//-------------------------- 9/5/2016 -- 23:35:51 ----- Warning: forcing the Torque profiler thread to run only on cpu 1. Processor Init: Unknown x86 Compatible, ~4.23 Ghz HT detected MP detected [3 cores, 6 logical, 1 physical] Math Init: Installing Standard C extensions Installing Assembly extensions Initializing platform... Input Init: keyboard0 input device created. mouse0 input device created. DirectInput enabled. Done DebugDrawer Enabled! GFX Init: Null device found Direct 3D (version 11.x) device found Direct 3D (version 9.x) device found Direct 3D (version 9.x) device found OpenGL device found GFXStringEnumTranslate: Unassigned value in GFXStringTextureFormat: 30 Executing core/parseArgs.cs. --------- Loading DIRS --------- Executing levels/main.cs. Executing art/main.cs. Executing scripts/main.cs. Executing core/main.cs. Executing tools/main.cs. --------- Parsing Arguments --------- Executing scripts/client/defaults.cs. Executing core/scripts/client/defaults.cs. Executing scripts/server/defaults.cs. Executing core/scripts/server/defaults.cs. Executing core/scripts/client/core.cs. Executing core/scripts/client/audio.cs. Executing core/scripts/client/canvas.cs. Executing core/scripts/client/cursor.cs. Executing core/scripts/client/persistenceManagerTest.cs. Executing core/art/gui/profiles.cs. Executing core/scripts/gui/cursors.cs. Executing core/scripts/client/audioEnvironments.cs. Executing core/scripts/client/audioDescriptions.cs. Executing core/scripts/client/audioStates.cs. Executing core/scripts/client/audioAmbiences.cs. Executing core/scripts/client/oculusVR.cs. Binding server port to default IP UDP initialized on port 0 Attempting to create GFX device: NVIDIA GeForce GTX 660 Ti (D3D9) [\\.\DISPLAY1] Device created, setting adapter and enumerating modes Cur. D3DDevice ref count=1 Pix version detected: 3.000000 Vert version detected: 3.000000 Maximum number of simultaneous samplers: 16 Number of simultaneous render targets: 4 Hardware occlusion query detected: Yes Using Direct3D9Ex: No WMIVideoInfo: DxDiag initialized Initializing GFXCardProfiler (D3D9) o Chipset : 'NVIDIA' o Card : 'NVIDIA GeForce GTX 660 Ti' o Version : '' o VRAM : 2016 MB - Scanning card capabilities... GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1. GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 16384. GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 16384. GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 16384. GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1. GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1. GFXCardProfiler (D3D9) - Setting capability 'independentMrtBitDepth' to 1. - Loading card profiles... - Loaded card profile core/profile/D3D9.cs - Loaded card profile core/profile/D3D9.NVIDIA.cs (0): Unable to find function GFXCardProfiler::getVersion - No card profile core/profile/D3D9.NVIDIA.NVIDIAGeForceGTX660Ti.cs exists - No card profile core/profile/D3D9.NVIDIA.NVIDIAGeForceGTX660Ti..cs exists Executing core/art/gui/console.gui. Executing core/art/gui/consoleVarDlg.gui. Executing core/art/gui/netGraphGui.gui. Executing core/art/gui/RecordingsDlg.gui. Executing core/scripts/gui/help.cs. Executing core/scripts/client/screenshot.cs. Executing core/scripts/client/scriptDoc.cs. Executing core/scripts/client/helperfuncs.cs. Executing core/scripts/client/commands.cs. Executing core/scripts/client/devHelpers.cs. Executing core/scripts/client/metrics.cs. Executing core/art/gui/FrameOverlayGui.gui. Executing core/scripts/client/recordings.cs. Executing core/scripts/client/centerPrint.cs. Executing core/art/materials.cs. Executing core/art/grids/materials.cs. Executing core/art/shapes/materials.cs. Executing core/art/skies/blank/materials.cs. Executing core/scripts/client/materials.cs. Executing core/scripts/client/commonMaterialData.cs. Executing core/scripts/client/shaders.cs. Executing core/scripts/client/materials.cs. Executing core/scripts/client/terrainBlock.cs. Executing core/scripts/client/water.cs. Executing core/scripts/client/imposter.cs. Executing core/scripts/client/scatterSky.cs. Executing core/scripts/client/clouds.cs. Executing core/scripts/client/postFx.cs. Executing core/scripts/client/postFx/caustics.cs. Executing core/scripts/client/postFx/chromaticLens.cs. Executing core/scripts/client/postFx/default.postfxpreset.cs. Executing core/scripts/client/postFx/dof.cs. Executing core/scripts/client/postFx/edgeAA.cs. Executing core/scripts/client/postFx/flash.cs. Executing core/scripts/client/postFx/fog.cs. Executing core/scripts/client/postFx/fxaa.cs. Executing core/scripts/client/postFx/GammaPostFX.cs. Executing core/scripts/client/postFx/glow.cs. Executing core/scripts/client/postFx/hdr.cs. Executing core/scripts/client/postFx/lightRay.cs. Executing core/scripts/client/postFx/MLAA.cs. Executing core/scripts/client/postFx/MotionBlurFx.cs. Executing core/scripts/client/postFx/ovrBarrelDistortion.cs. Executing core/scripts/client/postFx/postFxManager.gui.cs. Executing core/scripts/client/postFx/postFxManager.gui.settings.cs. Executing core/scripts/client/postFx/postFxManager.persistance.cs. Executing core/scripts/client/postFx/ssao.cs. Executing core/scripts/client/postFx/turbulence.cs. Executing core/scripts/client/postFx/vignette.cs. Executing core/scripts/client/postFx/postFXManager.gui. Executing core/scripts/client/postFx/postFxManager.gui.cs. Executing core/scripts/client/postFx/postFxManager.gui.settings.cs. Executing core/scripts/client/postFx/postFxManager.persistance.cs. % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs Executing core/scripts/client/postFx/default.postfxpreset.cs. % - PostFX Manager - Applying from preset % - PostFX Manager - PostFX enabled Executing core/scripts/client/client.cs. Executing core/scripts/server/server.cs. Executing core/scripts/gui/guiTreeViewCtrl.cs. Executing core/scripts/gui/messageBoxes/messageBox.ed.cs. core/scripts/gui/messageBoxes/messageBox.ed.cs (23): string always evaluates to 0. Executing core/scripts/gui/messageBoxes/messageBoxOk.ed.gui. Executing core/scripts/gui/messageBoxes/messageBoxYesNo.ed.gui. Executing core/scripts/gui/messageBoxes/messageBoxYesNoCancel.ed.gui. Executing core/scripts/gui/messageBoxes/messageBoxOkCancel.ed.gui. Executing core/scripts/gui/messageBoxes/MessageBoxOKCancelDetailsDlg.ed.gui. Executing core/scripts/gui/messageBoxes/messagePopup.ed.gui. Executing core/scripts/gui/messageBoxes/IODropdownDlg.ed.gui. % - Initialized Core --------- Initializing Directory: scripts --------- Executing scripts/client/init.cs. Executing scripts/server/init.cs. sfxStartup... SFXSystem::createDevice - created OpenAL device 'Generic Software' Provider: OpenAL Device: Generic Software Hardware: No Buffers: 16 --------- Initializing Full: Server Scripts --------- Executing core/scripts/server/audio.cs. Executing core/scripts/server/message.cs. Executing core/scripts/server/commands.cs. Executing core/scripts/server/levelInfo.cs. Executing core/scripts/server/missionLoad.cs. Executing core/scripts/server/missionDownload.cs. Executing core/scripts/server/clientConnection.cs. Executing