//-------------------------- 1/26/2019 -- 20:24:58 ----- Math Init: Installing Standard C extensions Installing Assembly extensions Initializing platform... Input Init: DebugDrawer Enabled! GFX Init: Null device found OpenGL device found Executing core/parseArgs.cs. --------- Loading DIRS --------- Executing levels/main.cs. Executing art/main.cs. Executing scripts/main.cs. Executing core/main.cs. ====== ====== DEBUG ECHO /home/marc/Torque3D/My Projects/LinuxTest/game/shaders/common ====== ====== DEBUG ECHO Executing tools/main.cs. --------- Parsing Arguments --------- Executing scripts/client/defaults.cs. Executing core/scripts/client/defaults.cs. shaders/procedural Executing scripts/server/defaults.cs. Executing core/scripts/server/defaults.cs. Executing core/scripts/client/core.cs. Executing core/scripts/client/audio.cs. Executing core/scripts/client/canvas.cs. Executing core/scripts/client/cursor.cs. Executing core/scripts/client/persistenceManagerTest.cs. Executing core/art/gui/profiles.cs. Executing core/scripts/gui/cursors.cs. Executing core/scripts/client/audioEnvironments.cs. Executing core/scripts/client/audioDescriptions.cs. Executing core/scripts/client/audioStates.cs. Executing core/scripts/client/audioAmbiences.cs. Executing core/scripts/client/oculusVR.cs. UDP initialized on ipv4 IP:0.0.0.0:41582 The requested renderer, D3D11, doesn't seem to be available. Trying the default, OpenGL. Attempting to create GFX device: GeForce GTX 660 Ti/PCIe/SSE2 OpenGL [] Device created, setting adapter and enumerating modes Initializing GFXCardProfiler (OpenGL) o Chipset : 'NVIDIA Corporation' o Card : 'GeForce GTX 660 Ti/PCIe/SSE2' o Version : '3.2.0 NVIDIA 410.93' o VRAM : 2048 MB - Scanning card capabilities... GFXCardProfiler (OpenGL) - Setting capability 'maxTextureWidth' to 16384. GFXCardProfiler (OpenGL) - Setting capability 'maxTextureHeight' to 16384. GFXCardProfiler (OpenGL) - Setting capability 'maxTextureSize' to 16384. GFXCardProfiler (OpenGL) - Setting capability 'GL_EXT_texture_filter_anisotropic' to 1. GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_buffer_storage' to 1. GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_gpu_shader5' to 1. GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_texture_storage' to 1. GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_sampler_objects' to 1. GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_copy_image' to 1. GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_vertex_attrib_binding' to 1. - Loading card profiles... - No card profile core/profile/OpenGL.cs exists - No card profile core/profile/OpenGL.NVIDIACorporation.cs exists - No card profile core/profile/OpenGL.NVIDIACorporation.GeForceGTX660TiPCIeSSE2.cs exists - No card profile core/profile/OpenGL.NVIDIACorporation.GeForceGTX660TiPCIeSSE2.320NVIDIA41093.cs exists Executing core/art/gui/console.gui. Executing core/art/gui/consoleVarDlg.gui. Executing core/art/gui/netGraphGui.gui. Executing core/art/gui/RecordingsDlg.gui. Executing core/scripts/gui/help.cs. Executing core/scripts/client/screenshot.cs. Executing core/scripts/client/scriptDoc.cs. Executing core/scripts/client/helperfuncs.cs. Executing core/scripts/client/commands.cs. Executing core/scripts/client/devHelpers.cs. Executing core/scripts/client/metrics.cs. Executing core/art/gui/FrameOverlayGui.gui. Executing core/scripts/client/recordings.cs. Executing core/scripts/client/centerPrint.cs. Executing core/scripts/client/materials.cs. Executing core/art/materials.cs. Executing core/art/grids/materials.cs. Executing core/art/skies/blank/materials.cs. Executing core/art/shapes/materials.cs. Executing core/scripts/client/commonMaterialData.cs. Executing core/scripts/client/shaders.cs. Executing core/scripts/client/materials.cs.Program shadergen:/6a01815cc257fac3_V.glsl / shadergen:/6a01815cc257fac3_P.glsl: Vertex info ----------- 0(710) : warning C7050: "T" might be used before being initialized Executing core/scripts/client/terrainBlock.cs. Executing core/scripts/client/water.cs. Executing core/scripts/client/imposter.cs. Executing core/scripts/client/scatterSky.cs. Executing core/scripts/client/clouds.cs. Executing core/scripts/client/postFx.cs. Executing core/scripts/client/postFx/hdr.cs. Executing core/scripts/client/postFx/fog.cs. Executing core/scripts/client/postFx/GammaPostFX.cs. Executing core/scripts/client/postFx/caustics.cs. Executing core/scripts/client/postFx/default.postfxpreset.cs. Executing core/scripts/client/postFx/dof.cs. Executing core/scripts/client/postFx/chromaticLens.cs. Executing core/scripts/client/postFx/postFxManager.gui.cs. Executing core/scripts/client/postFx/lightRay.cs. Executing core/scripts/client/postFx/flash.cs. Executing core/scripts/client/postFx/MotionBlurFx.cs. Executing core/scripts/client/postFx/postFxManager.persistance.cs. Executing core/scripts/client/postFx/vignette.cs. Executing core/scripts/client/postFx/MLAA.cs. Executing core/scripts/client/postFx/fxaa.cs. Executing core/scripts/client/postFx/edgeAA.cs. Executing core/scripts/client/postFx/ssao.cs. Executing core/scripts/client/postFx/glow.cs. Executing core/scripts/client/postFx/postFxManager.gui.settings.cs. Executing core/scripts/client/postFx/turbulence.cs. Executing core/scripts/client/postFx/ovrBarrelDistortion.cs. Executing core/scripts/client/postFx/postFXManager.gui. Executing core/scripts/client/postFx/postFxManager.gui.cs. Executing core/scripts/client/postFx/postFxManager.gui.settings.cs. Executing core/scripts/client/postFx/postFxManager.persistance.cs. % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs Executing