/********************************************** CRÉDITOS: include a_samp by #SA:MP TEAM include zcmd by #ZeeX include sscanf2 by #Y_Less TextDraw editor by #iPLEOMAX Script by F1N4L **********************************************/ #include #include #include //=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=TEXTDRAW_DATA_HORA_PLAYERS=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-= new Text:HORA[2]; new PlayerText:DESP[2][MAX_PLAYERS]; new P_TIME[3], D_TIME[3] ; new DESPERTADOR[MAX_PLAYERS]; new RELOGIO[MAX_PLAYERS]; //=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=TEXTDRAW_DATA_HORA_PLAYERS=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-= //=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=TEXTDRAW_DATE_TIME_PLAYERS=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-= stock DateTimePlayers_TextDraw(playerid) { HORA[0] = TextDrawCreate(485.675201, 0.083303, "|HORA|"); TextDrawLetterSize(HORA[0], 0.350000, 1.001667); TextDrawAlignment(HORA[0], 1); TextDrawColor(HORA[0], -16776961); TextDrawSetOutline(HORA[0], 0); TextDrawBackgroundColor(HORA[0], 255); TextDrawFont(HORA[0], 2); TextDrawSetProportional(HORA[0], 1); TextDrawSetShadow(HORA[0], 0); HORA[1] = TextDrawCreate(481.228942, 7.149960, "00:00:00"); TextDrawLetterSize(HORA[1], 0.350000, 1.521666); TextDrawAlignment(HORA[1], 1); TextDrawColor(HORA[1], -16776961); TextDrawSetOutline(HORA[1], 0); TextDrawBackgroundColor(HORA[1], 255); TextDrawFont(HORA[1], 2); TextDrawSetProportional(HORA[1], 1); TextDrawSetShadow(HORA[1], 0); DESP[playerid][2] = CreatePlayerTextDraw(playerid, 183.176528, 138.083312, "DESPERTADOR"); PlayerTextDrawLetterSize(playerid, DESP[playerid][2], 0.960940, 6.727499); PlayerTextDrawAlignment(playerid, DESP[playerid][2], 1); PlayerTextDrawColor(playerid, DESP[playerid][2], 65535); PlayerTextDrawSetShadow(playerid, DESP[playerid][2], 0); PlayerTextDrawSetOutline(playerid, DESP[playerid][2], 0); PlayerTextDrawBackgroundColor(playerid, DESP[playerid][2], 255); PlayerTextDrawFont(playerid, DESP[playerid][2], 2); PlayerTextDrawSetProportional(playerid, DESP[playerid][2], 1); PlayerTextDrawSetShadow(playerid, DESP[playerid][2], 0); DESP[playerid][1] = CreatePlayerTextDraw(playerid, 249.058807, 185.333358, "HORA"); PlayerTextDrawLetterSize(playerid, DESP[playerid][1], 1.256940, 5.648333); PlayerTextDrawAlignment(playerid, DESP[playerid][1], 1); PlayerTextDrawColor(playerid, DESP[playerid][1], 65535); PlayerTextDrawSetShadow(playerid, DESP[playerid][1], 0); PlayerTextDrawSetOutline(playerid, DESP[playerid][1], 0); PlayerTextDrawBackgroundColor(playerid, DESP[playerid][1], 255); PlayerTextDrawFont(playerid, DESP[playerid][1], 2); PlayerTextDrawSetProportional(playerid, DESP[playerid][1], 1); PlayerTextDrawSetShadow(playerid, DESP[playerid][1], 0); DESP[playerid][0] = CreatePlayerTextDraw(playerid, 322.941101, 149.750030, "_"); PlayerTextDrawLetterSize(playerid, DESP[playerid][0], 0.415529, 9.585833); PlayerTextDrawTextSize(playerid, DESP[playerid][0], 0.000000, 316.000000); PlayerTextDrawAlignment(playerid, DESP[playerid][0], 2); PlayerTextDrawColor(playerid, DESP[playerid][0], -1); PlayerTextDrawUseBox(playerid, DESP[playerid][0], 1); PlayerTextDrawBoxColor(playerid, DESP[playerid][0], 65298); PlayerTextDrawSetShadow(playerid, DESP[playerid][0], 0); PlayerTextDrawSetOutline(playerid, DESP[playerid][0], 0); PlayerTextDrawBackgroundColor(playerid, DESP[playerid][0], 255); PlayerTextDrawFont(playerid, DESP[playerid][0], 1); PlayerTextDrawSetProportional(playerid, DESP[playerid][0], 1); PlayerTextDrawSetShadow(playerid, DESP[playerid][0], 0); return 1; } stock PlayeridText(playerid) { DESP[playerid][2] = CreatePlayerTextDraw(playerid, 183.176528, 