typedef struct EUDSettings { bool addTouchRevive; bool useDefaultGunShot; bool useDefaultBackgroundMusic; bool enableVisor; bool enableBarrier; bool addLeaderboard; bool addTimeLock; bool useSanctuaryColors; char* GunShotWavFilePath; char* VisorUsageFilePath; char* BackgroundWavFilePath; char* TimeLockMessage; char* TimeLockFrom; char* TimeLockTo; char* inputFilePath; char* outputFilePath; bool verbose; unsigned short EMPDamage; } EUDSettings;