core/scripts/client/postFx/default.postfxpreset.cs. % - PostFX Manager - Applying from preset % - PostFX Manager - PostFX enabled Executing core/scripts/client/client.cs. Executing core/scripts/server/server.cs. Executing core/scripts/gui/guiTreeViewCtrl.cs. Executing core/scripts/gui/messageBoxes/messageBox.ed.cs. core/scripts/gui/messageBoxes/messageBox.ed.cs (23): string always evaluates to 0. Executing core/scripts/gui/messageBoxes/messageBoxOk.ed.gui. Executing core/scripts/gui/messageBoxes/messageBoxYesNo.ed.gui. Executing core/scripts/gui/messageBoxes/messageBoxYesNoCancel.ed.gui. Executing core/scripts/gui/messageBoxes/messageBoxOkCancel.ed.gui. Executing core/scripts/gui/messageBoxes/MessageBoxOKCancelDetailsDlg.ed.gui. Executing core/scripts/gui/messageBoxes/messagePopup.ed.gui. Executing core/scripts/gui/messageBoxes/IODropdownDlg.ed.gui. % - Initialized Core --------- Initializing Directory: scripts --------- Executing scripts/client/init.cs. Executing scripts/server/init.cs. sfxStartup... SFXSystem::createDevice - created OpenAL device 'OpenAL Soft' Provider: OpenAL Device: OpenAL Soft Hardware: No Buffers: 16 --------- Initializing LinuxTest: Server Scripts --------- Executing core/scripts/server/audio.cs. Executing core/scripts/server/message.cs. Executing core/scripts/server/commands.cs. Executing core/scripts/server/levelInfo.cs. Executing core/scripts/server/missionLoad.cs. Executing core/scripts/server/missionDownload.cs. Executing core/scripts/server/clientConnection.cs. Executing core/scripts/server/kickban.cs. Executing core/scripts/server/game.cs. Executing core/scripts/server/spawn.cs. Executing core/scripts/server/camera.cs. Executing core/scripts/server/centerPrint.cs. Executing scripts/server/commands.cs. Executing scripts/server/game.cs. --------- Initializing LinuxTest: Client Scripts --------- Executing art/gui/defaultGameProfiles.cs. Executing art/gui/customProfiles.cs. Executing core/scripts/client/message.cs. Executing core/scripts/client/mission.cs. Executing core/scripts/client/missionDownload.cs. Executing core/scripts/client/actionMap.cs. Executing core/scripts/client/renderManager.cs. Executing core/scripts/client/lighting.cs. --------- Initializing Lighting Systems --------- Executing core/scripts/client/lighting/advanced/init.cs. Executing core/scripts/client/lighting/advanced/shaders.cs. Executing core/scripts/client/lighting/advanced/lightViz.cs. Invalid Texture for PostEffect (AL_DepthVisualize), The Texture 'depthviz' does not exist! Executing core/scripts/client/lighting/advanced/shadowViz.cs. Executing core/scripts/client/lighting/advanced/shadowViz.gui. Executing core/scripts/client/lighting/advanced/deferredShading.cs. Executing core/scripts/client/lighting/basic/init.cs. Executing core/scripts/client/lighting/basic/shadowFilter.cs. Executing core/scripts/client/lighting/shadowMaps/init.cs. Using Advanced Lighting -------------- Attempting to set resolution to "1024 768 false 32 60 4" Accepted Mode: --Resolution : 1024 768 --Full Screen : No --Bits Per Pixel : 32 --Refresh Rate : 60 --FSAA Level : 4 -------------- Executing art/gui/playGui.gui. Executing art/gui/chatHud.gui. Executing art/gui/playerList.gui. Executing art/gui/hudlessGui.gui. Executing art/gui/mainMenuGui.gui. Executing art/gui/joinServerDlg.gui. Executing art/gui/endGameGui.gui. Executing art/gui/StartupGui.gui. Executing art/gui/chooseLevelDlg.gui. Executing art/gui/loadingGui.gui. Executing art/gui/optionsDlg.gui. Executing art/gui/remapDlg.gui. Executing scripts/client/playerList.cs. Executing scripts/client/chatHud.cs. Executing scripts/client/messageHud.cs. Executing scripts/gui/playGui.cs. Executing scripts/gui/startupGui.cs. Executing scripts/gui/chooseLevelDlg.cs. Executing scripts/gui/loadingGui.cs. Executing scripts/gui/optionsDlg.cs. Executing scripts/client/client.cs. Executing scripts/client/game.cs. Executing scripts/client/missionDownload.cs. Executing scripts/client/serverConnection.cs. Executing scripts/client/shaders.cs. Executing scripts/client/default.bind.cs. Could not create a description for binding: thumbrx Could not create a description for binding: thumbry Could not create a description for binding: thumblx Could not create a description for binding: thumbly Could not create a description for binding: btn_a Could not create a description for binding: btn_back Could not create a description for binding: dpadl Could not create a description for binding: dpadu Could not create a description for binding: dpadd Could not create a description for binding: dpadr Could not create a description for binding: btn_b Could not create a description for binding: triggerr Could not create a description for binding: triggerl Could not create a description for binding: btn_start Could not create a description for binding: btn_x Could not create a description for binding: thumblx Could not create a description for binding: btn_a Could not create a description for binding: btn_b Could not create a description for binding: btn_x Could not create a description for binding: btn_y processBind: unknown device: oculusvr Executing art/roads/materials.cs. Executing art/skies/Desert_Sky/materials.cs. Executing art/skies/night/materials.cs. Executing art/lights/materials.cs. Executing art/terrains/materials.cs. Executing art/ribbons/materials.cs. Executing art/environment/materials.cs. Executing art/decals/materials.cs. Executing art/shapes/teleporter/materials.cs. Executing art/shapes/trees/defaulttree/materials.cs. Executing art/shapes/Cheetah/materials.cs. Executing art/shapes/items/kit/materials.cs. Executing