#import "ButtonView.h" @implementation ButtonView - (void)drawRect:(CGRect)rect { //// General Declarations CGContextRef context = UIGraphicsGetCurrentContext(); //// Color Declarations UIColor* color4 = [UIColor colorWithRed: 0.293 green: 0.69 blue: 0.256 alpha: 1]; //// playButton { CGContextSaveGState(context); CGContextSetAlpha(context, 0.9); CGContextBeginTransparencyLayer(context, NULL); //// circleOutline Drawing UIBezierPath* circleOutlinePath = UIBezierPath.bezierPath; [circleOutlinePath moveToPoint: CGPointMake(160.77, 160.75)]; [circleOutlinePath addCurveToPoint: CGPointMake(160.77, 38.75) controlPoint1: CGPointMake(194.36, 127.07) controlPoint2: CGPointMake(194.36, 72.43)]; [circleOutlinePath addCurveToPoint: CGPointMake(39.23, 38.75) controlPoint1: CGPointMake(127.2, 5.08) controlPoint2: CGPointMake(72.8, 5.08)]; [circleOutlinePath addCurveToPoint: CGPointMake(39.23, 160.75) controlPoint1: CGPointMake(5.64, 72.43) controlPoint2: CGPointMake(5.64, 127.07)]; [circleOutlinePath addCurveToPoint: CGPointMake(160.77, 160.75) controlPoint1: CGPointMake(72.8, 194.42) controlPoint2: CGPointMake(127.2, 194.42)]; [circleOutlinePath closePath]; [circleOutlinePath moveToPoint: CGPointMake(170.72, 170.62)]; [circleOutlinePath addCurveToPoint: CGPointMake(29.28, 170.62) controlPoint1: CGPointMake(131.67, 209.79) controlPoint2: CGPointMake(68.33, 209.79)]; [circleOutlinePath addCurveToPoint: CGPointMake(29.28, 28.88) controlPoint1: CGPointMake(-9.76, 131.48) controlPoint2: CGPointMake(-9.76, 68.02)]; [circleOutlinePath addCurveToPoint: CGPointMake(170.72, 28.88) controlPoint1: CGPointMake(68.33, -10.29) controlPoint2: CGPointMake(131.67, -10.29)]; [circleOutlinePath addCurveToPoint: CGPointMake(170.72, 170.62) controlPoint1: CGPointMake(209.76, 68.02) controlPoint2: CGPointMake(209.76, 131.48)]; [circleOutlinePath closePath]; [color4 setFill]; [circleOutlinePath fill]; //// Triangle Drawing UIBezierPath* trianglePath = UIBezierPath.bezierPath; [trianglePath moveToPoint: CGPointMake(64.5, 40.5)]; [trianglePath addLineToPoint: CGPointMake(164.5, 99.5)]; [trianglePath addLineToPoint: CGPointMake(64.5, 158.5)]; [trianglePath addLineToPoint: CGPointMake(64.5, 99.5)]; [trianglePath addLineToPoint: CGPointMake(64.5, 40.5)]; [trianglePath addLineToPoint: CGPointMake(64.5, 40.5)]; [trianglePath closePath]; trianglePath.lineCapStyle = kCGLineCapRound; [color4 setFill]; [trianglePath fill]; [color4 setStroke]; trianglePath.lineWidth = 1; [trianglePath stroke]; CGContextEndTransparencyLayer(context); CGContextRestoreGState(context); } } @end