using UnityEngine; using System.Collections; public class DoorActivator : MonoBehaviour { public Animator[] lights; private Animator animator; void Awake () { animator = GetComponent (); } void OnTriggerEnter (Collider other) { if (other.gameObject.tag == "Player") { animator.SetBool ("Open", true); foreach (var light in lights) { light.SetTrigger ("Activate"); } } } void OnTriggerExit (Collider other) { if (other.gameObject.tag == "Player") { animator.SetBool ("Open", false); } } }