art/shapes/actors/common/materials.cs. Executing art/shapes/actors/Soldier/materials.cs. Executing art/shapes/actors/Soldier/FP/materials.cs. Executing art/shapes/weapons/shared/materials.cs. Executing art/shapes/weapons/Lurker/materials.cs. Executing art/shapes/weapons/ProxMine/materials.cs. Executing art/shapes/weapons/Ryder/materials.cs. Executing art/shapes/weapons/Grenade/materials.cs. Executing art/shapes/weapons/Turret/materials.cs. Executing art/shapes/cube/materials.cs. Executing art/shapes/station/materials.cs. Executing tools/convexEditor/materials.cs. Executing core/scripts/client/materials.cs. Executing core/art/materials.cs. Executing core/art/grids/materials.cs. Executing core/art/skies/blank/materials.cs. Executing core/art/shapes/materials.cs. UDP initialized on ipv4 IP:0.0.0.0:56654 Executing scripts/client/audioData.cs. % - Initializing Tools Executing tools/gui/cursors.ed.cs. Executing tools/gui/profiles.ed.cs. Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs. Executing tools/gui/guiDialogs.ed.cs. Executing tools/gui/fileDialogBase.ed.cs. Executing tools/gui/openFileDialog.ed.cs. Executing tools/gui/saveFileDialog.ed.cs. Executing tools/gui/saveChangesMBDlg.ed.gui. Executing tools/gui/simViewDlg.ed.gui. Executing tools/gui/colorPicker.ed.gui. Executing tools/gui/materialSelector.ed.gui. Executing tools/gui/scriptEditorDlg.ed.gui. Executing tools/gui/colladaImport.ed.gui. Executing tools/gui/EditorLoadingGui.gui. Executing tools/gui/GuiEaseEditDlg.ed.gui. Executing tools/gui/GuiEaseEditDlg.ed.cs. Executing tools/gui/guiObjectInspector.ed.cs. Executing tools/gui/uvEditor.ed.gui. Executing tools/gui/objectSelection.ed.cs. Executing tools/editorClasses/main.cs. % - Initializing Tools Base Executing tools/editorClasses/scripts/fileLoader.ed.cs. Compiling tools/editorClasses/gui/panels/navPanelProfiles.ed.cs... Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs. Executing tools/editorClasses/scripts/preferencesManager.ed.cs. Executing tools/editorClasses/scripts/guiFormLibraryManager.ed.cs. Executing tools/editorClasses/scripts/guiFormContentManager.ed.cs. Executing tools/editorClasses/scripts/guiFormReferenceManager.ed.cs. Executing tools/editorClasses/scripts/guiFormLayoutManager.ed.cs. Executing tools/editorClasses/scripts/guiFormMessageManager.ed.cs. Executing tools/editorClasses/scripts/expandos.ed.cs. Executing tools/editorClasses/scripts/utility.ed.cs. Executing tools/editorClasses/scripts/contextPopup.ed.cs. Executing tools/editorClasses/scripts/projects/projectEvents.ed.cs. Executing tools/editorClasses/scripts/projects/projectInternalInterface.ed.cs. Executing tools/editorClasses/scripts/input/inputEvents.ed.cs. Executing tools/editorClasses/scripts/input/dragDropEvents.ed.cs. Executing tools/editorClasses/scripts/input/applicationEvents.ed.cs. Executing tools/editorClasses/scripts/guiFormClass.ed.cs. Executing tools/editorClasses/scripts/guiClasses/guiThumbnailPopup.ed.cs. Executing tools/editorClasses/scripts/guiClasses/guiThumbnail.ed.cs. Executing tools/editorClasses/scripts/RSSNews/RSSFeedScript.ed.cs. Executing tools/editorClasses/scripts/RSSNews/RSSStructs.ed.cs. Compiling tools/editorClasses/scripts/core/zip/zipFile.ed.cs... Executing tools/editorClasses/scripts/core/zip/zipFile.ed.cs. Executing tools/base/main.cs. % - Initializing Base Editor Compiling tools/base/canvas/baseCanvas.ed.cs... Executing tools/base/canvas/baseCanvas.ed.cs. Compiling tools/base/menuBar/fileMenu.ed.cs... Compiling tools/base/menuBar/menuBuilder.ed.cs... Compiling tools/base/menuBar/baseMenu.ed.cs... Executing tools/base/menuBar/fileMenu.ed.cs. Executing tools/base/menuBar/menuBuilder.ed.cs. Executing tools/base/menuBar/baseMenu.ed.cs. Compiling tools/base/utils/treeViewFilterCtrls.ed.cs... Compiling tools/base/utils/swatchButtons.ed.cs... Compiling tools/base/utils/objectNameValidation.ed.cs... Compiling tools/base/utils/undoActions.ed.cs... Compiling tools/base/utils/inspector.ed.cs... Executing tools/base/utils/treeViewFilterCtrls.ed.cs. Executing tools/base/utils/swatchButtons.ed.cs. Executing tools/base/utils/objectNameValidation.ed.cs. Executing tools/base/utils/undoActions.ed.cs. Executing tools/base/utils/inspector.ed.cs. Executing tools/worldEditor/main.cs. % - Initializing World Editor Executing tools/worldEditor/gui/profiles.ed.cs. Executing tools/worldEditor/scripts/cursors.ed.cs. Executing tools/worldEditor/gui/guiCreateNewTerrainGui.gui. Executing tools/worldEditor/gui/GenericPromptDialog.ed.gui. Executing tools/worldEditor/gui/guiTerrainImportGui.gui. Executing tools/worldEditor/gui/guiTerrainExportGui.gui. Executing tools/worldEditor/gui/EditorGui.ed.gui. Executing tools/worldEditor/gui/objectBuilderGui.ed.gui. Executing tools/worldEditor/gui/TerrainEditorVSettingsGui.ed.gui. Executing tools/worldEditor/gui/EditorChooseLevelGui.ed.gui. Executing tools/worldEditor/gui/VisibilityLayerWindow.ed.gui. Executing tools/worldEditor/gui/ManageBookmarksWindow.ed.gui. Executing tools/worldEditor/gui/ManageSFXParametersWindow.ed.gui. Executing tools/worldEditor/gui/TimeAdjustGui.ed.gui. Executing tools/worldEditor/gui/AddFMODProjectDlg.ed.gui. Executing tools/worldEditor/gui/SelectObjectsWindow.ed.gui. Executing tools/worldEditor/gui/ProceduralTerrainPainterGui.gui. Executing tools/worldEditor/scripts/menus.ed.cs. Executing tools/worldEditor/scripts/menuHandlers.ed.cs. Executing tools/worldEditor/scripts/editor.ed.cs. Executing tools/worldEditor/scripts/editor.bind.ed.cs. Executing tools/worldEditor/scripts/undoManager.ed.cs. Executing tools/worldEditor/scripts/lighting.ed.cs. Executing tools/worldEditor/scripts/EditorGui.ed.cs. Executing