struct Vertex { float pos[3]; float normal[3]; float texcoord[2]; }; Vertex g_cube[36] = { // Positive Z. { 0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f}, { 0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, {-0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f}, {-0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f}, { 0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, {-0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f}, // Negative Z. {-0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f}, {-0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f}, { 0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f}, { 0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f}, {-0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f}, { 0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -1.0f, 1.0f, 1.0f}, // Positive Y. {-0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f}, {-0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f}, { 0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f}, { 0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f}, {-0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f}, { 0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f}, // Negative Y. {-0.5f, -0.5f, -0.5f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f}, {-0.5f, -0.5f, 0.5f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f}, { 0.5f, -0.5f, -0.5f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f}, { 0.5f, -0.5f, -0.5f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f}, {-0.5f, -0.5f, 0.5f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f}, { 0.5f, -0.5f, 0.5f, 0.0f, -1.0f, 0.0f, 1.0f, 1.0f}, // Positive X. { 0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f}, { 0.5f, -0.5f, -0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f}, { 0.5f, -0.5f, -0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { 0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f}, // Negative X. {-0.5f, 0.5f, 0.5f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f}, {-0.5f, -0.5f, 0.5f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f}, {-0.5f, 0.5f, -0.5f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f}, {-0.5f, 0.5f, -0.5f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f}, {-0.5f, -0.5f, 0.5f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f}, {-0.5f, -0.5f, -0.5f, -1.0f, 0.0f, 0.0f, 1.0f, 1.0f} };