#include "..\..\script_macros.hpp"
if (!life_settings_tagson) exitWith {};
private ["_ui","_units","_masks"];
#define iconID 78000
#define scale 0.8
if (visibleMap || {!alive player} || {dialog}) exitWith {
500 cutText["","PLAIN"];
};
_ui = uiNamespace getVariable ["Life_HUD_nameTags",displayNull];
if (isNull _ui) then {
500 cutRsc["Life_HUD_nameTags","PLAIN"];
_ui = uiNamespace getVariable ["Life_HUD_nameTags",displayNull];
};
_units = nearestObjects[(visiblePosition player),["Man","Land_Pallet_MilBoxes_F","Land_Sink_F"],50];
_units = _units - [player];
_masks = LIFE_SETTINGS(getArray,"clothing_masks");
private _index = -1; {
private "_text";
_idc = _ui displayCtrl (iconID + _forEachIndex);
if (!(lineIntersects [eyePos player, eyePos _x, player, _x]) && alive _x && {!isNil {_x getVariable "realname"}}) then {
_pos = switch (typeOf _x) do {
case "Land_Pallet_MilBoxes_F": {[visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 1.5]};
case "Land_Sink_F": {[visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2]};
default {[visiblePosition _x select 0, visiblePosition _x select 1, ((_x modelToWorld (_x selectionPosition "head")) select 2)+.5]};
};
_sPos = worldToScreen _pos;
_distance = _pos distance player;
if (count _sPos > 1 && {_distance < 15}) then {
_text = switch (true) do {
case (((headgear _x) in _masks || (goggles _x) in _masks || (uniform _x) in _masks) && side _x isEqualTo civilian): {format ["
Maskeli"]};
case (_x in (units group player) && playerSide isEqualTo civilian): {format ["%1",(_x getVariable ["realname",name _x])];};
case (side _x isEqualTo west && {!isNil {_x getVariable "rank"}}): {format ["
%2",switch ((_x getVariable "rank")) do {
case 2: {"icons\ico_copRank2.paa"};
case 3: {"icons\ico_copRank3.paa"};
case 4: {"icons\ico_copRank4.paa"};
case 5: {"icons\ico_copRank5.paa"};
case 6: {"icons\ico_copRank6.paa"};
case 7: {"icons\ico_copRank7.paa"};
case 8: {"icons\ico_copRank8.paa"};
default {"icons\ico_copRank1.paa"};
},_x getVariable ["realname",name _x]]};
case (side _x isEqualTo independent): {format ["
%1",_x getVariable ["realname",name _x]]};
default {
if (!isNil {(group _x) getVariable "gang_name"}) then {
format ["%1
%2",_x getVariable ["realname",name _x],(group _x) getVariable ["gang_name",""]];
} else {
if (alive _x) then {
format ["%1",(_x getVariable ["realname",name _x])];
} else {
if (!isPlayer _x) then {
_x getVariable ["realname","ERROR"];
};
};
};
};
};
if(_x getVariable ["speaking",false] && side _x isEqualTo civilian) then {_text = "
" + _text};
if(_x getVariable ["speaking",false] && side _x isEqualTo west) then {_text = "
" + _text};
if(_x getVariable ["speaking",false] && side _x isEqualTo independent) then {_text = "
" + _text};
_idc ctrlSetStructuredText parseText _text;
_idc ctrlSetPosition [_sPos select 0, _sPos select 1, 0.4, 0.65];
_idc ctrlSetScale scale;
_idc ctrlSetFade 0;
_idc ctrlCommit 0;
_idc ctrlShow true;
} else {
_idc ctrlShow false;
};
} else {
_idc ctrlShow false;
};
_index = _forEachIndex;
} forEach _units;
(_ui displayCtrl (iconID + _index + 1)) ctrlSetStructuredText parseText "";