tools/worldEditor/scripts/editorPrefs.ed.cs. Executing tools/worldEditor/scripts/editorRender.ed.cs. Executing tools/worldEditor/scripts/editorPlugin.ed.cs. Executing tools/worldEditor/scripts/EditorChooseLevelGui.ed.cs. Executing tools/worldEditor/scripts/visibilityLayer.ed.cs. Executing tools/worldEditor/scripts/cameraBookmarks.ed.cs. Executing tools/worldEditor/scripts/ManageSFXParametersWindow.ed.cs. Executing tools/worldEditor/scripts/AddFMODProjectDlg.ed.cs. Executing tools/worldEditor/scripts/SelectObjectsWindow.ed.cs. Compiling tools/worldEditor/scripts/editors/missionArea.ed.cs... Compiling tools/worldEditor/scripts/editors/terrainEditor.ed.cs... Compiling tools/worldEditor/scripts/editors/worldEditor.ed.cs... Compiling tools/worldEditor/scripts/editors/creator.ed.cs... Executing tools/worldEditor/scripts/editors/missionArea.ed.cs. Executing tools/worldEditor/scripts/editors/terrainEditor.ed.cs. Executing tools/worldEditor/scripts/editors/worldEditor.ed.cs. Executing tools/worldEditor/scripts/editors/creator.ed.cs. Compiling tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs... Compiling tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs... Compiling tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs... Executing tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs. Executing tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs. Executing tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs. Executing tools/shapeEditor/main.cs. % - Initializing Shape Editor Executing tools/shapeEditor/gui/Profiles.ed.cs. Executing tools/shapeEditor/gui/shapeEdPreviewWindow.ed.gui. Executing tools/shapeEditor/gui/shapeEdAnimWindow.ed.gui. Executing tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui. Executing tools/shapeEditor/gui/ShapeEditorToolbar.ed.gui. Executing tools/shapeEditor/gui/shapeEdSelectWindow.ed.gui. Executing tools/shapeEditor/gui/shapeEdPropWindow.ed.gui. Executing tools/shapeEditor/scripts/shapeEditor.ed.cs. Executing tools/shapeEditor/scripts/shapeEditorHints.ed.cs. Executing tools/shapeEditor/scripts/shapeEditorActions.ed.cs. Executing tools/meshRoadEditor/main.cs. % - Initializing Mesh Road Editor Executing tools/meshRoadEditor/meshRoadEditor.cs. Executing tools/meshRoadEditor/meshRoadEditorGui.gui. Executing tools/meshRoadEditor/meshRoadEditorToolbar.gui. Executing tools/meshRoadEditor/meshRoadEditorGui.cs. Executing tools/roadEditor/main.cs. - Initializing Road and Path Editor Executing tools/roadEditor/roadEditor.cs. Executing tools/roadEditor/RoadEditorGui.gui. Executing tools/roadEditor/RoadEditorToolbar.gui. Executing tools/roadEditor/roadEditorGui.cs. Executing tools/missionAreaEditor/main.cs. % - Initializing Mission Area Editor Executing tools/missionAreaEditor/missionAreaEditor.ed.cs. Executing tools/missionAreaEditor/missionAreaEditorGui.ed.gui. Executing tools/missionAreaEditor/missionAreaEditorGui.ed.cs. Executing tools/guiEditor/main.cs. % - Initializing Gui Editor Executing tools/guiEditor/gui/guiEditor.ed.gui. Executing tools/guiEditor/gui/guiEditorNewGuiDialog.ed.gui. Executing tools/guiEditor/gui/guiEditorPrefsDlg.ed.gui. Executing tools/guiEditor/gui/guiEditorSelectDlg.ed.gui. Executing tools/guiEditor/gui/EditorChooseGUI.ed.gui. Executing tools/guiEditor/scripts/guiEditor.ed.cs. Executing tools/guiEditor/scripts/guiEditorTreeView.ed.cs. Executing tools/guiEditor/scripts/guiEditorInspector.ed.cs. Executing tools/guiEditor/scripts/guiEditorProfiles.ed.cs. Executing tools/guiEditor/scripts/guiEditorGroup.ed.cs. Executing tools/guiEditor/scripts/guiEditorUndo.ed.cs. Executing tools/guiEditor/scripts/guiEditorCanvas.ed.cs. Executing tools/guiEditor/scripts/guiEditorContentList.ed.cs. Executing tools/guiEditor/scripts/guiEditorStatusBar.ed.cs. Executing tools/guiEditor/scripts/guiEditorToolbox.ed.cs. Executing tools/guiEditor/scripts/guiEditorSelectDlg.ed.cs. Executing tools/guiEditor/scripts/guiEditorNewGuiDialog.ed.cs. Executing tools/guiEditor/scripts/fileDialogs.ed.cs. Executing tools/guiEditor/scripts/guiEditorPrefsDlg.ed.cs. Executing tools/guiEditor/scripts/EditorChooseGUI.ed.cs. Executing tools/navEditor/main.cs. % - Initializing Navigation Editor Executing tools/navEditor/navEditor.cs. Executing tools/navEditor/NavEditorGui.gui. Executing tools/navEditor/NavEditorToolbar.gui. Executing tools/navEditor/NavEditorConsoleDlg.gui. SimObject::linkNamespaces -- Namespace linkage already in place NavEditorConsoleListener Executing tools/navEditor/CreateNewNavMeshDlg.gui. Executing tools/particleEditor/main.cs. % - Initializing Particle Editor Executing tools/particleEditor/ParticleEditor.ed.gui. Executing tools/particleEditor/particleEditor.ed.cs. Executing tools/particleEditor/particleEditorUndo.ed.cs. Executing tools/particleEditor/particleEmitterEditor.ed.cs. Executing tools/particleEditor/particleParticleEditor.ed.cs. Executing tools/riverEditor/main.cs. % - Initializing River Editor Executing tools/riverEditor/riverEditor.cs. Executing tools/riverEditor/RiverEditorGui.gui. Executing tools/riverEditor/RiverEditorToolbar.gui. Executing tools/riverEditor/riverEditorGui.cs. Executing tools/materialEditor/main.cs. % - Initializing Material Editor Executing tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui. Executing tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui. Executing tools/materialEditor/scripts/materialEditor.ed.cs. Executing tools/materialEditor/scripts/materialEditorUndo.ed.cs. Executing tools/datablockEditor/main.cs. - Initializing Datablock Editor Executing tools/datablockEditor/datablockEditor.cs. Executing