import javax.swing.*; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; public class JumpingGame extends JFrame { private static final int WIDTH = 400; private static final int HEIGHT = 400; private static final int GROUND_HEIGHT = 300; private int characterY = GROUND_HEIGHT; public JumpingGame() { setTitle("Jumping Game"); setSize(WIDTH, HEIGHT); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JumpingPanel jumpingPanel = new JumpingPanel(); add(jumpingPanel); addKeyListener(new JumpingKeyListener()); Timer timer = new Timer(10, new ActionListener() { @Override public void actionPerformed(ActionEvent e) { jumpingPanel.update(); } }); timer.start(); } private class JumpingPanel extends JPanel { @Override protected void paintComponent(Graphics g) { super.paintComponent(g); g.setColor(Color.BLUE); g.fillRect(50, characterY, 30, 30); } public void update() { if (characterY < GROUND_HEIGHT) { characterY += 2; // Simulating gravity repaint(); } } } private class JumpingKeyListener implements KeyListener { @Override public void keyPressed(KeyEvent e) { if (e.getKeyCode() == KeyEvent.VK_SPACE && characterY == GROUND_HEIGHT) { jump(); } } @Override public void keyTyped(KeyEvent e) { // Not used } @Override public void keyReleased(KeyEvent e) { // Not used } private void jump() { // Simulate jumping by moving the character upwards characterY -= 50; } } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { @Override public void run() { new JumpingGame().setVisible(true); } }); } } This code creates a simple jumping game where the character jumps when you press the space bar. The JumpingGame class extends JFrame and contains a JumpingPanel class that extends JPanel. The character is represented by a blue rectangle, and jumping is simulated by changing the character's vertical position. The JumpingKeyListener class listens for the space bar key press and triggers the jump. Note: This is a basic example for educational purposes. In a real game, you would likely use a game engine or a more sophisticated graphics library for better performance and flexibility.