# The name for this shape Name=BigGate # Version 2 of shape files allows for many new things. # 3D gates, new format for blocks, woosh and light order etc Version=2 # GateShape now needs "Layer" lines # Each Layer requires a #number= and then a newline. # Blocks can only be placed into layers. # a 2D gate would have only 1 layer. # Acceptable blocks are: # [I] = Ignored # [S] = Stargate Material # [P] = Air blocks that will turn into the portal material when activated. # Extra parameters: # --- These parameters are 1 of each per gate --- # :N = Block where the name sign will be created. This is optional. # :EP = Block where players teleport in at. The players feet will be on this block. # :EM = Block where minecarts teleport in at. The minecart wheels will be on this block. # :A = Block where the activation switch is attached to. 1 per gate! # The only restriction is that the block that faces it must be "I" (so nothing is in the way) # The switch will face in the positive layer direction. # In this example the switch will face towards where layer 3 would be (if there was a 3rd layer) # :D = Block the sign dialer hangs from. Only 1 per gate! # The only restriction is that the block that faces it must be "I" (so nothing is in the way) # This block is not required, so shapes with this block can be either type. (sign or dial) # Without this block a gateshape can only be /dial gate. # :IA = Iris Activation Switch - Not required unless you want to be able to place an Iris on the gate. # # IA, D, N, and A cannot be the same block, and none of those can contain W # # --- There can be many of these per gate -- (Currently no restriction) # :L# = Blocks that will light when gate is activated # Optionally you may add a #number after L to indicate the order it lights. # Defaults to 1 if there is no # # :W = Blocks that will woosh when gate is activated # Optionally you may add a #number after W to indicate the order it wooshes in. # Defaults to 1 if there is no # and the wait between numbers is configurable below. # After all #s are active it removes them in reverse order but # if a block is [P:W] the block will stay as portal material until gate is shutdown. # # Redstone Blocks: # --- There can only be 1 of each of these per gate, and they can-not occupy the same block as anything else --- # [RD] = Redstone activation block. A redstone charge next to this block will activate the gate. # This block requires a :D block for targetting. This block should be on top of a [S] block. # [RS] = Redstone sign dialer cycle block. A redstone charge next to this block will cycle sign targets. # This block requires a :D block for targetting. This block should be on top of a [S] block. # [RA] = Redstone gate Activated block. This block will provide redstone charge when the gate is activated. # This block should be on top of a [S] block. GateShape= Layer#1= [I][I][I][I][I][S:L#1][S:N][S][S:L#10][I][I][I][I][I] [I][I][I][S:L#5][S][P:W#2][P:W#1][P:W#2][P:W#2][S][S:L#6][I][I][I] [I][I][S][P:W#2][P:W#1][P:W#1][P:W#1][P:W#1][P:W#2][P:W#2][P:W#2][S][I][I] [I][S:L#9][P:W#1][P:W#2][P:W#2][P:W#2][P:W#1][P:W#1][P:W#1][P:W#1][P:W#1][P:W#1][S:L#2][I] [I][S][P:W#1][P:W#2][P:W#1][P:W#1][P:W#2][P:W#1][P:W#2][P:W#1][P:W#2][P:W#1][S][I] [S][P:W#2][P:W#1][P:W#1][P:W#2][P:W#2][P:W#1][P:W#1][P:W#1][P:W#1][P:W#1][P:W#2][P:W#2][S] [S][P:W#1][P:W#2][P:W#1][P:W#1][P:W#1][P:W#1][P:W#1][P:W#1][P:W#2][P:W#1][P:W#1][P:W#1][S] [S][P:W#1][P:W#1][P:W#1][P:W#2][P:W#1][P:W#1][P:W#1][P:W#1][P:W#1][P:W#1][P:W#2][P:W#2][S] [S][P:W#2][P:W#2][P:W#2][P:W#1][P:W#1][P:W#1][P:W#1][P:W#2][P:W#2][P:W#1][P:W#1][P:W#1][S] [I][S][P:W#2][P:W#1][P:W#2][P:W#1][P:W#2][P:W#1][P:W#2][P:W#1][P:W#2][P:W#2][S][I] [I][S:L#4][P:W#1][P:W#1][P:W#1][P:W#1][P:W#2][P:W#1][P:W#1][P:W#1][P:W#1][P:W#2][S:L#11][I] [I][I][S][P:W#2][P:W#2][P:W#1][P:W#2][P:W#1][P:W#2][P:W#2][P:W#1][S][I][I] [I][I][I][S:L#8][S][P:W#1][P:W#2][P:W#1][P:W#1][S][S:L#7][I][I][I] [I][I][I][I][I][S:L#12][S:EP][S:EM][S:L#3][I][I][I][I][I] [I][I][I][I][I][RA][I][RS][RD][I][I][I][I][I] [I][I][I][I][I][S][S][S][S][I][I][I][I][I] Layer#2= [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I:W#3][I:W#3][I][I][I][I][I][I] [I][I][I][I][I][I:W#3][I:W#2][I:W#2][I:W#3][I][I][I][I][I] [I][I