tools/datablockEditor/datablockEditorUndo.cs. Executing tools/datablockEditor/DatablockEditorTreeWindow.ed.gui. Executing tools/datablockEditor/DatablockEditorInspectorWindow.ed.gui. Executing tools/datablockEditor/DatablockEditorCreatePrompt.ed.gui. Executing tools/convexEditor/main.cs. % - Initializing Sketch Tool Executing tools/convexEditor/convexEditor.cs. Executing tools/convexEditor/convexEditorGui.gui. Executing tools/convexEditor/convexEditorToolbar.ed.gui. Executing tools/convexEditor/convexEditorGui.cs. Executing tools/componentEditor/main.cs. Executing tools/componentEditor/scripts/componentEditor.ed.cs. Executing tools/componentEditor/scripts/superToolTipDlg.ed.cs. Executing tools/componentEditor/gui/superToolTipDlg.ed.gui. Executing tools/physicsTools/main.cs. % - Initializing Physics Tools No physics plugin exists. Executing tools/debugger/main.cs. % - Initializing Debugger Executing tools/debugger/scripts/debugger.ed.cs. Executing tools/debugger/gui/breakConditionDlg.ed.gui. Executing tools/debugger/gui/connectDlg.ed.gui. Executing tools/debugger/gui/editWatchDlg.ed.gui. Executing tools/debugger/gui/findDlg.ed.gui. Executing tools/debugger/gui/debugger.ed.gui. Executing tools/debugger/gui/watchDlg.ed.gui. Executing tools/decalEditor/main.cs. % - Initializing Decal Editor Executing tools/decalEditor/decalEditor.cs. Executing tools/decalEditor/decalEditorGui.gui. Executing tools/decalEditor/decalEditorGui.cs. Executing tools/decalEditor/decalEditorActions.cs. Executing tools/forestEditor/main.cs. % - Initializing Forest Editor Executing tools/forestEditor/forestEditor.cs. Executing tools/forestEditor/forestEditorGui.gui. Executing tools/forestEditor/forestEditToolbar.ed.gui. Executing tools/forestEditor/forestEditorGui.cs. Executing tools/forestEditor/tools.cs. Engine initialized... Started up in 6.37 seconds... AntiAliasing has been disabled; it is not compatible with AdvancedLighting. Window focus status changed: focus: 1 Exporting server prefs... Executing core/art/datablocks/datablockExec.cs. Executing core/art/datablocks/camera.cs. Executing core/art/datablocks/markers.cs. Executing core/art/datablocks/defaultparticle.cs. Executing art/ribbons/ribbonExec.cs. Executing art/ribbons/ribbons.cs. Executing art/particles/managedParticleData.cs. Executing art/particles/managedParticleEmitterData.cs. Executing art/decals/managedDecalData.cs. Executing art/datablocks/managedDatablocks.cs. Executing art/forest/managedItemData.cs. Executing art/datablocks/datablockExec.cs. Executing art/datablocks/audioProfiles.cs. Executing art/datablocks/lights.cs. Executing art/datablocks/particles.cs. Executing art/datablocks/environment.cs. Executing art/datablocks/triggers.cs. Executing art/datablocks/rigidShape.cs. Executing art/datablocks/health.cs. Loading SFX: art/sound/health_mono_01 (1 channels, 44 kHz, 3.84 sec, 330 kb) Executing art/datablocks/weapon.cs. Loading SFX: art/sound/weapons/Weapon_switch (1 channels, 22 kHz, 0.74 sec, 31 kb) Loading SFX: art/sound/weapons/Weapon_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb) Loading SFX: art/sound/weapons/Ammo_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb) Executing art/datablocks/weapons/grenadefx.cs. Loading SFX: art/sound/weapons/GRENADELAND.wav (1 channels, 44 kHz, 1.64 sec, 141 kb) Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb) Executing art/datablocks/weapons/rocketfx.cs. Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb) Executing art/datablocks/weapons/Lurker.cs. Loading SFX: art/sound/weapons/wpn_lurker_fire (1 channels, 44 kHz, 1.17 sec, 100 kb) Loading SFX: art/sound/weapons/wpn_lurker_reload (1 channels, 44 kHz, 2.97 sec, 255 kb) Loading SFX: art/sound/weapons/wpn_lurker_idle (1 channels, 44 kHz, 5.67 sec, 488 kb) Loading SFX: art/sound/weapons/wpn_lurker_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb) Loading SFX: art/sound/weapons/wpn_lurker_grenadelaunch (1 channels, 44 kHz, 1.49 sec, 128 kb) Executing art/shapes/weapons/Lurker/TP_Lurker.cs. Warning: Creating cyclic animation clip to hold all animations Object mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically) Object mesh "Gun_LOD200" has no matching detail ("detail200" has been added automatically) Object mesh "Gun_LOD100" has no matching detail ("detail100" has been added automatically) Object mesh "Gun_LOD2" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to art/shapes/weapons/Lurker/TP_Lurker.cached.dts Executing art/shapes/weapons/Lurker/FP_Lurker.cs. Warning: Creating cyclic animation clip to hold all animations Object mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically) Writing cached COLLADA shape to art/shapes/weapons/Lurker/FP_Lurker.cached.dts Executing art/datablocks/weapons/Ryder.cs. Loading SFX: art/sound/weapons/wpn_ryder_fire (1 channels, 44 kHz, 0.76 sec, 65 kb) Loading SFX: art/sound/weapons/wpn_ryder_reload (1 channels, 44 kHz, 2.84 sec, 244 kb) Loading SFX: art/sound/weapons/wpn_ryder_switchin (1 channels, 44 kHz, 1.61 sec, 138 kb) Executing art/shapes/weapons/Ryder/TP_Ryder.cs. Warning: Fixup invalid URI in FP_Ryder_D_psd: "file://FP_Ryder_D.psd" Warning: Fixup invalid URI in FP_Ryder_N_psd: "file://FP_Ryder_N.psd" Warning: Fixup invalid URI in FP_Ryder_S_psd: "file://FP_Ryder_S.psd" Warning: Fixup invalid URI in Ryder_MuzzleFlash_psd: "file://Ryder_MuzzleFlash.psd" Warning: Fixup invalid URI in TP_Ryder_D_psd: "file://TP_Ryder_D.psd" Warning: Fixup invalid URI in TP_Ryder_N_psd: "file://TP_Ryder_N.psd" Warning: Creating cyclic animation clip to hold all animations Object mesh "Ryder_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically) Object