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BloodknightStudios | PRO | 09/03/16 04:09:08 AM UTC | 0 ⭐ | 411 👁️ | Never ⏰ | []
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#if defined(TORQUE_DEBUG) && defined( TORQUE_OPENGL)
      if(oldTexNumber != texIndex)
      {
         for(int i = oldTexNumber; i < texIndex; i++)
         {
            AssertFatal(passData.mSamplerNames[ oldTexNumber ].isNotEmpty(), avar( "ERROR: ShaderGen feature %s don't set used sampler name", info.feature->getName().c_str()) );
         }
      }
#endif

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    01/01/70 12:00:00 AM UTC
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