void free_fights() { int i = 0; familiar f; string choice_adv; if (!to_boolean(get_property("_loveTunnelUsed")) || to_boolean(get_property("snojoAvailable")) || to_int(get_property("_machineTunnelsAdv")) < 5 || to_int(get_property("_witchessFights")) < 5) { free_fights_outfit(); // L.O.V.E. tunnel if (!to_boolean(get_property("_loveTunnelUsed")) && to_boolean(get_property("loveTunnelAvailable"))) { visit_url("place.php?whichplace=town_wrong&action=townwrong_tunnel"); run_choice(1); run_choice(1); visit_url("choice.php"); // 1 = Eardigan, 2 = Epaulettes, 3 = Earring run_choice(3); run_choice(1); visit_url("choice.php"); // 1 = Lovebotamy, 2 = Open Heart Surgery, 3 = Wandering Eye Surgery run_choice(2); run_choice(1); // 1 = Enamorang, 2 = Emotionizer, 3 = Extraterrestrial Chocolate, 4 = Echinacea Bouquet, 5 = Elephant, 6 = 2 pieces of toast run_choice(2); } choose_bjornify_familiar(); // Snojo if (to_boolean(get_property("snojoAvailable"))) { while (to_int(get_property("_snojoFreeFights")) < 10 && i <= 15) { adv1($location[The X-32-F Combat Training Snowman], -1, ""); i = i + 1; } } choose_bjornify_familiar(); // Machine elf tunnels if (have_familiar($familiar[Machine Elf]) && to_int(get_property("_machineTunnelsAdv")) < 5){ f = my_familiar(); i = 0; use_familiar($familiar[Machine Elf]); while (to_int(get_property("_machineTunnelsAdv")) < 5 && i <= 15) { adv1($location[The Deep Machine Tunnels], -1, ""); i = i + 1; } use_familiar(f); } choose_bjornify_familiar(); // Witchess if(get_campground() contains $item[Witchess Set] && to_int(get_property("_witchessFights")) < 5) { i = 0; while(to_int(get_property("_witchessFights")) < 5 && i < 10) { // Witchess knight choice_adv = "1936"; if (to_int(get_property("_witchessFights")) == 4 && have_skill($skill[Frigidalmatian])) { // Witchess ox if (use_skill(1, $skill[Frigidalmatian])) { choice_adv = "1937"; } } visit_url("campground.php?action=witchess"); run_choice(1); visit_url("choice.php?option=1&pwd="+my_hash()+"&whichchoice=1182&piece=" + choice_adv, false); run_combat(); i = i + 1; } } } }