// made by : Eoghan Hogan // 17335293 // #include #include #include //function prototypes int biggestNumber(int a, int b); int rollDice(void); int getState(int num, int playerNum); int main(int argc, char const *argv[]) { srand(time(NULL)); //initiallize srand function int gameState = 1; //0 is lost 1 is playing and 2 is won int numberToBeat = biggestNumber(rollDice(), rollDice()); //get a number for the player to beat. int playersRoll; while (gameState == 1) { //while the player is still playing printf("the number to beat is %d\n", numberToBeat); printf("hit enter to roll two dice\n"); while ( getchar() != '\n' ); //look for the player to press enter playersRoll = biggestNumber(rollDice(), rollDice()); //generate a roll for the player printf("you rolled %d\n", playersRoll); gameState = getState(numberToBeat, playersRoll); //get what state the game should be in now. } if (gameState == 2) { return 1; } else { return 0; } } int rollDice(void){ return ( 1 + ( rand() % 6 ) ); //return a dice number } int biggestNumber(int a, int b){ //get the biggest number from two iputted dice numbers int pos1 = ( 10 * a ) + b; int pos2 = ( 10 * b ) + a; //return which ever is the biggest if ( pos1 > pos2 ) { return pos1; } else { return pos2; } } int getState(int num, int playerNum){ //decide the games state based on the numbers //return a number based on the players roll and the first roll. if ( num > playerNum ) { printf("%d is bigger than %d, you lose!\n", num, playerNum); return 0; } else if( playerNum > num ) { printf("%d is bigger than %d, you win!\n", playerNum, num); return 2; } else { printf("%d is equal to %d, you get another go\n", playerNum, num); return 1; } }