{['playSoundWhen'] = "Any",['iconScale'] = 2.7999999523163,['iconEnabled'] = true,['iconSprite'] = "icon_Circle",['iconSound'] = 166,['iconPosition'] = {['left'] = 90,['top'] = 9,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "IA tracker for: Terax Blightweaver",['showWhen'] = "Any",['iconText'] = {[1] = {['textFont'] = "Subtitle",['textAnchor'] = "C",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Scriptable",['Name'] = "Trigger 1",['TriggerDetails'] = {['Script'] = "if not trigger.Loaded then\ local name = trigger.Icon:GetName()\ name = name:sub(16)\ if name:sub(0,1) == \" \" then name = name:sub(2) end -- handle at lest one whitespace\ trigger.tMyData = {}\ trigger.Loaded = true\ trigger.OnUnitCreated = (function(self, unit)\ -- if you change the name of the aura to track another mob you need to reloadui\ if unit:GetName() == name then\ trigger.tMyData.unit = unit\ end\ end)\ Apollo.RegisterEventHandler(\"UnitCreated\", \"OnUnitCreated\", trigger)\ end\ \ local unit = trigger.tMyData.unit\ if unit then\ local nIA = unit:GetInterruptArmorMax()\ if nIA then\ trigger.Stacks = nIA\ return nIA > 0\ end\ end\ \ ",},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}