core/scripts/server/kickban.cs. Executing core/scripts/server/game.cs. Executing core/scripts/server/spawn.cs. Executing core/scripts/server/camera.cs. Executing core/scripts/server/centerPrint.cs. Executing scripts/server/commands.cs. Executing scripts/server/game.cs. --------- Initializing Full: Client Scripts --------- Executing art/gui/defaultGameProfiles.cs. Executing art/gui/customProfiles.cs. Executing core/scripts/client/message.cs. Executing core/scripts/client/mission.cs. Executing core/scripts/client/missionDownload.cs. Executing core/scripts/client/actionMap.cs. Executing core/scripts/client/renderManager.cs. Executing core/scripts/client/lighting.cs. --------- Initializing Lighting Systems --------- Executing core/scripts/client/lighting/advanced/init.cs. Executing core/scripts/client/lighting/advanced/shaders.cs. Executing core/scripts/client/lighting/advanced/lightViz.cs. Executing core/scripts/client/lighting/advanced/shadowViz.cs. Executing core/scripts/client/lighting/advanced/shadowViz.gui. Executing core/scripts/client/lighting/advanced/deferredShading.cs. Executing core/scripts/client/lighting/basic/init.cs. Executing core/scripts/client/lighting/basic/shadowFilter.cs. Executing core/scripts/client/lighting/shadowMaps/init.cs. Using Advanced Lighting -------------- Attempting to set resolution to "1024 768 false 32 60 4" Accepted Mode: --Resolution : 1024 768 --Full Screen : No --Bits Per Pixel : 32 --Refresh Rate : 60 --FSAA Level : 4 -------------- GFXPCD3D9Device::reset - depthstencil 22ef2f58 has 2 ref's --- Resetting D3D Device --- GFXPCD3D9Device::reset - depthstencil 25ced7f8 has 2 ref's --- Resetting D3D Device --- Executing art/gui/playGui.gui. Executing art/gui/chatHud.gui. Executing art/gui/playerList.gui. Executing art/gui/hudlessGui.gui. Executing art/gui/mainMenuGui.gui. Executing art/gui/joinServerDlg.gui. Executing art/gui/endGameGui.gui. Executing art/gui/StartupGui.gui. Executing art/gui/chooseLevelDlg.gui. Executing art/gui/loadingGui.gui. Executing art/gui/optionsDlg.gui. Executing art/gui/remapDlg.gui. Executing scripts/client/playerList.cs. Executing scripts/client/chatHud.cs. Executing scripts/client/messageHud.cs. Executing scripts/gui/playGui.cs. Executing scripts/gui/startupGui.cs. Executing scripts/gui/chooseLevelDlg.cs. Executing scripts/gui/loadingGui.cs. Executing scripts/gui/optionsDlg.cs. Executing scripts/client/client.cs. Executing scripts/client/game.cs. Executing scripts/client/missionDownload.cs. Executing scripts/client/serverConnection.cs. Executing scripts/client/shaders.cs. Executing scripts/client/default.bind.cs. Executing art/decals/materials.cs. Executing art/environment/materials.cs. Executing art/lights/materials.cs. Executing art/ribbons/materials.cs. Executing art/roads/materials.cs. Executing art/shapes/actors/common/materials.cs. Executing art/shapes/actors/Soldier/materials.cs. Executing art/shapes/actors/Soldier/FP/materials.cs. Executing art/shapes/Cheetah/materials.cs. Executing art/shapes/cube/materials.cs. Executing art/shapes/items/kit/materials.cs. Executing art/shapes/station/materials.cs. Executing art/shapes/teleporter/materials.cs. Executing art/shapes/trees/defaulttree/materials.cs. Executing art/shapes/weapons/Grenade/materials.cs. Executing art/shapes/weapons/Lurker/materials.cs. Executing art/shapes/weapons/ProxMine/materials.cs. Executing art/shapes/weapons/Ryder/materials.cs. Executing art/shapes/weapons/shared/materials.cs. Executing art/shapes/weapons/Turret/materials.cs. Executing art/skies/Desert_Sky/materials.cs. Executing art/skies/night/materials.cs. Executing art/terrains/materials.cs. Executing core/art/materials.cs. Executing core/art/grids/materials.cs. Executing core/art/shapes/materials.cs. Executing core/art/skies/blank/materials.cs. Executing core/scripts/client/materials.cs. Binding server port to default IP UDP initialized on port 0 Executing scripts/client/audioData.cs. Activating DirectInput... % - Initializing Tools Executing tools/gui/cursors.ed.cs. Executing tools/gui/profiles.ed.cs. Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs. Executing tools/gui/guiDialogs.ed.cs. Executing tools/gui/fileDialogBase.ed.cs. Executing tools/gui/openFileDialog.ed.cs. Executing tools/gui/saveFileDialog.ed.cs. Executing tools/gui/saveChangesMBDlg.ed.gui. Executing tools/gui/simViewDlg.ed.gui. Executing tools/gui/colorPicker.ed.gui. Executing tools/gui/materialSelector.ed.gui. Executing tools/gui/scriptEditorDlg.ed.gui. Executing tools/gui/colladaImport.ed.gui. Executing tools/gui/EditorLoadingGui.gui. Executing tools/gui/GuiEaseEditDlg.ed.gui. Executing tools/gui/GuiEaseEditDlg.ed.cs. Executing tools/gui/guiObjectInspector.ed.cs. Executing tools/gui/uvEditor.ed.gui. Executing tools/gui/objectSelection.ed.cs. Executing tools/gui/guiPlatformGenericMenubar.ed.cs. Executing tools/gui/guiPlatformGenericMenubar.ed.gui. G:\Torque3D\Engine\source\console\consoleObject.cpp(174,0): {Warning} - Couldn't find class rep for dynamic class: GuiPlatformGenericMenuBar tools/gui/guiPlatformGenericMenubar.ed.gui (0): Unable to instantiate non-conobject class GuiPlatformGenericMenuBar. Executing tools/editorClasses/main.cs. % - Initializing Tools Base Executing tools/editorClasses/scripts/fileLoader.ed.cs. Compiling tools/editorClasses/gui/panels/navPanelProfiles.ed.cs... Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs. Executing tools/editorClasses/scripts/preferencesManager.ed.cs. Executing tools/editorClasses/scripts/guiFormLibraryManager.ed.cs. Executing tools/editorClasses/scripts/guiFormContentManager.ed.cs. Executing tools/editorClasses/scripts/guiFormReferenceManager.ed.cs. Executing tools/editorClasses/scripts/guiFormLayoutManager.ed.cs. Executing tools/editorClasses/scripts/guiFormMessageManager.ed.cs. Executing tools/editorClasses/scripts/expandos.ed.cs. Executing tools/editorClasses/scripts/utility.ed.cs. Executing tools/editorClasses/scripts/contextPopup.ed.cs. Executing tools/editorClasses/scripts/projects/projectEvents.ed.cs. Executing tools/editorClasses/scripts/projects/projectInternalInterface.ed.cs. Executing tools/editorClasses/scripts/input/inputEvents.ed.cs. Executing tools/editorClasses/scripts/input/dragDropEvents.ed.cs. Executing tools/editorClasses/scripts/input/applicationEvents.ed.cs. Executing tools/editorClasses/scripts/guiFormClass.ed.cs. Executing tools/editorClasses/scripts/guiClasses/guiThumbnailPopup.ed.cs. Executing tools/editorClasses/scripts/guiClasses/guiThumbnail.ed.cs. Executing tools/editorClasses/scripts/RSSNews/RSSFeedScript.ed.cs. Executing tools/editorClasses/scripts/RSSNews/RSSStructs.ed.cs. Compiling tools/editorClasses/scripts/core/zip/zipFile.ed.cs... Executing tools/editorClasses/scripts/core/zip/zipFile.ed.cs. Executing tools/base/main.cs. % - Initializing Base Editor Compiling tools/base/canvas/baseCanvas.ed.cs... Executing tools/base/canvas/baseCanvas.ed.cs. Compiling tools/base/menuBar/baseMenu.ed.cs... Compiling tools/base/menuBar/fileMenu.ed.cs... Compiling tools/base/menuBar/menuBuilder.ed.cs... Executing tools/base/menuBar/baseMenu.ed.cs. Executing