//We are going to define the stack here. #ifndef _stack_rules_ #define _stack_rules_ template class stack { public: //shouldn't really have anything private since we don't care about the size and whatever of the stack bool isEmpty() const = 0; //check to see if the stack is empty bool push(const ItemType& newEntry) = 0; //push a new thing on the stack in the format of a constant with a pointer and the item bool pop() = 0; //pop off the top thing from the stack (LIFO) virtual ItemType peek() = 0; //look at what's the top of the stack }; #endif