// =============== launch option =============== -novid -nojoy +cl_forcepreload 1 -tickrate 128 +cl_updaterate 128 +cl_cmdrate 128 +viewmodel_fov 68 +exec ex.cfg ===` // =============== Initial =============== developer "1" rate "500000" // 4 MBPS cl_updaterate "128" cl_cmdrate "128" // =============== Main Settings =============== con_enable "1" //Enables Console gameinstructor_enable "0" //Removes in-game instructions cl_showhelp "0" //Removes on-screen help cl_autohelp "0" //Removes automatic help cl_disablefreezecam "1" //Disables Freezecam cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server cl_autowepswitch "0" //Disable auto-weapon switch cl_forcepreload "0" //Disabled for higher FPS, and a smoother experience (thanks John McDonald) cl_join_advertise "2" //Let friends join your community servers lobby_default_privacy_bits2 "0" //Set default lobby permissions to "friends need invite" spec_replay_autostart "0" //Disable Auto-start Killer Replay when available // =============== Radar =============== cl_teammate_colors_show "1" //Show teammates as separate colors without letter cl_hud_radar_scale "1" //Radar size, not too big and not too small cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps cl_radar_always_centered "0" //Centers map instead of player cl_radar_icon_scale_min "1" //Minimum player icon scale // =============== Crosshair =============== cl_crosshair_drawoutline "0" cl_crosshair_dynamic_maxdist_splitratio "0.35" cl_crosshair_dynamic_splitalpha_innermod "1" cl_crosshair_dynamic_splitalpha_outermod "0" cl_crosshair_dynamic_splitdist "7" cl_crosshair_friendly_warning "1" cl_crosshair_outlinethickness "0" cl_crosshair_sniper_show_normal_inaccuracy "0" cl_crosshair_sniper_width "1" cl_crosshair_t "0" cl_crosshairalpha "255" cl_crosshaircolor "1" cl_crosshaircolor_b "50" cl_crosshaircolor_g "250" cl_crosshaircolor_r "50" cl_crosshairdot "0" cl_crosshairgap "-3" cl_crosshairgap_useweaponvalue "0" cl_crosshairscale "0" cl_crosshairsize "2.5" cl_crosshairstyle "4" cl_crosshairthickness "1" cl_crosshairusealpha "1" cl_fixedcrosshairgap "2.000000" // =============== Mouse ("Raw Input" & "No Acceleration") =============== m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX) m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution m_customaccel "0" //Custom mouse acceleration disabled m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution sensitivity "2.5" // =============== View Model =============== viewmodel_presetpos "0" viewmodel_fov "68" viewmodel_offset_x "2.500000" viewmodel_offset_y "2" viewmodel_offset_z "-1.500000" viewmodel_recoil "1" // =============== Misc =============== developer "0" // print console to screen con_filter_enable "2" con_filter_text "Damage " mm_dedicated_search_maxping "90" // max ping for matchmaking games cl_dm_buyrandomweapons "0" cl_use_opens_buy_menu "0" // `e` opening buy menu closeonbuy "0" net_graph 1; net_graphpos 1; net_graphproportionalfont 0; // ================== Binds =================== bind "uparrow" "buy ak47; buy m4a1;" bind "downarrow" " buy vesthelm; buy vest;" bind "leftarrow" "buy ump45;" bind "rightarrow" "buy molotov; buy incgrenade;" bind "0" "buy awp;" bind "kp_5" "buy p250;" bind "6" "buy defuser;" bind "7" "buy flashbang;" bind "8" "buy smokegrenade;" bind "9" "buy hegrenade;" bind "p" "buy p90;" bind pgup "use weapon_flashbang"; bind pgdn "use weapon_smokegrenade"; bind "k" +voicerecord bind "mouse4" "slot2" bind "mouse5" "slot1" // ================== Boomb Drop ================== bind n "use weapon_knife; use weapon_c4; drop; say_team I HAVE DROPPED THE BOMB" // =============== Damage given =============== con_enable "1" con_filter_text "Damage Given" con_filter_text_out "Player:" con_filter_enable "2" // voice mute alias "voicechat" "voice1" alias "voice1" "+voicerecord;alias voicechat voice2" alias "voice2" "-voicerecord;alias voicechat voice1" bind "m" "toggle voice_enable 1 0" // ================== WASD & Shift Binds ================== bind "w" "+forward;r_cleardecals" bind "a" "+moveleft;r_cleardecals" bind "d" "+moveright;r_cleardecals" bind "s" "+back;r_cleardecals" bind shift "+speed; r_cleardecals" // crosshair color changer unbind f6 bind f6 cyan alias "red" "cl_crosshaircolor 0; bind f6 green" alias "green" "cl_crosshaircolor 1; bind f6 blue" alias "yellow" "cl_crosshaircolor 2; bind f6 purple" alias "blue" "cl_crosshaircolor 3; bind f6 yellow" alias "cyan" "cl_crosshaircolor 4; bind f6 black" alias "pink" "cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 255;cl_crosshaircolor_g 0; bind f6 cyan" alias "purple" "cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 150;cl_crosshaircolor_g 0; bind f6 pink" alias "white" "cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 255;cl_crosshaircolor_g 255; bind f6 red" alias "black" "cl_crosshaircolor 5;cl_crosshaircolor_b 0;cl_crosshaircolor_r 0;cl_crosshaircolor_g 0; bind f6 white" // =============== HUD =============== hud_scaling "0.70" //Scales hud elements to maximum value hud_showtargetid "1" //Enables display of target names, important cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient cl_hud_color "7" //Makes the hud color yellow, for banana style cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode cl_hud_background_alpha "0.100000" //Hidden but still visible black bars, easy on the eyes cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise safezonex "1" //Screen width percentage for the hud safezoney "1" //Screen height percentage for the hud cl_show_clan_in_death_notice "0" //Steamtag name will not show next to player names // =============== Audio =============== snd_hwcompat "0" //Enables "Advanced 3D Audio Processing" snd_musicvolume_multiplier_inoverlay "0" // Disable music volume when Steam Overlay is active voice_scale "0.25" //Turns down the volume of other players voice to 40% snd_deathcamera_volume "0" //Volume of the death camera music snd_dzmusic_volume "0" //Volume of the Danger Zone victory music snd_mapobjective_volume "0" //Volume of map objective music snd_menumusic_volume "0" //Volume of the main menu music snd_music_selection "2" //Tracking rotating music for players with no music packs equipped snd_musicvolume_multiplier_inoverlay "0" //Music volume multiplier when Steam Overlay is active snd_mute_mvp_music_live_players "0" //MVP music is muted if players from both teams are still alive snd_mvp_volume "0.1" //Volume of the MVP music snd_roundend_volume "0" //Volume of round end music snd_roundstart_volume "0" //Volume of round start music snd_tensecondwarning_volume "0.10" //10 Second warning music // =============== write dc disconnect =============== alias "dc" "disconnect" alias "gg" "quit" alias "r" "retry" bind j "+jump;-attack;-jump" // ================== Right/Left Arm ================== bind "kp_downarrow" "cl_righthand 1" bind "kp_end" "cl_righthand 0" // ================== Jump and Crouch =================== bind "space" "+djump" alias "+djump" "+jump ; +duck" alias "-djump" "-jump ; -duck" host_writeconfig clear echo "C@rry ME's CFG Loaded" echo "Get Ready To Die" // ================== Good Luck ===================