mesh "Ryder_LOD200" has no matching detail ("detail200" has been added automatically) Object mesh "Ryder_LOD100" has no matching detail ("detail100" has been added automatically) Object mesh "Ryder_LOD2" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to art/shapes/weapons/Ryder/TP_Ryder.cached.dts Executing art/shapes/weapons/Ryder/FP_Ryder.cs. Warning: Creating cyclic animation clip to hold all animations Object mesh "Ryder_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically) Writing cached COLLADA shape to art/shapes/weapons/Ryder/FP_Ryder.cached.dts Executing art/datablocks/weapons/ProxMine.cs. Loading SFX: art/sound/weapons/mine_armed (1 channels, 22 kHz, 0.18 sec, 7 kb) Loading SFX: art/sound/weapons/wpn_proximitymine_switchin (1 channels, 44 kHz, 3.13 sec, 269 kb) Loading SFX: art/sound/weapons/mine_trigger (1 channels, 44 kHz, 0.47 sec, 40 kb) Executing art/shapes/weapons/ProxMine/TP_ProxMine.cs. Object mesh "colBox-1" has no matching detail ("Collision-1" has been added automatically) Object mesh "ProxMine_LOD300" has no matching detail ("detail300" has been added automatically) Object mesh "ProxMine_LOD200" has no matching detail ("detail200" has been added automatically) Object mesh "ProxMine_LOD100" has no matching detail ("detail100" has been added automatically) Object mesh "ProxMine_LOD2" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to art/shapes/weapons/ProxMine/TP_ProxMine.cached.dts Executing art/shapes/weapons/ProxMine/FP_ProxMine.cs. Warning: Creating cyclic animation clip to hold all animations Object mesh "ProxMine_LOD300" has no matching detail ("detail300" has been added automatically) Writing cached COLLADA shape to art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts Executing art/datablocks/weapons/Turret.cs. Loading SFX: art/sound/turret/wpn_turret_fire (1 channels, 44 kHz, 2.40 sec, 206 kb) Loading SFX: art/sound/turret/wpn_turret_deploy (1 channels, 44 kHz, 4.10 sec, 353 kb) Loading SFX: art/sound/turret/wpn_turret_scan (1 channels, 44 kHz, 4.53 sec, 390 kb) Loading SFX: art/sound/turret/wpn_turret_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb) Executing art/shapes/weapons/Turret/Turret_Legs.cs. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd" Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd" Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd" Warning: Creating cyclic animation clip to hold all animations Object mesh "weaponMount0" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to art/shapes/weapons/Turret/Turret_Legs.cached.dts Executing art/shapes/weapons/Turret/Turret_Head.cs. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd" Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd" Warning: Fixup invalid URI in Turret_MuzzleFlash_psd: "file://Turret_MuzzleFlash.psd" Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd" Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd" Warning: Creating cyclic animation clip to hold all animations Object mesh "mountPoint" has no matching detail ("detail2" has been added automatically) Object mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically) Writing cached COLLADA shape to art/shapes/weapons/Turret/Turret_Head.cached.dts Executing art/shapes/weapons/Turret/TP_Turret.cs. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd" Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd" Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd" Object mesh "Turret" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to art/shapes/weapons/Turret/TP_Turret.cached.dts Executing art/shapes/weapons/Turret/FP_Turret.cs. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd" Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd" Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd" Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd" Warning: Creating cyclic animation clip to hold all animations Object mesh "Turret" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to art/shapes/weapons/Turret/FP_Turret.cached.dts Executing art/datablocks/teleporter.cs. Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb) Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb) Executing art/datablocks/player.cs. Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb) Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb) Loading SFX: art/sound/lgtStep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb) Loading SFX: art/sound/hvystep_ mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb) Loading SFX: art/sound/metalstep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb) Loading SFX: art/sound/snowstep_mono_01 (1 channels, 44 kHz, 0.34 sec, 29 kb) Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb) Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb) Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb) Executing art/shapes/actors/Soldier/soldier_rigged.cs. Object mesh "Soldier_LOD300" has no matching detail ("detail300" has been added automatically) Object mesh "Soldier_LOD200" has no matching detail ("detail200" has been added automatically) Object mesh "Soldier_LOD100" has no matching detail ("detail100" has been added automatically) Object mesh "Soldier_LOD2" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to art/shapes/actors/Soldier/soldier_rigged.