//------------------------------------------------------------------------------ /// 4D integer point /// /// Uses S32 internally. Currently storage only. class Point4I { public: Point4I() {} Point4I(glm::ivec4 s); Point4I(S32 _x, S32 _y, S32 _z, S32 _w); void zero(); ///< Zero all values glm::ivec4 v; //-------------------------------------- Public static constants public: const static Point4I One; const static Point4I Zero; };