tools/base/menuBar/fileMenu.ed.cs. Executing tools/base/menuBar/menuBuilder.ed.cs. Compiling tools/base/utils/inspector.ed.cs... Compiling tools/base/utils/objectNameValidation.ed.cs... Compiling tools/base/utils/swatchButtons.ed.cs... Compiling tools/base/utils/treeViewFilterCtrls.ed.cs... Compiling tools/base/utils/undoActions.ed.cs... Executing tools/base/utils/inspector.ed.cs. Executing tools/base/utils/objectNameValidation.ed.cs. Executing tools/base/utils/swatchButtons.ed.cs. Executing tools/base/utils/treeViewFilterCtrls.ed.cs. Executing tools/base/utils/undoActions.ed.cs. Executing tools/worldEditor/main.cs. % - Initializing World Editor Executing tools/worldEditor/gui/profiles.ed.cs. Executing tools/worldEditor/scripts/cursors.ed.cs. Executing tools/worldEditor/gui/guiCreateNewTerrainGui.gui. Executing tools/worldEditor/gui/GenericPromptDialog.ed.gui. Executing tools/worldEditor/gui/guiTerrainImportGui.gui. Executing tools/worldEditor/gui/guiTerrainExportGui.gui. Executing tools/worldEditor/gui/EditorGui.ed.gui. Executing tools/worldEditor/gui/objectBuilderGui.ed.gui. Executing tools/worldEditor/gui/TerrainEditorVSettingsGui.ed.gui. Executing tools/worldEditor/gui/EditorChooseLevelGui.ed.gui. Executing tools/worldEditor/gui/VisibilityLayerWindow.ed.gui. Executing tools/worldEditor/gui/ManageBookmarksWindow.ed.gui. Executing tools/worldEditor/gui/ManageSFXParametersWindow.ed.gui. Executing tools/worldEditor/gui/TimeAdjustGui.ed.gui. Executing tools/worldEditor/gui/AddFMODProjectDlg.ed.gui. Executing tools/worldEditor/gui/SelectObjectsWindow.ed.gui. Executing tools/worldEditor/gui/ProceduralTerrainPainterGui.gui. Executing tools/worldEditor/scripts/menus.ed.cs. Executing tools/worldEditor/scripts/menuHandlers.ed.cs. Executing tools/worldEditor/scripts/editor.ed.cs. Executing tools/worldEditor/scripts/editor.bind.ed.cs. Executing tools/worldEditor/scripts/undoManager.ed.cs. Executing tools/worldEditor/scripts/lighting.ed.cs. Executing tools/worldEditor/scripts/EditorGui.ed.cs. Executing tools/worldEditor/scripts/editorPrefs.ed.cs. Executing tools/worldEditor/scripts/editorRender.ed.cs. Executing tools/worldEditor/scripts/editorPlugin.ed.cs. Executing tools/worldEditor/scripts/EditorChooseLevelGui.ed.cs. Executing tools/worldEditor/scripts/visibilityLayer.ed.cs. Executing tools/worldEditor/scripts/cameraBookmarks.ed.cs. Executing tools/worldEditor/scripts/ManageSFXParametersWindow.ed.cs. Executing tools/worldEditor/scripts/AddFMODProjectDlg.ed.cs. Executing tools/worldEditor/scripts/SelectObjectsWindow.ed.cs. Compiling tools/worldEditor/scripts/editors/creator.ed.cs... Compiling tools/worldEditor/scripts/editors/missionArea.ed.cs... Compiling tools/worldEditor/scripts/editors/terrainEditor.ed.cs... Compiling tools/worldEditor/scripts/editors/worldEditor.ed.cs... Executing tools/worldEditor/scripts/editors/creator.ed.cs. Executing tools/worldEditor/scripts/editors/missionArea.ed.cs. Executing tools/worldEditor/scripts/editors/terrainEditor.ed.cs. Executing tools/worldEditor/scripts/editors/worldEditor.ed.cs. Compiling tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs... Compiling tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs... Compiling tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs... Executing tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs. Executing tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs. Executing tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs. Executing tools/convexEditor/main.cs. % - Initializing Sketch Tool Executing tools/convexEditor/convexEditor.cs. Executing tools/convexEditor/convexEditorGui.gui. Executing tools/convexEditor/convexEditorToolbar.ed.gui. Executing tools/convexEditor/convexEditorGui.cs. Executing tools/datablockEditor/main.cs. - Initializing Datablock Editor Executing tools/datablockEditor/datablockEditor.cs. Executing tools/datablockEditor/datablockEditorUndo.cs. Executing tools/datablockEditor/DatablockEditorTreeWindow.ed.gui. Executing tools/datablockEditor/DatablockEditorInspectorWindow.ed.gui. Executing tools/datablockEditor/DatablockEditorCreatePrompt.ed.gui. Executing tools/debugger/main.cs. % - Initializing Debugger Executing tools/debugger/scripts/debugger.ed.cs. Executing tools/debugger/gui/breakConditionDlg.ed.gui. Executing tools/debugger/gui/connectDlg.ed.gui. Executing tools/debugger/gui/editWatchDlg.ed.gui. Executing tools/debugger/gui/findDlg.ed.gui. Executing tools/debugger/gui/debugger.ed.gui. Executing tools/debugger/gui/watchDlg.ed.gui. Executing tools/decalEditor/main.cs. % - Initializing Decal Editor Executing tools/decalEditor/decalEditor.cs. Executing tools/decalEditor/decalEditorGui.gui. Executing tools/decalEditor/decalEditorGui.cs. Executing tools/decalEditor/decalEditorActions.cs. Executing tools/forestEditor/main.cs. % - Initializing Forest Editor Executing tools/forestEditor/forestEditor.cs. Executing tools/forestEditor/forestEditorGui.gui. Executing tools/forestEditor/forestEditToolbar.ed.gui. Executing tools/forestEditor/forestEditorGui.cs. Executing tools/forestEditor/tools.cs. Executing tools/guiEditor/main.cs. % - Initializing Gui Editor Executing tools/guiEditor/gui/guiEditor.ed.gui. Executing tools/guiEditor/gui/guiEditorNewGuiDialog.ed.gui. Executing tools/guiEditor/gui/guiEditorPrefsDlg.ed.gui. Executing tools/guiEditor/gui/guiEditorSelectDlg.ed.gui. Executing tools/guiEditor/gui/EditorChooseGUI.ed.gui. Executing tools/guiEditor/scripts/guiEditor.ed.cs. Executing tools/guiEditor/scripts/guiEditorTreeView.ed.cs. Executing tools/guiEditor/scripts/guiEditorInspector.ed.cs. Executing tools/guiEditor/scripts/guiEditorProfiles.ed.cs. Executing tools/guiEditor/scripts/guiEditorGroup.ed.cs. Executing tools/guiEditor/scripts/guiEditorUndo.ed.cs. Executing tools/guiEditor/scripts/guiEditorCanvas.ed.cs. Executing tools/guiEditor/scripts/guiEditorContentList.ed.cs. Executing tools/guiEditor/scripts/guiEditorStatusBar.ed.cs. Executing tools/guiEditor/scripts/guiEditorToolbox.ed.cs. Executing tools/guiEditor/scripts/guiEditorSelectDlg.ed.cs. Executing tools/guiEditor/scripts/guiEditorNewGuiDialog.ed.cs. Executing tools/guiEditor/scripts/fileDialogs.ed.cs. Executing tools/guiEditor/scripts/guiEditorPrefsDlg.ed.cs. Executing tools/guiEditor/scripts/EditorChooseGUI.ed.cs. Executing tools/materialEditor/main.cs. % - Initializing Material Editor Executing tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui. Executing tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui. Executing tools/materialEditor/scripts/materialEditor.ed.cs. Executing tools/materialEditor/scripts/materialEditorUndo.ed.cs. Executing tools/meshRoadEditor/main.cs. % - Initializing Mesh Road Editor Executing tools/meshRoadEditor/meshRoadEditor.cs. Executing tools/meshRoadEditor/meshRoadEditorGui.gui. Executing tools/meshRoadEditor/meshRoadEditorToolbar.gui. Executing tools/meshRoadEditor/meshRoadEditorGui.cs. Executing tools/missionAreaEditor/main.cs. % - Initializing Mission Area Editor Executing tools/missionAreaEditor/missionAreaEditor.ed.cs. Executing tools/missionAreaEditor/missionAreaEditorGui.ed.gui. Executing