#include #include #include struct card{ int number; char suit[9]; }; typedef struct card Card; typedef char Suit[10]; void start_cdeck(Card m[], Suit p[]); void shuffle(Card m[]); void outcard(Card m[]); void copycard(char a[], char b[], int name); int main() { Card cdeck[48]; Suit p[4] = {"diamonds", "clubs", "hearts", "spades"}; srand(time(NULL)); start_cdeck(cdeck, p); shuffle(cdeck); outcard(cdeck); return 0; } void copycard(char a[], char b[], int name){ for (int i = 0; i < 9; ++i) { a[i] = b[i]; } } void start_cdeck(Card m[], Suit p[]){ for (int i = 0; i < 48; ++i) { m[i].number = (i%12)+1; copycard(m[i].suit, p[i/12], 9); } } void shuffle(Card m[]){ int j; Card temp; for (int i = 0; i < 48; ++i) { j = rand()%48; temp = m[i]; m[i] = m[j]; m[j] = temp; } } void outcard(Card m[]){ for (int i = 0; i < 48; ++i) { printf(" %2i of ", m[i].number); printf("%s", m[i].suit); printf("\n"); } }