWaitDamage"); this->mDeadWipeStartAbyss = 0x1e; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeStartAbyss, "DeadWipeStartAbyss"); this->mDeadWipeWaitAbyss = 0x1e; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeWaitAbyss, "DeadWipeWaitAbyss"); this->mDeadWipeStartAbyssWithCapMsg = 0x5a; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeStartAbyssWithCapMsg, "DeadWipeStartAbyssWithCapMsg"); this->mDeadWipeWaitAbyssWithCapMsg = 0x1e; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeWaitAbyssWithCapMsg, "DeadWipeWaitAbyssWithCapMsg"); this->mDeadWipeStartPress = 0x28; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeStartPress, "DeadWipeStartPress"); this->mDeadWipeWaitPress = 0x60; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeWaitPress, "DeadWipeWaitPress"); this->mDeadWipeStartSandSink = 0x1e; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeStartSandSink, "DeadWipeStartSandSink"); this->mDeadWipeWaitSandSink = 0x60; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeWaitSandSink, "DeadWipeWaitSandSink"); this->mDeadWipeStartNoOxygen = 0x1e; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeStartNoOxygen, "DeadWipeStartNoOxygen"); this->mDeadWipeWaitNoOxygen = 0x60; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeWaitNoOxygen, "DeadWipeWaitNoOxygen"); this->mDeadWipeStartIceWater = 0x1e; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeStartIceWater, "DeadWipeStartIceWater"); this->mDeadWipeWaitIceWater = 0x60; al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeWaitIceWater, "DeadWipeWaitIceWater"); this->mCoinDashSpeed = 6.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCoinDashSpeed, "CoinDashSpeed"); this->mCoinDashSpeedLimit = 6.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCoinDashSpeedLimit, "CoinDashSpeedLimit"); this->mAdditionalSpeedLimit = 30.00000000; al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAdditionalSpeedLimit, "AdditionalSpeedLimit"); }