_target = "VR_Sector_01_60deg_50_grey_F" createVehicle (player modelToWorld [2,0,0]); _helo = "RHS_AH64D" createVehicle (player modelToWorld [20,0,0]); _helo attachTo [_target, [0, -25, 250]]; { [_target, [_x,"#(rgb,8,8,3)color(1,1,1,1)"]] remoteExec ['setObjectTexture', 0, false]; [_target, [_x,"#(rgb,8,8,3)color(1,1,1,1)"]] remoteExec ['setObjectTexture', 0, false]; } forEach [0,1]; { _x addCuratorEditableObjects [[_helo, _target], true]; } forEach allCurators; _target = "FlagPole_F" createVehicle (player modelToWorld [2,0,0]); _helo = "RHS_AH64D" createVehicle (player modelToWorld [20,0,0]); _helo attachTo [_target, [0, -25, 250]]; { _x addCuratorEditableObjects [[_helo, _target], true]; } forEach allCurators;