tools/missionAreaEditor/missionAreaEditorGui.ed.cs. Executing tools/navEditor/main.cs. % - Initializing Navigation Editor Executing tools/navEditor/navEditor.cs. Executing tools/navEditor/NavEditorGui.gui. Executing tools/navEditor/NavEditorToolbar.gui. Executing tools/navEditor/NavEditorConsoleDlg.gui. SimObject::linkNamespaces -- Namespace linkage already in place NavEditorConsoleListener Executing tools/navEditor/CreateNewNavMeshDlg.gui. Executing tools/particleEditor/main.cs. % - Initializing Particle Editor Executing tools/particleEditor/ParticleEditor.ed.gui. Executing tools/particleEditor/particleEditor.ed.cs. Executing tools/particleEditor/particleEditorUndo.ed.cs. Executing tools/particleEditor/particleEmitterEditor.ed.cs. Executing tools/particleEditor/particleParticleEditor.ed.cs. Executing tools/physicsTools/main.cs. % - Initializing Physics Tools No physics plugin exists. Executing tools/riverEditor/main.cs. % - Initializing River Editor Executing tools/riverEditor/riverEditor.cs. Executing tools/riverEditor/RiverEditorGui.gui. Executing tools/riverEditor/RiverEditorToolbar.gui. Executing tools/riverEditor/riverEditorGui.cs. Executing tools/roadEditor/main.cs. - Initializing Road and Path Editor Executing tools/roadEditor/roadEditor.cs. Executing tools/roadEditor/RoadEditorGui.gui. Executing tools/roadEditor/RoadEditorToolbar.gui. Executing tools/roadEditor/roadEditorGui.cs. Executing tools/shapeEditor/main.cs. % - Initializing Shape Editor Executing tools/shapeEditor/gui/Profiles.ed.cs. Executing tools/shapeEditor/gui/shapeEdPreviewWindow.ed.gui. Executing tools/shapeEditor/gui/shapeEdAnimWindow.ed.gui. Executing tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui. Executing tools/shapeEditor/gui/ShapeEditorToolbar.ed.gui. Executing tools/shapeEditor/gui/shapeEdSelectWindow.ed.gui. Executing tools/shapeEditor/gui/shapeEdPropWindow.ed.gui. Executing tools/shapeEditor/scripts/shapeEditor.ed.cs. Executing tools/shapeEditor/scripts/shapeEditorHints.ed.cs. Executing tools/shapeEditor/scripts/shapeEditorActions.ed.cs. Linux Compatibility Warning: worldEditor != WorldEditor Engine initialized... -------------------------------------------------------------------------------- Module Manager: Started scanning 'G:/Torque3D/My Projects/addglm/game/'... Module Manager: Finished scanning 'G:/Torque3D/My Projects/addglm/game/'. -------------------------------------------------------------------------------- Module Manager: Loading group 'Game': Module Manager: No modules found for module group 'Game'. Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 25cee5b8 has 2 ref's --- Resetting D3D Device --- Started up in 8.38 seconds... Window focus status changed: focus: 1 AntiAliasing has been disabled; it is not compatible with AdvancedLighting. Exporting server prefs... Executing core/art/datablocks/datablockExec.cs. Executing core/art/datablocks/camera.cs. Executing core/art/datablocks/markers.cs. Executing core/art/datablocks/defaultparticle.cs. Executing art/ribbons/ribbonExec.cs. Executing art/ribbons/ribbons.cs. Executing art/particles/managedParticleData.cs. Executing art/particles/managedParticleEmitterData.cs. Executing art/decals/managedDecalData.cs. Executing art/datablocks/managedDatablocks.cs. Executing art/forest/managedItemData.cs. Executing art/datablocks/datablockExec.cs. Executing art/datablocks/audioProfiles.cs. Executing art/datablocks/lights.cs. Executing art/datablocks/particles.cs. Executing art/datablocks/environment.cs. Executing art/datablocks/triggers.cs. Executing art/datablocks/rigidShape.cs. Executing art/datablocks/health.cs. Loading SFX: art/sound/health_mono_01 (1 channels, 44 kHz, 3.84 sec, 330 kb) Executing art/datablocks/weapon.cs. Loading SFX: art/sound/weapons/Weapon_switch (1 channels, 22 kHz, 0.74 sec, 31 kb) Loading SFX: art/sound/weapons/Weapon_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb) Loading SFX: art/sound/weapons/Ammo_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb) Executing art/datablocks/weapons/grenadefx.cs. Loading SFX: art/sound/weapons/GRENADELAND.wav (1 channels, 44 kHz, 1.64 sec, 141 kb) Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb) Executing art/datablocks/weapons/rocketfx.cs. Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb) Executing art/datablocks/weapons/Lurker.cs. Loading SFX: art/sound/weapons/wpn_lurker_fire (1 channels, 44 kHz, 1.17 sec, 100 kb) Loading SFX: art/sound/weapons/wpn_lurker_reload (1 channels, 44 kHz, 2.97 sec, 255 kb) Loading SFX: art/sound/weapons/wpn_lurker_idle (1 channels, 44 kHz, 5.67 sec, 488 kb) Loading SFX: art/sound/weapons/wpn_lurker_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb) Loading SFX: art/sound/weapons/wpn_lurker_grenadelaunch (1 channels, 44 kHz, 1.49 sec, 128 kb) Executing art/shapes/weapons/Lurker/TP_Lurker.cs. Warning: Creating cyclic animation clip to hold all animations Object mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically) Object mesh "Gun_LOD200" has no matching detail ("detail200" has been added automatically) Object mesh "Gun_LOD100" has no matching detail ("detail100" has been added automatically) Object mesh "Gun_LOD2" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to art/shapes/weapons/Lurker/TP_Lurker.cached.dts Executing art/shapes/weapons/Lurker/FP_Lurker.cs. Warning: Creating cyclic animation clip to hold all animations Object mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically) Writing cached COLLADA shape to art/shapes/weapons/Lurker/FP_Lurker.cached.dts Executing art/datablocks/weapons/Ryder.cs. Loading SFX: art/sound/weapons/wpn_ryder_fire (1 channels, 44 kHz, 0.76 sec, 65 kb) Loading SFX: art/sound/weapons/wpn_ryder_reload (1 channels, 44 kHz, 2.84 sec, 244 kb) Loading SFX: art/sound/weapons/wpn_ryder_switchin (1 channels, 44 kHz, 1.61 sec, 138 kb) Executing art/shapes/weapons/Ryder/TP_Ryder.cs. Warning: Fixup invalid URI in FP_Ryder_D_psd: "file://FP_Ryder_D.psd" Warning: Fixup invalid URI in FP_Ryder_N_psd: "file://FP_Ryder_N.psd" Warning: Fixup invalid URI in FP_Ryder_S_psd: "file://FP_Ryder_S.psd" Warning: Fixup invalid URI in Ryder_MuzzleFlash_psd: "file://Ryder_MuzzleFlash.psd" Warning: Fixup invalid URI in TP_Ryder_D_psd: "file://TP_Ryder_D.psd" Warning: Fixup invalid URI in TP_Ryder_N_psd: "file://TP_Ryder_N.psd" Warning: Creating cyclic animation clip to hold all animations Object mesh "Ryder_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically) Object mesh "Ryder_LOD200" has no matching detail ("detail200" has been added automatically) Object mesh "Ryder_LOD100" has no matching detail ("detail100" has been added automatically) Object mesh "Ryder_LOD2" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to art/shapes/weapons/Ryder/TP_Ryder.cached.dts Executing art/shapes/weapons/Ryder/FP_Ryder.cs. Warning: Creating cyclic animation clip to hold all animations Object mesh "Ryder_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically) Writing cached COLLADA shape to art/shapes/weapons/Ryder/FP_Ryder.cached.dts Executing art/datablocks/weapons/ProxMine.cs. Loading