--- Save this to some file (ex: /utils/turtle2.lua) --- then run this ONCE in startup.lua: --- shell.run("turtle2.lua") --- --- If your turtle is named "Bob" --- Then with this script, your turtle will be --- renamed to "Bob (123)", if it has 123 in fuel level --- --- The label is automatically updated again when --- the turtle consumes fuel. local _turtle = {} local name = os.getComputerLabel() or "" name = name:match("(.+) %(%d+%)") or name for key,value in pairs(turtle) do _turtle[key] = value end local function updateLabel() os.setComputerLabel( table.concat { name, " (", _turtle.getFuelLevel(), ")" } ) end local function wrapFuelUse(f) return function(...) local result = {f(...)} updateLabel() return unpack(result) end end for _, fname in ipairs { "forward", "back", "up", "down", "refuel" } do turtle[fname] = wrapFuelUse(_turtle[fname]) end updateLabel()