/* FILE START */ // Model #define GabenModel "models/player/gaben.mdl" // Materials public const String:GabenMaterials[][] = { "materials/models/player/hvyweapon/heavy_head_gabe.vmt", "materials/models/player/hvyweapon/heavy_head_gabe.vtf", "materials/models/player/hvyweapon/hvyweapon_gabe.vmt", "materials/models/player/hvyweapon/hvyweapon_gabe.vtf", "materials/models/player/items/sniper/fwk_sniper_bandanahair.vmt", "materials/models/player/items/sniper/fwk_sniper_bandanahair_color.vtf", "materials/models/player/items/sniper/fwk_sniper_bandanahair_normal.vtf", };