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cached.dts Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cached.dts Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cached.dts Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cached.dts Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cached.dts Executing art/shapes/actors/Soldier/FP/FP_SoldierArms.cs. Object mesh "Solder_FPSarms" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to art/shapes/actors/Soldier/FP/FP_SoldierArms.cached.dts Executing art/datablocks/aiPlayer.cs. Executing art/datablocks/vehicles/cheetahCar.cs. Loading SFX: art/sound/cheetah/cheetah_engine.ogg (1 channels, 96 kHz, 20.00 sec, 3750 kb) Loading SFX: art/sound/cheetah/cheetah_squeal.ogg (1 channels, 44 kHz, 10.26 sec, 883 kb) Loading SFX: art/sound/cheetah/hardImpact.ogg (1 channels, 44 kHz, 1.09 sec, 93 kb) Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb) Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb) Loading SFX: art/sound/turret/wpn_turret_fire.wav (1 channels, 44 kHz, 2.40 sec, 206 kb) Executing art/shapes/Cheetah/Cheetah_Turret.cs. Warning: Creating cyclic animation clip to hold all animations Object mesh "flash_LOD300" has no matching detail ("detail300" has been added automatically) Object mesh "flash_LOD200" has no matching detail ("detail200" has been added automatically) Object mesh "flash_LOD100" has no matching detail ("detail100" has been added automatically) Object mesh "flash_LOD2" has no matching detail ("detail2" has been added automatically) Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically) Object mesh "collision-2" has no matching detail ("Collision-2" has been added automatically) Writing cached COLLADA shape to art/shapes/Cheetah/Cheetah_Turret.cached.dts TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null') TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null') Executing art/shapes/Cheetah/wheel.cs. Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically) Object mesh "Tread_LOD300" has no matching detail ("detail300" has been added automatically) Object mesh "Tread_LOD200" has no matching detail ("detail200" has been added automatically) Object mesh "Tread_LOD100" has no matching detail ("detail100" has been added automatically) Object mesh "Tread_LOD2" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to art/shapes/Cheetah/wheel.cached.dts TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null') TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null') Executing art/shapes/Cheetah/wheelBack.cs. Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically) Object mesh "TireBack_LOD300" has no matching detail ("detail300" has been added automatically) Object mesh "TireBack_LOD200" has no matching detail ("detail200" has been added automatically) Object mesh "TireBack_LOD100" has no matching detail ("detail100" has been added automatically) Object mesh "TireBack_LOD2" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to art/shapes/Cheetah/wheelBack.cached.dts TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null') TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null') Executing art/shapes/Cheetah/Cheetah_Body.cs. Warning: Creating cyclic animation clip to hold all animations Object mesh "TailLightsMesh300" has no matching detail ("detail300" has been added automatically) Object mesh "TailLightsMesh200" has no matching detail ("detail200" has been added automatically) Object mesh "TailLightsMesh100" has no matching detail ("detail100" has been added automatically) Object mesh "TailLightsMesh2" has no matching detail ("detail2" has been added automatically) Object mesh "COLCONVEX-001" has no matching detail ("Collision-1" has been added automatically) Object mesh "COLCONVEX-002" has no matching detail ("Collision-2" has been added automatically) Object mesh "COLCONVEX-003" has no matching detail ("Collision-3" has been added automatically) Object mesh "COLCONVEX-004" has no matching detail ("Collision-4" has been added automatically) Object mesh "COLCONVEX-005" has no matching detail ("Collision-5" has been added automatically) Object mesh "COLCONVEX-013" has no matching detail ("Collision-13" has been added automatically) Object mesh "COLCONVEX-015" has no matching detail ("Collision-15" has been added automatically) Object mesh "COLBOX-006" has no matching detail ("Collision-6" has been added automatically) Object mesh "COLBOX-007" has no matching detail ("Collision-7" has been added automatically) Object mesh "COLBOX-008" has no matching detail ("Collision-8" has been added automatically) Object mesh "COLBOX-009" has no matching detail ("Collision-9" has been added automatically) Object mesh "COLBOX-010" has no matching detail ("Collision-10" has been added automatically) Object mesh "COLBOX-011" has no matching detail ("Collision-11" has been added automatically) Object mesh "COLBOX-012" has no matching detail ("Collision-12" has been added automatically) Object mesh "COLBOX-014" has no matching detail ("Collision-14" has been added automatically) Object mesh "COLBOX-016" has no matching detail ("Collision-16" has been added automatically) Object mesh "COLBOX-017" has no matching detail ("Collision-17" has been added automatically) Object mesh "COLBOX-018" has no matching detail ("Collision-18" has been added automatically) Object mesh "COLBOX-019" has no matching detail ("Collision-19" has been added automatically) Object mesh "COLBOX-020" has no matching detail ("Collision-20" has been added automatically) Object mesh "COLBOX-021" has no matching detail ("Collision-21" has been added automatically) Writing cached COLLADA shape to art/shapes/Cheetah/Cheetah_Body.cached.dts Executing art/datablocks/physics.cs. art/datablocks/physics.cs (23): preload failed for PhysicsCube: PhysicsShapeData::preload - No physics plugin is active!. art/datablocks/physics.cs (0): preload failed for PhysicsBoulder: PhysicsShapeData::preload - No physics plugin