// http://herc.ws/board/topic/16037-campfire-to-regenerate-hpsp/
// https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/npc-duplicate.c
// https://pastebin.com/SWd3DWn1 (rA src mod)
/* db/item_db2.conf
{
Id: 7035
AegisName: "Matchstick"
Name: "Matchstick"
Type: 2
Buy: 100
Weight: 10
BuyingStore: true
Delay: 1000
Script: <" callfunc("func_CreateCampFire", rand(2, 5), 60, rand(1,10)); ">
},
{
Id: 1019
AegisName: "Wooden_Block"
Name: "Trunk"
Type: 2
Buy: 60
Weight: 10
BuyingStore: true
Delay: 1000
Script: <" callfunc("func_UpdateCampFire", rand(3, 10), 60, rand(5,15)); ">
},
{
Id: 902
AegisName: "Tree_Root"
Name: "Tree Root"
Type: 2
Buy: 12
Weight: 10
BuyingStore: true
Delay: 1000
Script: <" callfunc("func_UpdateCampFire", rand(1, 5), 30, rand(1,8)); ">
},
*/
function script func_CreateCampFire {
.@cid = getcharid(CHAR_ID_ACCOUNT);
.@range = getarg(0, 3); // Heal Range
.@duration = getarg(1, 60); // Duration
.@rate = getarg(2, 1); // Heal Rate
getmapxy(.@map$, .@mapx, .@mapy, UNITTYPE_PC);
if(getmapxy(.@npc_map$, .@x, .@y, UNITTYPE_NPC, sprintf("Camp Fire#CF_%d",.@cid)) == 0)
donpcevent "Camp Fire#" + sprintf("CF_%d", .@cid) + "::OnCampFireEnd";
showscript "Starting a Camp Fire...";
specialeffect(EF_FIREWALL2, AREA, .@cid);
progressbar "0xFFFFFF", 1;
duplicatenpc("cf_main", "Camp Fire", sprintf("CF_%d", .@cid), .@map$, .@mapx, (.@mapy - 1), DIR_SOUTH, 10252, .@range, .@range);
set(getvariableofnpc(getd(sprintf(".CF_%d_range", .@cid)), "Camp Fire#" + sprintf("CF_%d", .@cid)), .@range);
set(getvariableofnpc(getd(sprintf(".CF_%d_duration", .@cid)), "Camp Fire#" + sprintf("CF_%d", .@cid)), .@duration);
set(getvariableofnpc(getd(sprintf(".CF_%d_healrate", .@cid)), "Camp Fire#" + sprintf("CF_%d", .@cid)), .@rate);
donpcevent "Camp Fire#" + sprintf("CF_%d", .@cid) + "::OnCampFireStart";
return;
}
function script func_UpdateCampFire {
.@cid = getcharid(CHAR_ID_ACCOUNT);
.@range = getarg(0, 3); // Heal Range
.@duration = getarg(1, 60); // Duration
.@rate = getarg(2, 1); // Heal Rate
getmapxy(.@map$, .@mapx, .@mapy, UNITTYPE_PC);
if(getmapxy(.@npc_map$, .@x, .@y, UNITTYPE_NPC, sprintf("Camp Fire#CF_%d",.@cid)) == 0) {
if (.@npc_map$ != .@map$ || distance(.@mapx, .@mapy, .@x, .@y) > 5) {
dispbottom "<Camp Fire> You're too far away from the Campfire.";
}
else {
showscript "!!";
specialeffect(EF_FIREWALL2, AREA, "Camp Fire#" + sprintf("CF_%d", .@cid));
.@range = min(8, getvariableofnpc(getd(sprintf(".CF_%d_range", .@cid)), "Camp Fire#" + sprintf("CF_%d", .@cid)) + .@range);
.@duration = min(300, getvariableofnpc(getd(sprintf(".CF_%d_duration", .@cid)), "Camp Fire#" + sprintf("CF_%d", .@cid)) + .@duration);
.@rate = min(15, getvariableofnpc(getd(sprintf(".CF_%d_healrate", .@cid)), "Camp Fire#" + sprintf("CF_%d", .@cid)) + .@rate);
set(getvariableofnpc(getd(sprintf(".CF_%d_range", .@cid)), "Camp Fire#" + sprintf("CF_%d", .@cid)), .@range);
set(getvariableofnpc(getd(sprintf(".CF_%d_duration", .@cid)), "Camp Fire#" + sprintf("CF_%d", .@cid)), .@duration);
set(getvariableofnpc(getd(sprintf(".CF_%d_healrate", .@cid)), "Camp Fire#" + sprintf("CF_%d", .@cid)), .@rate);
}
}
else {
dispbottom "<Camp Fire> Start a Campfire...";
}
return;
}
- script Camp Fire::cf_main FAKE_NPC,{
end;
OnCampFireStart:
getmapxy(.@map$, .@x, .@y, UNITTYPE_NPC);
.@npcname$ = strnpcinfo(NPC_NAME_HIDDEN);
do {
.@range = getd(sprintf(".%s_range", .@npcname$));
.@healrate = getd(sprintf(".%s_healrate", .@npcname$));
specialeffect EF_DRAGONSMOKE, AREA;
showscript "HEAL: "+.@healrate+"% | AREA:"+.@range+" | TIME: "+getd(sprintf(".%s_duration", .@npcname$));
setd(sprintf(".%s_duration", .@npcname$)), getd(sprintf(".%s_duration", .@npcname$)) - 1;
areapercentheal(.@map$, (.@x - .@range), (.@y - .@range), (.@x + .@range), (.@y + .@range), .@healrate, .@healrate);
sleep 1000;
.@counter++;
if (.@counter > 0 && .@counter % 10 == 0 && .@healrate > 1) // every 10 seconds reduce heal rate
setd(sprintf(".%s_healrate", .@npcname$), getd(sprintf(".%s_healrate", .@npcname$)) - 1);
if (.@counter > 0 && .@counter % 30 == 0 && .@range > 1) // every 30 seconds reduce range
setd(sprintf(".%s_range", .@npcname$), getd(sprintf(".%s_range", .@npcname$)) - 1);
} while (getd(sprintf(".%s_duration", .@npcname$)) > 0);
setd(sprintf(".%s_range", .@npcname$), 0);
setd(sprintf(".%s_duration", .@npcname$), 0);
setd(sprintf(".%s_healrate", .@npcname$), 0);
duplicateremove(strnpcinfo(NPC_NAME_UNIQUE));
end;
OnCampFireEnd:
.@npcname$ = strnpcinfo(NPC_NAME_HIDDEN);
setd(sprintf(".%s_duration", .@npcname$), 0);
awake strnpcinfo(NPC_NAME_UNIQUE);
end;
OnTouch:
specialeffect(EF_HEAL, AREA, getcharid(CHAR_ID_ACCOUNT));
dispbottom("You are feeling warm and cozy.");
end;
}
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