138.083312, "DESPERTADOR"); PlayerTextDrawLetterSize(playerid, DESP[playerid][2], 0.960940, 6.727499); PlayerTextDrawAlignment(playerid, DESP[playerid][2], 1); PlayerTextDrawColor(playerid, DESP[playerid][2], 65535); PlayerTextDrawSetShadow(playerid, DESP[playerid][2], 0); PlayerTextDrawSetOutline(playerid, DESP[playerid][2], 0); PlayerTextDrawBackgroundColor(playerid, DESP[playerid][2], 255); PlayerTextDrawFont(playerid, DESP[playerid][2], 2); PlayerTextDrawSetProportional(playerid, DESP[playerid][2], 1); PlayerTextDrawSetShadow(playerid, DESP[playerid][2], 0); DESP[playerid][1] = CreatePlayerTextDraw(playerid, 249.058807, 185.333358, " "); PlayerTextDrawLetterSize(playerid, DESP[playerid][1], 1.256940, 5.648333); PlayerTextDrawAlignment(playerid, DESP[playerid][1], 1); PlayerTextDrawColor(playerid, DESP[playerid][1], 65535); PlayerTextDrawSetShadow(playerid, DESP[playerid][1], 0); PlayerTextDrawSetOutline(playerid, DESP[playerid][1], 0); PlayerTextDrawBackgroundColor(playerid, DESP[playerid][1], 255); PlayerTextDrawFont(playerid, DESP[playerid][1], 2); PlayerTextDrawSetProportional(playerid, DESP[playerid][1], 1); PlayerTextDrawSetShadow(playerid, DESP[playerid][1], 0); DESP[playerid][0] = CreatePlayerTextDraw(playerid, 322.941101, 149.750030, "_"); PlayerTextDrawLetterSize(playerid, DESP[playerid][0], 0.415529, 9.585833); PlayerTextDrawTextSize(playerid, DESP[playerid][0], 0.000000, 316.000000); PlayerTextDrawAlignment(playerid, DESP[playerid][0], 2); PlayerTextDrawColor(playerid, DESP[playerid][0], -1); PlayerTextDrawUseBox(playerid, DESP[playerid][0], 1); PlayerTextDrawBoxColor(playerid, DESP[playerid][0], 65298); PlayerTextDrawSetShadow(playerid, DESP[playerid][0], 0); PlayerTextDrawSetOutline(playerid, DESP[playerid][0], 0); PlayerTextDrawBackgroundColor(playerid, DESP[playerid][0], 255); PlayerTextDrawFont(playerid, DESP[playerid][0], 1); PlayerTextDrawSetProportional(playerid, DESP[playerid][0], 1); PlayerTextDrawSetShadow(playerid, DESP[playerid][0], 0); return 1; } //=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=TEXTDRAW_DATE_TIME_PLAYERS=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-= public OnPlayerConnect(playerid) { SetPVarInt(playerid,"Despertador",-1); return 1; } public OnPlayerSpawn(playerid) { //=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=TEXT_DRAW_SHOW_SERVER=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-= DateTimePlayers_TextDraw(playerid); TextDrawShowForPlayer(playerid, HORA[0]); TextDrawShowForPlayer(playerid, HORA[1]); RELOGIO[playerid] = SetTimerEx("TimePlayers_TextDraw", 1000, true, "i", playerid); SendClientMessage(playerid, -1, "Sistema de Despertador By F1N4L"); //=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=TEXT_DRAW_SHOW_SERVER=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-= return 1; } public OnPlayerDisconnect(playerid, reason) { //=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=TEXT_DRAW_HIDE_SERVER=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-= TextDrawHideForPlayer(playerid, HORA[0]); TextDrawHideForPlayer(playerid, HORA[1]); PlayerTextDrawHide(playerid, DESP[playerid][0]); PlayerTextDrawHide(playerid, DESP[playerid][1]); PlayerTextDrawHide(playerid, DESP[playerid][2]); KillTimer(DESPERTADOR[playerid]); KillTimer(RELOGIO[playerid]); //=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=TEXT_DRAW_HIDE_SERVER=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-= return 1; } forward TimePlayers_TextDraw(playerid); public TimePlayers_TextDraw(playerid) { new string[10]; gettime(P_TIME[0], P_TIME[1], P_TIME[2]); format(string, 128, "%02d:%02d:%02d", P_TIME[0], P_TIME[1], P_TIME[2]); TextDrawSetString(HORA[1], string); return 