SFX: art/sound/weapons/mine_armed (1 channels, 22 kHz, 0.18 sec, 7 kb) Loading SFX: art/sound/weapons/wpn_proximitymine_switchin (1 channels, 44 kHz, 3.13 sec, 269 kb) Loading SFX: art/sound/weapons/mine_trigger (1 channels, 44 kHz, 0.47 sec, 40 kb) Executing art/shapes/weapons/ProxMine/TP_ProxMine.cs. Object mesh "colBox-1" has no matching detail ("Collision-1" has been added automatically) Object mesh "ProxMine_LOD300" has no matching detail ("detail300" has been added automatically) Object mesh "ProxMine_LOD200" has no matching detail ("detail200" has been added automatically) Object mesh "ProxMine_LOD100" has no matching detail ("detail100" has been added automatically) Object mesh "ProxMine_LOD2" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to art/shapes/weapons/ProxMine/TP_ProxMine.cached.dts Executing art/shapes/weapons/ProxMine/FP_ProxMine.cs. Warning: Creating cyclic animation clip to hold all animations Object mesh "ProxMine_LOD300" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts Executing art/datablocks/weapons/Turret.cs. Loading SFX: art/sound/turret/wpn_turret_fire (1 channels, 44 kHz, 2.40 sec, 206 kb) Loading SFX: art/sound/turret/wpn_turret_deploy (1 channels, 44 kHz, 4.10 sec, 353 kb) Loading SFX: art/sound/turret/wpn_turret_scan (1 channels, 44 kHz, 4.53 sec, 390 kb) Loading SFX: art/sound/turret/wpn_turret_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb) Executing art/shapes/weapons/Turret/Turret_Legs.cs. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd" Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd" Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd" Warning: Creating cyclic animation clip to hold all animations Object mesh "weaponMount0" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to art/shapes/weapons/Turret/Turret_Legs.cached.dts Executing art/shapes/weapons/Turret/Turret_Head.cs. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd" Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd" Warning: Fixup invalid URI in Turret_MuzzleFlash_psd: "file://Turret_MuzzleFlash.psd" Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd" Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd" Warning: Creating cyclic animation clip to hold all animations Object mesh "mountPoint" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to art/shapes/weapons/Turret/Turret_Head.cached.dts Executing art/shapes/weapons/Turret/TP_Turret.cs. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd" Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd" Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd" Object mesh "Turret" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to art/shapes/weapons/Turret/TP_Turret.cached.dts Executing art/shapes/weapons/Turret/FP_Turret.cs. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd" Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd" Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd" Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd" Warning: Creating cyclic animation clip to hold all animations Object mesh "Turret" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to art/shapes/weapons/Turret/FP_Turret.cached.dts Executing art/datablocks/teleporter.cs. Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb) Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb) Executing art/datablocks/player.cs. Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb) Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb) Loading SFX: art/sound/lgtStep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb) Loading SFX: art/sound/hvystep_ mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb) Loading SFX: art/sound/metalstep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb) Loading SFX: art/sound/snowstep_mono_01 (1 channels, 44 kHz, 0.34 sec, 29 kb) Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb) Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb) Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb) Executing art/shapes/actors/Soldier/soldier_rigged.cs. Object mesh "Soldier_LOD300" has no matching detail ("detail300" has been added automatically) Object mesh "Soldier_LOD200" has no matching detail ("detail200" has been added automatically) Object mesh "Soldier_LOD100" has no matching detail ("detail100" has been added automatically) Object mesh "Soldier_LOD2" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to art/shapes/actors/Soldier/soldier_rigged.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cached.dts Executing art/shapes/actors/Soldier/FP/FP_SoldierArms.cs. Object mesh "Solder_FPSarms" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to art/shapes/actors/Soldier/FP/FP_SoldierArms.cached.dts Executing art/datablocks/aiPlayer.cs. Executing art/datablocks/vehicles/cheetahCar.cs. Loading SFX: art/sound/cheetah/cheetah_engine.ogg (1 channels, 96 kHz, 20.00 sec, 3750 kb) Loading SFX: art/sound/cheetah/cheetah_squeal.ogg (1 channels, 44 kHz, 10.26 sec, 883 kb) Loading SFX: art/sound/cheetah/hardImpact.ogg (1 channels, 44 kHz, 1.09 sec, 93 kb) Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb) Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb) Loading SFX: art/sound/turret/wpn_turret_fire.wav (1 channels, 44 kHz, 2.40 sec, 206 kb) Executing art/shapes/Cheetah/Cheetah_Turret.cs. Warning: Creating cyclic animation clip to hold all animations Object mesh "flash_LOD300" has no matching detail ("detail300" has been added automatically) Object mesh "flash_LOD200" has no matching detail ("detail200" has been added automatically) Object mesh "flash_LOD100" has no matching detail ("detail100" has been added automatically) Object mesh "flash_LOD2" has no matching detail ("detail2" has been added automatically) Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically) Object mesh "collision-2" has no matching detail ("Collision-2" has been added automatically) Writing cached COLLADA shape to art/shapes/Cheetah/Cheetah_Turret.cached.dts TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null') TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null') Executing art/shapes/Cheetah/wheel.cs. Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically) Object mesh "Tread_LOD300" has no matching detail ("detail300" has been added automatically) Object mesh "Tread_LOD200" has no matching detail ("detail200" has been added automatically) Object mesh "Tread_LOD100" has no matching detail ("detail100" has been added automatically) Object mesh "Tread_LOD2" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to art/shapes/Cheetah/wheel.cached.dts TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null') TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null') Executing art/shapes/Cheetah/wheelBack.cs. Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically) Object mesh "TireBack_LOD300" has no matching detail ("detail300" has been added automatically) Object mesh "TireBack_LOD200" has no matching detail ("detail200" has been added automatically) Object mesh "TireBack_LOD100" has no matching detail ("detail100" has been added automatically) Object mesh "TireBack_LOD2" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to art/shapes/Cheetah/wheelBack.cached.dts TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null') TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null') Executing art/shapes/Cheetah/Cheetah_Body.cs. Warning: Creating cyclic animation clip to hold all animations Object mesh "TailLightsMesh300" has no matching detail ("detail300" has been added automatically) Object mesh "TailLightsMesh200" has no matching detail ("detail200" has been added automatically) Object mesh "TailLightsMesh100" has no matching detail ("detail100" has been added automatically) Object mesh "TailLightsMesh2" has no matching detail ("detail2" has been added automatically) Object mesh "COLCONVEX-001" has no matching detail ("Collision-1" has been added automatically) Object mesh "COLCONVEX-002" has no matching detail ("Collision-2" has been added automatically) Object mesh "COLCONVEX-003" has no matching detail ("Collision-3" has been added automatically) Object mesh "COLCONVEX-004" has no matching detail ("Collision-4" has been added automatically) Object mesh "COLCONVEX-005" has no matching detail ("Collision-5" has been added automatically) Object mesh "COLCONVEX-013" has no matching detail ("Collision-13" has been added automatically) Object mesh "COLCONVEX-015" has no matching detail ("Collision-15" has been added automatically) Object mesh "COLBOX-006" has no matching detail ("Collision-6" has been added automatically) Object mesh "COLBOX-007" has no matching detail ("Collision-7" has been added automatically) Object mesh "COLBOX-008" has no matching detail ("Collision-8" has been added automatically) Object mesh "COLBOX-009" has no matching detail ("Collision-9" has been added automatically) Object mesh "COLBOX-010" has no matching detail ("Collision-10" has been added automatically) Object mesh "COLBOX-011" has no matching detail ("Collision-11" has been added automatically) Object mesh "COLBOX-012" has no matching detail ("Collision-12" has been added automatically) Object mesh "COLBOX-014" has no matching detail ("Collision-14" has been added automatically) Object mesh "COLBOX-016" has no matching detail ("Collision-16" has been added automatically) Object mesh "COLBOX-017" has no matching detail ("Collision-17" has been added automatically) Object mesh "COLBOX-018" has no matching detail ("Collision-18" has been added automatically) Object mesh "COLBOX-019" has no matching detail ("Collision-19" has been added automatically) Object mesh "COLBOX-020" has no matching detail ("Collision-20" has been added automatically) Object mesh "COLBOX-021" has no matching detail ("Collision-21" has been added automatically) Writing cached COLLADA shape to art/shapes/Cheetah/Cheetah_Body.cached.dts Executing scripts/server/scriptExec.cs. Executing scripts/server/camera.cs. Executing scripts/server/triggers.cs. Executing scripts/server/VolumetricFog.cs. Executing scripts/server/inventory.cs. Executing scripts/server/shapeBase.cs. Executing scripts/server/item.cs. Executing scripts/server/health.cs. Executing scripts/server/projectile.cs. Executing scripts/server/radiusDamage.cs. Executing scripts/server/teleporter.cs. Executing scripts/server/physicsShape.cs. Executing scripts/server/weapon.cs. Executing scripts/server/proximityMine.cs. Executing scripts/server/player.cs. Executing scripts/server/aiPlayer.cs. Executing scripts/server/vehicle.cs. Executing scripts/server/vehicleWheeled.cs. Executing scripts/server/cheetah.cs. Executing scripts/server/turret.cs. Executing scripts/server/gameCore.cs. Executing scripts/server/gameDM.cs. *** LOADING MISSION: levels/Empty Terrain.mis *** Stage 1 load *** Stage 2 load Executing levels/Empty Terrain.mis. Game -> activatePackages *** Mission loaded Connect request from: IP:0.0.0.0:0 Connection established 20003 CADD: 20004 local *** Sending mission load to client: levels/Empty Terrain.mis Mapping string: ServerMessage to index: 0 Mapping string: MsgConnectionError to index: 1 Mapping string: MsgLoadInfo to index: 2 Mapping string: MsgLoadDescripition to index: 3 Mapping string: MsgLoadInfoDone to index: 4 Window focus status changed: focus: 0 Using background sleep time: 200 Win32Window::WindowProc - resetting device due to window size change. DirectInput deactivated. Mapping string: MissionStartPhase1 to index: 5 *** New Mission: levels/Empty Terrain.mis *** Phase 1: Download Datablocks & Targets % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs Executing core/scripts/client/postFx/default.postfxpreset.cs. % - PostFX Manager - Applying from preset % - PostFX Manager - PostFX enabled Mapping string: MissionStartPhase1Ack to index: 0 Object mesh "debri1" has no matching detail ("detail1" has been added automatically) Writing cached COLLADA shape to art/shapes/weapons/Grenade/grenadeDebris.cached.dts Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds Object mesh "RifleShell1" has no matching detail ("detail1" has been added automatically) Object mesh "Col-1" has no matching detail ("Collision-1" has been added automatically) Writing cached COLLADA shape to art/shapes/weapons/shared/RifleShell.cached.dts [MaterialList::mapMaterials] Unable to find material for texture: base.lmale Mapping string: MissionStartPhase2 to index: 6 *** Phase 2: Download Ghost Objects Mapping string: MissionStartPhase2Ack to index: 1 Ghost Always objects received. Mapping string: MissionStartPhase3 to index: 7 Client Replication Startup has Happened! fxFoliageReplicator - replicated client foliage for 0 objects Failed to create resource: [levels/Empty Terrain.mis.decals] *** Phase 3: Mission Lighting Mission lighting done Mapping string: MissionStartPhase3Ack to index: 2 Mapping string: MissionStart to index: 8 Mapping string: SyncClock to index: 9 Mapping string: RefreshWeaponHud to index: 10 Mapping string: SetAmmoAmountHud to index: 11 Mapping string: ryder.png to index: 12 Mapping string: MsgClientJoin to index: 13 Mapping string: Welcome to the Torque demo app %1. to index: 14 Mapping string:  Visitor to index: 15 *** Initial Control Object Activating DirectInput... *** Control Object Changed Mapping string: Orange to index: 16 Linux Compatibility Warning: postFx.hlsl != postFX.hlsl Window focus status changed: focus: 1 Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds : file changed [levels/Empty Terrain.mis.decals] [ResourceManager::notifiedFileChanged] : File changed [levels/Empty Terrain.mis.decals] *** ENDING MISSION 20002 -> deactivatePackages CDROP: 20004 IP:0.0.0.0:0 Exporting server prefs... Exporting server prefs... SimGroup::addObject - (910256464) can't add self! Executing core/art/datablocks/datablockExec.cs. Executing core/art/datablocks/camera.cs. Executing core/art/datablocks/markers.cs. Executing core/art/datablocks/defaultparticle.cs. Executing art/ribbons/ribbonExec.cs. Executing art/ribbons/ribbons.cs. Executing art/particles/managedParticleData.cs. Executing art/particles/managedParticleEmitterData.cs. Executing art/decals/managedDecalData.cs. Executing art/datablocks/managedDatablocks.cs. Executing art/forest/managedItemData.cs. Executing art/datablocks/datablockExec.cs. Executing art/datablocks/audioProfiles.cs. Executing art/datablocks/lights.cs. Executing art/datablocks/particles.cs. Executing art/datablocks/environment.cs. Executing art/datablocks/triggers.cs. Executing art/datablocks/rigidShape.cs. Executing art/datablocks/health.cs. Loading SFX: art/sound/health_mono_01 (1 channels, 44 kHz, 3.84 sec, 330 kb) Executing art/datablocks/weapon.cs. Loading SFX: art/sound/weapons/Weapon_switch (1 channels, 22 kHz, 0.74 sec, 31 kb) Loading SFX: art/sound/weapons/Weapon_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb) Loading SFX: art/sound/weapons/Ammo_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb) Executing art/datablocks/weapons/grenadefx.cs. Loading SFX: art/sound/weapons/GRENADELAND.wav (1 channels, 44 kHz, 1.64 sec, 141 kb) Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb) Executing art/datablocks/weapons/rocketfx.cs. Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb) Executing art/datablocks/weapons/Lurker.cs. Loading SFX: art/sound/weapons/wpn_lurker_fire (1 channels, 44 kHz, 1.17 sec, 100 kb) Loading SFX: art/sound/weapons/wpn_lurker_reload (1 channels, 44 kHz, 2.97 sec, 255 kb) Loading SFX: art/sound/weapons/wpn_lurker_idle (1 channels, 44 kHz, 5.67 sec, 488 kb) Loading SFX: art/sound/weapons/wpn_lurker_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb) Loading SFX: art/sound/weapons/wpn_lurker_grenadelaunch (1 channels, 44 kHz, 1.49 sec, 128 kb) Executing art/shapes/weapons/Lurker/TP_Lurker.cs. Loaded cached Collada shape from art/shapes/weapons/Lurker/TP_Lurker.cached.dts Executing art/shapes/weapons/Lurker/FP_Lurker.cs. Loaded cached Collada shape from art/shapes/weapons/Lurker/FP_Lurker.cached.dts Executing art/datablocks/weapons/Ryder.cs. Loading SFX: art/sound/weapons/wpn_ryder_fire (1 channels, 44 kHz, 0.76 sec, 65 kb) Loading SFX: art/sound/weapons/wpn_ryder_reload (1 channels, 44 kHz, 2.84 sec, 244 kb) Loading SFX: art/sound/weapons/wpn_ryder_switchin (1 channels, 44 kHz, 1.61 sec, 138 kb) Executing art/shapes/weapons/Ryder/TP_Ryder.cs. Loaded cached Collada shape from art/shapes/weapons/Ryder/TP_Ryder.cached.dts Executing art/shapes/weapons/Ryder/FP_Ryder.cs. Loaded cached Collada shape from art/shapes/weapons/Ryder/FP_Ryder.cached.dts Executing art/datablocks/weapons/ProxMine.cs. Loading SFX: art/sound/weapons/mine_armed (1 channels, 22 kHz, 0.18 sec, 7 kb) Loading SFX: art/sound/weapons/wpn_proximitymine_switchin (1 channels, 44 kHz, 3.13 sec, 269 kb) Loading SFX: art/sound/weapons/mine_trigger (1 channels, 44 kHz, 0.47 sec, 40 kb) Executing art/shapes/weapons/ProxMine/TP_ProxMine.cs. Loaded cached Collada shape from art/shapes/weapons/ProxMine/TP_ProxMine.cached.dts Executing art/shapes/weapons/ProxMine/FP_ProxMine.cs. Loaded cached Collada shape from art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts Executing art/datablocks/weapons/Turret.cs. Loading SFX: art/sound/turret/wpn_turret_fire (1 channels, 44 kHz, 2.40 sec, 206 kb) Loading SFX: art/sound/turret/wpn_turret_deploy (1 channels, 44 kHz, 4.10 sec, 353 kb) Loading SFX: art/sound/turret/wpn_turret_scan (1 channels, 44 kHz, 4.53 sec, 390 kb) Loading SFX: art/sound/turret/wpn_turret_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb) Executing art/shapes/weapons/Turret/Turret_Legs.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/Turret_Legs.cached.dts Executing art/shapes/weapons/Turret/Turret_Head.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/Turret_Head.cached.dts Executing art/shapes/weapons/Turret/TP_Turret.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/TP_Turret.cached.dts Executing art/shapes/weapons/Turret/FP_Turret.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/FP_Turret.cached.dts Executing art/datablocks/teleporter.cs. Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb) Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb) Executing art/datablocks/player.cs. Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb) Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb) Loading SFX: art/sound/lgtStep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb) Loading SFX: art/sound/hvystep_ mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb) Loading SFX: art/sound/metalstep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb) Loading SFX: art/sound/snowstep_mono_01 (1 channels, 44 kHz, 0.34 sec, 29 kb) Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb) Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb) Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb) Executing art/shapes/actors/Soldier/soldier_rigged.cs. Loaded cached Collada shape from art/shapes/actors/Soldier/soldier_rigged.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cs. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cs. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cs. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cs. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cs. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cs. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cs. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cs. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cs. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cs. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cs. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cs. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cs. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cs. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cs. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cs. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cs. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cs. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cs. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cs. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cs. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cs. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cs. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cs. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cs. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cs. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cs. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cs. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cs. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cs. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cs. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cs. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cs. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cs. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cs. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cs. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cs. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cs. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cs. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cs. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cs. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cs. