// void drawBoard();
// Loops through the Board array, drawing the squares as needed.
// You could use a sprite to represent the chess board, but this is a little more memory effecient.
var i, j;
for (i=0; i<8; i+=1){
for (j=0; j<8; j+=1){
if ((i mod 2 ==0&&j mod 2==0)||(i mod 2 ==1&&j mod 2==1))
draw_set_color(c_white);
else
draw_set_color(c_red);
draw_rectangle(64+global.size*i, 32+global.size*j, 64+global.size*(i+1), 32+global.size*(j+1), false);
}
}
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