ThomasSpeedrunner icon

Tails Flying Up - Theoretical

ThomasSpeedrunner | PRO | 05/23/13 08:54:02 PM UTC | 0 ⭐ | 344 👁️ | Never ⏰ | []
text |

850 B

|

None

|

0 👍

/

0 👎

; ---------------------------------------------------------------------------
; Subroutine doing the extra logic for Tails' flight
; ---------------------------------------------------------------------------
Tails_FlyingSwimming:
	jsr	(ObjectMove).l
	addi.w	#4,y_vel(a0)
 	moveq	#0,d0
	move.b	(Ctrl_1_Press_Logical).w,d0
	andi.b	#button_B_mask|button_C_mask,d0	; is B or C pressed?
	beq.w	Tails_NoFlyUp			; if not, branch
	subi.w	#7,y_vel(a0)
 Tails_NoFlyUp:
	moveq   #0,d1
	move.b  ($FFFFFE05).w,d1
	andi.b  #9,d1
	bne.s   +
	subq.b  #1,flight_time(a0)
	bne.s   +
	btst    #2,flight_property(a0)	; Did we already tell the game that Tails is tired?
	bne.s   +			; If so, don't keep telling it, since that's completely pointless and just wastes CPU cycles.
	bset    #2,flight_property(a0)	; If we haven't yet, tell the game that Tails is tired.
+
	rts

Comments