][I][I][I:W#3][I:W#2][I:W#1][I:W#1][I:W#2][I:W#3][I][I][I][I] [I][I][I][I][I:W#3][I:W#2][I:W#1][I:W#1][I:W#2][I:W#3][I][I][I][I] [I][I][I][I][I][I:W#3][I:W#2][I:W#2][I:W#3][I][I][I][I][I] [I][I][I][I][I][I][I:W#3][I:W#3][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] Layer#3= [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I:W#3][I:W#3][I][I][I][I][I][I] [I][I][I][I][I][I:W#3][I:W#2][I:W#2][I:W#3][I][I][I][I][I] [I][I][I][I][I:W#3][I:W#2][I:W#2][I:W#2][I:W#2][I:W#3][I][I][I][I] [I][I][I][I][I:W#3][I:W#2][I:W#2][I:W#2][I:W#2][I:W#3][I][I][I][I] [I][I][I][I][I][I:W#3][I:W#2][I:W#2][I:W#3][I][I][I][I][I] [I][I][I][I][I][I][I:W#3][I:W#3][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] Layer#4= [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I:W#5][I:W#5][I][I][I][I][I][I] [I][I][I][I][I][I:W#5][I:W#4][I:W#4][I:W#5][I][I][I][I][I] [I][I][I][I][I:W#5][I:W#4][I:W#3][I:W#3][I:W#4][I:W#5][I][I][I][I] [I][I][I][I:W#5][I:W#4][I:W#3][I:W#2][I:W#2][I:W#3][I:W#4][I:W#5][I][I][I] [I][I][I][I:W#5][I:W#4][I:W#3][I:W#2][I:W#2][I:W#3][I:W#4][I:W#5][I][I][I] [I][I][I][I][I:W#5][I:W#4][I:W#3][I:W#3][I:W#4][I:W#5][I][I][I][I] [I][I][I][I][I][I:W#5][I:W#4][I:W#4][I:W#5][I][I][I][I][I] [I][I][I][I][I][I][I:W#5][I:W#5][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][S:A][S:D][I][I][I] [I][I][I][I][I][I][I][I][I][S:IA][S][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] Layer#5= [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I:W#6][I:W#6][I][I][I][I][I][I] [I][I][I][I][I][I:W#6][I:W#5][I:W#5][I:W#6][I][I][I][I][I] [I][I][I][I][I:W#6][I:W#5][I:W#4][I:W#4][I:W#5][I:W#6][I][I][I][I] [I][I][I][I:W#6][I:W#5][I:W#4][I:W#3][I:W#3][I:W#4][I:W#5][I:W#6][I][I][I] [I][I][I][I:W#6][I:W#5][I:W#4][I:W#3][I:W#3][I:W#4][I:W#5][I:W#6][I][I][I] [I][I][I][I][I:W#6][I:W#5][I:W#4][I:W#4][I:W#5][I:W#6][I][I][I][I] [I][I][I][I][I][I:W#6][I:W#5][I:W#5][I:W#6][I][I][I][I][I] [I][I][I][I][I][I][I:W#6][I:W#6][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] Layer#6= [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I:W#7][I:W#7][I][I][I][I][I][I] [I][I][I][I][I][I:W#7][I:W#6][I:W#6][I:W#7][I][I][I][I][I] [I][I][I][I][I:W#7][I:W#6][I:W#5][I:W#5][I:W#6][I:W#7][I][I][I][I] [I][I][I][I:W#7][I:W#6][I:W#5][I:W#5][I:W#5][I:W#5][I:W#6][I:W#7][I][I][I] [I][I][I][I:W#7][I:W#6][I:W#5][I:W#5][I:W#5][I:W#5][I:W#6][I:W#7][I][I][I] [I][I][I][I][I:W#7][I:W#6][I:W#5][I:W#5][I:W#6][I:W#7][I][I][I][I] [I][I][I][I][I][I:W#7][I:W#6][I:W#6][I:W#7][I][I][I][I][I] [I][I][I][I][I][I][I:W#7][I:W#7][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] Layer#7= [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I:W#7][I:W#7][I][I][I][I][I][I] [I][I][I][I][I][I:W#7][I:W#6][I:W#6][I:W#7][I][I][I][I][I] [I][I][I][I][I:W#7][I:W#6][I:W#5][I:W#5][I:W#6][I:W#7][I][I][I][I] [I][I][I][I][I:W#7][I:W#6][I:W#5][I:W#5][I:W#6][I:W#7][I][I][I][I] [I][I][I][I][I][I:W#7][I:W#6][I:W#6][I:W#7][I][I][I][I][I] [I][I][I][I][I][I][I:W#7][I:W#7][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] [I][I][I][I][I][I][I][I][I][I][I][I][I][I] # Number of ticks to wait before activating each # of the woosh. 1 tick = ~50ms WOOSH_TICKS = 3; # Number of ticks to wait before activating each # of the lights. 1 tick = ~50ms LIGHT_TICKS = 2; # None of the follow materials are required, they will default if not set. # Portal material the material the [P] blocks will be when gate is active. # Suggested values are as follows: STATIONARY_WATER, STATIONARY_LAVA, PORTAL, and AIR PORTAL_MATERIAL=STATIONARY_WATER # Iris material is the material the [P] block become when iris is active # Suggested values are as follows: STONE, DIAMOND_BLOCK, GLASS, IRON_BLOCK, BEDROCK, OBSIDIAN, GLOWSTONE and LAPIS_BLOCK IRIS_MATERIAL=STONE # Stargate material is the material the [O] blocks are made of # Reasonable values are as follows: STONE, DIAMOND_BLOCK, GLASS, IRON_BLOCK, BEDROCK, OBSIDIAN, GLOWSTONE and LAPIS_BLOCK STARGATE_MATERIAL=OBSIDIAN # Active material is the material that :L blocks become when gate is active # Suggested Values are as follows: GLOWSTONE and GLOWING_REDSTONE_ORE ACTIVE_MATERIAL=GLOWSTONE # Redstone activated is the parameter to allow redstone to/from redstone locations. REDSTONE_ACTIVATED=TRUE ACTIVATED=TRUE