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cs. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cs. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cs. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cs. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cs. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cs. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cs. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cs. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cs. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cs. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cs. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cs. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cs. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cs. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cs. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cs. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cs. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cs. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cs. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cs. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cs. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cs. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cs. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cs. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cs. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cs. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cs. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cs. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cached.dts Executing art/shapes/actors/Soldier/FP/FP_SoldierArms.cs. Loaded cached Collada shape from art/shapes/actors/Soldier/FP/FP_SoldierArms.cached.dts Executing art/datablocks/aiPlayer.cs. Executing art/datablocks/vehicles/cheetahCar.cs. Loading SFX: art/sound/cheetah/cheetah_engine.ogg (1 channels, 96 kHz, 20.00 sec, 3750 kb) Loading SFX: art/sound/cheetah/cheetah_squeal.ogg (1 channels, 44 kHz, 10.26 sec, 883 kb) Loading SFX: art/sound/cheetah/hardImpact.ogg (1 channels, 44 kHz, 1.09 sec, 93 kb) Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb) Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb) Loading SFX: art/sound/turret/wpn_turret_fire.wav (1 channels, 44 kHz, 2.40 sec, 206 kb) Executing art/shapes/Cheetah/Cheetah_Turret.cs. Loaded cached Collada shape from art/shapes/Cheetah/Cheetah_Turret.cached.dts TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null') TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null') Executing art/shapes/Cheetah/wheel.cs. Loaded cached Collada shape from art/shapes/Cheetah/wheel.cached.dts TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null') TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null') Executing art/shapes/Cheetah/wheelBack.cs. Loaded cached Collada shape from art/shapes/Cheetah/wheelBack.cached.dts TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null') TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null') Executing art/shapes/Cheetah/Cheetah_Body.cs. Loaded cached Collada shape from art/shapes/Cheetah/Cheetah_Body.cached.dts Executing scripts/server/scriptExec.cs. Executing scripts/server/camera.cs. Executing scripts/server/triggers.cs. Executing scripts/server/VolumetricFog.cs. Executing scripts/server/inventory.cs. Executing scripts/server/shapeBase.cs. Executing scripts/server/item.cs. Executing scripts/server/health.cs. Executing scripts/server/projectile.cs. Executing scripts/server/radiusDamage.cs. Executing scripts/server/teleporter.cs. Executing scripts/server/physicsShape.cs. Executing scripts/server/weapon.cs. Executing scripts/server/proximityMine.cs. Executing scripts/server/player.cs. Executing scripts/server/aiPlayer.cs. Executing scripts/server/vehicle.cs. Executing scripts/server/vehicleWheeled.cs. Executing scripts/server/cheetah.cs. Executing scripts/server/turret.cs. Executing scripts/server/gameCore.cs. Executing scripts/server/gameDM.cs. *** LOADING MISSION: levels/Outpost.mis *** Stage 1 load *** Stage 2 load Executing levels/Outpost.mis. Object mesh "defaulttree500" has no matching detail ("detail500" has been added automatically) Object mesh "defaulttree200" has no matching detail ("detail200" has been added automatically) Object mesh "Col-1" has no matching detail ("Collision-1" has been added automatically) Writing cached COLLADA shape to art/shapes/trees/defaulttree/defaulttree.cached.dts setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem' tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem' Game -> activatePackages *** Mission loaded Connect request from: IP:0.0.0.0:0 Connection established 20229 CADD: 20230 local *** Sending mission load to client: levels/Outpost.mis Mapping string: ServerMessage to index: 0 Mapping string: MsgConnectionError to index: 1 Mapping string: MsgLoadInfo to index: 2 Mapping string: MsgLoadInfoDone to index: 3 Mapping string: MissionStartPhase1 to index: 4 *** New Mission: levels/Outpost.mis *** Phase 1: Download Datablocks & Targets % - PostFX Manager - Executing levels/Outpost.postfxpreset.cs Executing levels/Outpost.postfxpreset.cs. % - PostFX Manager - Applying from preset HDR FORMAT: GFXFormatR10G10B10A2 Using Advanced Lighting Linux Compatibility Warning: postFx.hlsl != postFX.hlsl % - PostFX Manager - PostFX enabled Mapping string: MissionStartPhase1Ack to index: 0 Loaded cached Collada shape from art/shapes/weapons/Grenade/grenadeDebris.cached.dts Loaded cached Collada shape from art/shapes/weapons/shared/RifleShell.cached.dts [MaterialList::mapMaterials] Unable to find material for texture: base.lmale Mapping string: MissionStartPhase2 to index: 5 *** Phase 2: Download Ghost Objects Mapping string: MissionStartPhase2Ack to index: 1 [Material::mapMaterial] - Cannot map unnamed Material [MaterialList::mapMaterials] Creating missing material for texture: art/shapes/rocks/rock2 Ghost Always objects received. Mapping string: MissionStartPhase3 to index: 6 Client Replication Startup has Happened! fxFoliageReplicator - replicated client foliage for 0 objects Failed to create resource: [levels/Outpost.mis.decals] *** Phase 3: Mission Lighting Mission lighting done Mapping string: MissionStartPhase3Ack to index: 2 Mapping string: MissionStart to index: 7 Mapping string: SyncClock to index: 8 Mapping string: RefreshWeaponHud to index: 9 Mapping string: SetAmmoAmountHud to index: 10 Mapping string: ryder.png to index: 11 Mapping string: MsgClientJoin to index: 12 Mapping string: Welcome to the Torque demo app %1. to index: 13 Mapping string:  Visitor to index: 14 Loading SFX: art/sound/environment/amb (2 channels, 48 kHz, 73.81 sec, 13839 kb) *** Initial Control Object *** Control Object Changed Mapping string: Red to index: 15 Mapping string: Cheetah to index: 16 Linux Compatibility Warning: shaderModelAutoGen.hlsl != ShaderModelAutoGen.hlsl Linux Compatibility Warning: shaderModelAutoGen.hlsl != ShaderModelAutoGen.hlsl Linux Compatibility Warning: shaderModelAutoGen.hlsl != ShaderModelAutoGen.hlsl [Material::mapMaterial] - Cannot map unnamed Material