is active!. Executing scripts/server/scriptExec.cs. Executing scripts/server/camera.cs. Executing scripts/server/triggers.cs. Executing scripts/server/VolumetricFog.cs. Executing scripts/server/inventory.cs. Executing scripts/server/shapeBase.cs. Executing scripts/server/item.cs. Executing scripts/server/health.cs. Executing scripts/server/projectile.cs. Executing scripts/server/radiusDamage.cs. Executing scripts/server/teleporter.cs. Executing scripts/server/physicsShape.cs. Executing scripts/server/weapon.cs. Executing scripts/server/proximityMine.cs. Executing scripts/server/player.cs. Executing scripts/server/aiPlayer.cs. Executing scripts/server/vehicle.cs. Executing scripts/server/vehicleWheeled.cs. Executing scripts/server/cheetah.cs. Executing scripts/server/turret.cs. Executing scripts/server/gameCore.cs. Executing scripts/server/gameDM.cs. *** LOADING MISSION: levels/Outpost.mis *** Stage 1 load *** Stage 2 load Executing levels/Outpost.mis. Object mesh "defaulttree500" has no matching detail ("detail500" has been added automatically) Object mesh "defaulttree200" has no matching detail ("detail200" has been added automatically) Object mesh "Col-1" has no matching detail ("Collision-1" has been added automatically) Writing cached COLLADA shape to art/shapes/trees/defaulttree/defaulttree.cached.dts setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem' tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem' Game -> activatePackages *** Mission loaded Connect request from: IP:0.0.0.0 Connection established 20046 CADD: 20047 local *** Sending mission load to client: levels/Outpost.mis Mapping string: ServerMessage to index: 0 Mapping string: MsgConnectionError to index: 1 Mapping string: MsgLoadInfo to index: 2 Mapping string: MsgLoadInfoDone to index: 3 Mapping string: MissionStartPhase1 to index: 4 *** New Mission: levels/Outpost.mis *** Phase 1: Download Datablocks & Targets % - PostFX Manager - Executing levels/Outpost.postfxpreset.cs Executing levels/Outpost.postfxpreset.cs. % - PostFX Manager - Applying from preset HDR FORMAT: GFXFormatR16G16B16A16F Using Advanced Lighting % - PostFX Manager - PostFX enabled Mapping string: MissionStartPhase1Ack to index: 0 Object mesh "debri1" has no matching detail ("detail1" has been added automatically) Writing cached COLLADA shape to art/shapes/weapons/Grenade/grenadeDebris.cached.dts Object mesh "RifleShell1" has no matching detail ("detail1" has been added automatically) Object mesh "Col-1" has no matching detail ("Collision-1" has been added automatically) Writing cached COLLADA shape to art/shapes/weapons/shared/RifleShell.cached.dts [MaterialList::mapMaterials] Unable to find material for texture: base.lmale Window focus status changed: focus: 0 Using background sleep time: 200 Mapping string: MissionStartPhase2 to index: 5 *** Phase 2: Download Ghost Objects Mapping string: MissionStartPhase2Ack to index: 1 [Material::mapMaterial] - Cannot map unnamed Material [MaterialList::mapMaterials] Creating missing material for texture: art/shapes/rocks/rock2 Program shadergen:/f6c2ca46cb5c068f_V.glsl / shadergen:/f6c2ca46cb5c068f_P.glsl: Vertex info ----------- 0(1306) : warning C7050: "T" might be used before being initialized Program shadergen:/720a45482753dc98_V.glsl / shadergen:/720a45482753dc98_P.glsl: Vertex info ----------- 0(1303) : warning C7050: "T" might be used before being initialized Ghost Always objects received. Mapping string: MissionStartPhase3 to index: 6 Client Replication Startup has Happened! fxFoliageReplicator - replicated client foliage for 0 objects Failed to create resource: [levels/Outpost.mis.decals] *** Phase 3: Mission Lighting Mission lighting done Mapping string: MissionStartPhase3Ack to index: 2 Mapping string: MissionStart to index: 7 Mapping string: SyncClock to index: 8 Mapping string: RefreshWeaponHud to index: 9 Mapping string: SetAmmoAmountHud to index: 10 Mapping string: ryder.png to index: 11 Mapping string: MsgClientJoin to index: 12 Mapping string: Welcome to the Torque demo app %1. to index: 13 Mapping string:  Visitor to index: 14 Loading SFX: art/sound/environment/amb (2 channels, 48 kHz, 73.81 sec, 13839 kb) *** Initial Control Object *** Control Object Changed Mapping string: base to index: 15 Mapping string: Cheetah to index: 16 Program shadergen:/6a01815cc257fac3_V.glsl / shadergen:/6a01815cc257fac3_P.glsl: Vertex info ----------- 0(710) : warning C7050: "T" might be used before being initialized [Material::mapMaterial] - Cannot map unnamed Material Window focus status changed: focus: 1 *** ENDING MISSION tools/worldEditor/scripts/cameraBookmarks.ed.cs (68): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'deleteItem' tools/worldEditor/scripts/cameraBookmarks.ed.cs (68): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'deleteItem' scripts/server/vehicle.cs (62): Unknown method 20018.getDataBlock Namespace List: PointLight -> LightBase -> SceneObject -> NetObject -> SimGroup -> SimSet -> SimObject scripts/server/vehicle.cs (62): Unable to find object: '' attempting to call function 'doDismount' scripts/server/vehicle.cs (62): Unknown method 20019.getDataBlock Namespace List: PointLight -> LightBase -> SceneObject -> NetObject -> SimGroup -> SimSet -> SimObject scripts/server/vehicle.cs (62): Unable to find object: '' attempting to call function 'doDismount' 20045 -> deactivatePackages CDROP: 20047 IP:0.0.0.0 Exporting server prefs... Exporting client prefs Exporting server prefs GFXTextureObject::dumpActiveTOs - no active TOs to dump. GFXPrimitiveBuffer::dumpActivePBs - no currently active PBs to dump. You are A-OK!