function DiceCubeDts::onLoad(%this) { // Sets the size of the baseshape %this.setDetailLevelSize("0", "500"); %this.addMesh("DiceCube2", "art/shapes/dice/DiceCube2.dts", "DiceCube 0"); %this.setDetailLevelSize("2", "300"); %this.addMesh("DiceCube2", "art/shapes/dice/DiceCube3.dts", "DiceCube 0"); %this.setDetailLevelSize("2", "100"); }