# Mini-project #6 - Blackjack #http://www.codeskulptor.org/#user43_rq6TKjXIy50KB5g_1.py import simplegui import random # load card sprite - 936x384 - source: jfitz.com CARD_SIZE = (72, 96) CARD_CENTER = (36, 48) card_images = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/cards_jfitz.png") CARD_BACK_SIZE = (72, 96) CARD_BACK_CENTER = (36, 48) card_back = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/card_jfitz_back.png") # initialize some useful global variables in_play = False outcome = "" score = 0 # define globals for cards SUITS = ('C', 'S', 'H', 'D') RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K') VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10} new_card = [] player_hand = [] dealer_hand = [] # define card class class Card: def __init__(self, suit, rank): if (suit in SUITS) and (rank in RANKS): self.suit = suit self.rank = rank else: self.suit = None self.rank = None print "Invalid card: ", suit, rank def __str__(self): return self.suit + self.rank def get_suit(self): return self.suit def get_rank(self): return self.rank def draw(self, canvas, pos): card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank), CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit)) canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE) # define hand class class Hand: def __init__(self): self.card_list = [] self.hand_value = 0 def __str__(self): # return "Cards in this hand: ", str(self.card_list()), "Hand Value: ", str(self.hand_value()) s = "" print "Card list is " + str(self.card_list) s += "Hand Value: " + str(self.hand_value) return s def add_card(self, card): #card will come from blackjack_deck.deal_card() self.card_list.append(card) self.hand_value += VALUES[card.get_rank()] # print self.hand_value def get_value(self): return self.hand_value def draw(self, canvas, pos, start): i = 0 for card in self.card_list: if i >= start: card.draw(canvas, (pos[0] + i * 72, pos[1])) i += 1 else: canvas.draw_image(card_back, CARD_BACK_CENTER, CARD_BACK_SIZE, (pos[0] + CARD_BACK_CENTER[0], pos[1] + CARD_BACK_CENTER[1]), CARD_BACK_SIZE) i +=1 # define deck class class Deck: def __init__(self, SUITS, RANKS): self.full_deck = [] for suit in SUITS: for rank in RANKS: card_app = Card(suit, rank) self.full_deck.append(card_app) def shuffle(self): random.shuffle(self.full_deck) def deal_card(self): return self.full_deck.pop(0) def __str__(self): return "The deck: " + str(self.full_deck) #define event handlers for buttons def deal(): global outcome, in_play global blackjack_deck, player_hand, dealer_hand, new_card # your code goes here in_play = True blackjack_deck = Deck(SUITS, RANKS) blackjack_deck.shuffle() new_card = blackjack_deck.deal_card() print "Dealing the cards..." player_hand = Hand() new_card = blackjack_deck.deal_card() player_hand.add_card(new_card) print new_card new_card = blackjack_deck.deal_card() player_hand.add_card(new_card) dealer_hand = Hand() new_card = blackjack_deck.deal_card() dealer_hand.add_card(new_card) new_card = blackjack_deck.deal_card() dealer_hand.add_card(new_card) print "Player's Hand Value: " + str(player_hand.get_value()) print "Dealer's Hand Value: " + str(dealer_hand.get_value()) print player_hand def hit(): # if the hand is in play, hit the player # if busted, assign a message to outcome, update in_play and score global blackjack_deck, player_hand, in_play, new_card if in_play == True: print "player is hitting..." new_card = blackjack_deck.deal_card() print "player draws a " + str(new_card.get_rank()) player_hand.add_card(new_card) if player_hand.get_value() < 22: print "Player's Hand Value: " + str(player_hand.get_value()) print "Dealer's Hand Value: " + str(dealer_hand.get_value()) else: in_play = False print "Player Busts!!!" def stand(): global blackjack_deck, player_hand, dealer_hand, in_play # if hand is in play, repeatedly hit dealer until his hand has value 17 or more # assign a message to outcome, update in_play and score in_play = False while dealer_hand.get_value() < 17: new_card = blackjack_deck.deal_card() dealer_hand.add_card(new_card) print "dealer's new card: " + str(new_card) print "dealer draws a " + str(new_card.get_rank()) print "Player's Hand Value: " + str(player_hand.get_value()) print "Dealer's Hand Value: " + str(dealer_hand.get_value()) if player_hand.get_value() <= 21 and player_hand.get_value() > dealer_hand.get_value() or dealer_hand.get_value() > 21: print "Player Wins!" else: print "Dealer Wins!" # draw handler def draw(canvas): # test to make sure that card.draw works, replace with your code below # global new_card, player_hand, dealer_hand # if new_card != []: # new_card.draw(canvas, [300, 300]) # if player_hand != []: # for # players_cards[i].draw(canvas, [72, 96]) global player_hand, dealer_hand, in_play if player_hand != []: player_hand.draw(canvas, (72, 96), 0) if dealer_hand != []: if in_play == True: dealer_hand.draw(canvas, (72, 236), 1) else: dealer_hand.draw(canvas, (72, 236), 0) # initialization frame frame = simplegui.create_frame("Blackjack", 600, 600) frame.set_canvas_background("Green") #create buttons and canvas callback frame.add_button("Deal", deal, 200) frame.add_button("Hit", hit, 200) frame.add_button("Stand", stand, 200) frame.set_draw_handler(draw) # get things rolling frame.start() #blackjack_deck = Deck(SUITS, RANKS) #blackjack_deck.shuffle() #print blackjack_deck #for i in range(52): # new_card = blackjack_deck.deal_card() # print new_card #Test Hand #player_hand = Hand() #print player_hand #new_card = blackjack_deck.deal_card() #player_hand.add_card(new_card) #print player_hand #print player_hand.get_value() # #while player_hand.get_value() < 100: # new_card = blackjack_deck.deal_card() # player_hand.add_card(new_card) # print "player's new card: " + str(new_card) # print player_hand # #print "player hand type ", type(player_hand) #print str(player_hand) # # # # # #print player_hand # # #new_card = blackjack_deck.deal_card() #print "player's new card: " + str(new_card) #player_hand.add_card(new_card) # # # #