1; } CMD:desp(playerid, params[]) { new string[90]; if(GetPVarInt(playerid,"Despertador") == 0) { if(sscanf(params, "iii", D_TIME[0], D_TIME[1], D_TIME[2])) return SendClientMessage(playerid, -1, "USO: /desp [Hora] [Min] [Seg]"); if(D_TIME[0] < 0 || D_TIME[0] > 23) return SendClientMessage(playerid, -1, "ERRO: A Hora deve ser entre 0 e 23."); if(D_TIME[0] < P_TIME[0]) return SendClientMessage(playerid, -1, "ERRO: A Hora deve ser maior que as Horas atuais."); if(D_TIME[1] < 0 || D_TIME[1] > 59) return SendClientMessage(playerid, -1, "ERRO: Os Minutos devem ser entre 0 e 59."); if(D_TIME[1] < P_TIME[1]) return SendClientMessage(playerid, -1, "ERRO: O Minuto deve ser maior que os Minutos atuais"); if(D_TIME[2] < 0 || D_TIME[2] > 59) return SendClientMessage(playerid, -1, "ERRO: Os Segundos devem ser entre 0 e 59."); if(D_TIME[2] <= P_TIME[2]+5) return SendClientMessage(playerid, -1, "ERRO: O Segundo deve ser maior que os Segundos atuais."); format(string, sizeof(string), "Atualmente são: %02d:%02d:%02d", P_TIME[0], P_TIME[1], P_TIME[2]); SendClientMessage(playerid, -1, string); format(string, sizeof(string), "Horário Programado para Despertar: %02d:%02d", D_TIME[0], D_TIME[1]); SendClientMessage(playerid, -1, string); format(string, sizeof(string), "Ainda restam: %02d horas %02d minutos %02d segundos", D_TIME[0]-P_TIME[0], D_TIME[1]-P_TIME[1], D_TIME[2]-P_TIME[2]); SendClientMessage(playerid, -1, string); DESPERTADOR[playerid] = SetTimerEx("DESPERTADOR_Update", 1000, true, "i", playerid); SetPVarInt(playerid,"Despertador",1); }else{ if(GetPVarInt(playerid,"Despertador") == -1) { SendClientMessage(playerid, -1, "Você ainda não iniciou o despertador, Digite: /desp [hora] [min] [seg]"); SetPVarInt(playerid,"Despertador",0); } else if(GetPVarInt(playerid,"Despertador") == 1) { format(string, sizeof(string), "Você já Ativou o Despertador às: %02d:%02d:%02d", D_TIME[0], D_TIME[1], D_TIME[2]); SendClientMessage(playerid, -1, string); SendClientMessage(playerid, -1, "Para iniciar um novo despertador, Digite: /offdesp"); } } if(GetPVarInt(playerid,"Despertador") == -1) { SendClientMessage(playerid, -1, "Você ainda não iniciou o despertador, Digite: /desp [hora] [min] [seg]"); SetPVarInt(playerid,"Despertador",-1); } return 1; } CMD:offdesp(playerid, params[]) { new string[80]; if(GetPVarInt(playerid,"Despertador") == 0) { SendClientMessage(playerid, -1, "Você já desativou o Despertador!"); } else if(GetPVarInt(playerid,"Despertador") == 1) { format(string, sizeof(string), "Relógio parado às: %02d:%02d:%02d", P_TIME[0], P_TIME[1], P_TIME[2]); SendClientMessage(playerid, -1, string); PlayerTextDrawHide(playerid, DESP[playerid][0]); PlayerTextDrawHide(playerid, DESP[playerid][1]); PlayerTextDrawHide(playerid, DESP[playerid][2]); KillTimer(DESPERTADOR[playerid]); SetPVarInt(playerid,"Despertador",0); return 1; } else if(GetPVarInt(playerid,"Despertador") == -1) { SendClientMessage(playerid, -1, "Você ainda não iniciou o Despertador, Digite: /desp [hora] [min] [seg]"); } return 1; } forward DESPERTADOR_Update(playerid); public DESPERTADOR_Update(playerid) { new string[50], string2[16]; if(GetPVarInt(playerid,"Despertador") == 1) { gettime(P_TIME[0], P_TIME[1], P_TIME[2]); if(D_TIME[0] == P_TIME[0] && D_TIME[1] == P_TIME[1] && D_TIME[2] == P_TIME[2]) { format(string, sizeof(string), "DESPERTADOR: %02d:%02d:%02d", D_TIME[0], D_TIME[1], D_TIME[2]); SendClientMessage(playerid, -1, string); PlayerTextDrawShow(playerid, DESP[playerid][0]); PlayerTextDrawShow(playerid, DESP[playerid][1]); PlayerTextDrawShow(playerid, DESP[playerid][2]); format(string2, 128, "%02d:%02d:%02d", P_TIME[0], P_TIME[1], P_TIME[2]); PlayerTextDrawSetString(playerid, DESP[playerid][1], string2); } } return 1; }