/** * An override mouse click method to add control when using the creative inv. hack * * @author oxguy3 */ protected void mouseClicked(int i, int j, int k) { if (mc.playerController.isInCreativeMode()||!mc.thePlayer.shouldShowCreativeInventory) { //if not using the hack to get creative inv, or legitimately in creative gamemode super.mouseClicked(i, j, k); //use the vanilla code instead of my shit } else { //if using the hack to get creative inv if (mc.thePlayer instanceof EntityPlayerSP) { //if in SSP //super.super.mouseClicked(i, j, k); if (k == 0 || k == 1) { //if left or right click int stackSize = 64; if (k == 1) { //if right click stackSize = 1; } Slot cslot = super.getSlotAtCoords(i, j); if (cslot!=null) { //if they actually clicked a slot ItemStack slotstack = cslot.getStack(); ItemStack pstack = mc.thePlayer.inventory.getItemStack(); if (slotstack!=null) { //if there is an item in that slot if(pstack==null) { //if the player is not holding an item with the cursor if (cslot.slotNumber>=72&&cslot.slotNumber<=80) { //if hotbar slots, use the stack's size instead of 64 stackSize = slotstack.stackSize; } if (k == 1 && stackSize > 1) { //if right click and there's more than 1 item, only use half of the stack stackSize = stackSize/2; } mc.thePlayer.inventory.setItemStack(new ItemStack(slotstack.itemID, stackSize, slotstack.getItemDamage())); if (cslot.slotNumber>=72&&cslot.slotNumber<=80) { //hotbar slots if (k == 1 && stackSize > 1) { //if right click and there's more than 1 item int newslotsize = slotstack.stackSize-stackSize; //take what was left after halving the stack cslot.putStack(new ItemStack(slotstack.itemID, newslotsize, slotstack.getItemDamage())); //put that remainder back in the slot } else { //if left click cslot.putStack(null); //remove the stack from the slot } } } else { //if the player is holding an item with the cursor if (cslot.slotNumber>=72&&cslot.slotNumber<=80) { //if clicked in the hotbar slots //if they're the same item type and they're stackable and the slot stack isn't already full if (pstack.isItemEqual(cslot.getStack())&&pstack.isStackable()&&cslot.getStack().stackSize<64) { ItemStack cstack = cslot.getStack(); if (k == 0) { //if left click while (cslot.getStack().stackSize<64&&pstack.stackSize>=1) { //while the slot isnt full and the hand isnt empty pstack.stackSize-=1; //N.B. the 2nd param for the ItemStack constructor should NOT be changed to cstack!!! cslot.putStack(new ItemStack(cstack.itemID, cslot.getStack().stackSize+1, cstack.getItemDamage())); } } else { //if right click pstack.stackSize-=1; cslot.putStack(new ItemStack(cstack.itemID, cstack.stackSize+1, cstack.getItemDamage())); } if (pstack.stackSize==0) { //destroy the held stack if its empty, or else it'll generate dupes mc.thePlayer.inventory.setItemStack(null); } } else { //if the items aren't the same, and should simply be swapped ItemStack swappy = pstack.copy(); mc.thePlayer.inventory.setItemStack(slotstack); //switch the held item with the slot item cslot.putStack(pstack); } } else { //if not in the hotbar slots if (k == 0) { //if left click mc.thePlayer.inventory.setItemStack(null); } else { //if right click mc.thePlayer.inventory.setItemStack(new ItemStack(pstack.itemID, pstack.stackSize-1, pstack.getItemDamage())); } } } } else { //if there is not an item in that slot if (pstack!=null) { //if the player is holding an item with the cursor if (cslot.slotNumber>=72&&cslot.slotNumber<=80) { //if clicked in hotbar slots if (k == 0) { //if left click cslot.putStack(pstack); mc.thePlayer.inventory.setItemStack(null); } else { //if right click cslot.putStack(new ItemStack(pstack.itemID, 1, pstack.getItemDamage())); mc.thePlayer.inventory.setItemStack(new ItemStack(pstack.itemID, pstack.stackSize-1, pstack.getItemDamage())); //this code has been moved to the end of the hotbar slots IF statement /*if (pstack.stackSize==0) { //destroy the held stack if its empty, or else it'll generate dupes mc.thePlayer.inventory.setItemStack(null); }*/ } } else { //if not in the hotbar slots if (k == 0) { //if left click mc.thePlayer.inventory.setItemStack(null); } else { //if right click mc.thePlayer.inventory.setItemStack(new ItemStack(pstack.itemID, pstack.stackSize-1, pstack.getItemDamage())); } } if (pstack.stackSize==0) { //destroy the held stack if its empty, or else it'll generate dupes mc.thePlayer.inventory.setItemStack(null); } } } } } } else { //if in SMP super.mouseClicked(i, j, k); } } }