bspkrs icon

Untitled

bspkrs | PRO | 10/24/13 07:45:58 PM UTC | 0 ⭐ | 360 πŸ‘οΈ | Never ⏰ | []
text |

6.52 KB

|

None

|

0 πŸ‘

/

0 πŸ‘Ž

// access flags 0x4
  protected renderLivingLabel(EntityLivingBase, String, double, double, double, int) : void   L0
    LINENUMBER 534 L0
    ALOAD 1: par1EntityLivingBase
    ALOAD 0: this
    GETFIELD RendererLivingEntity.renderManager : RenderManager
    GETFIELD RenderManager.livingPlayer : EntityLivingBase
    INVOKEVIRTUAL EntityLivingBase.getDistanceSqToEntity(Entity) : double
    DSTORE 10
    LINENUMBER 536 L1
    DLOAD 10: d3
    ILOAD 9: par9
    ILOAD 9: par9
    IMUL
    I2D
    DCMPG
    IFGT L2
    LINENUMBER 538 L3
    ALOAD 0: this
    INVOKEVIRTUAL RendererLivingEntity.getFontRendererFromRenderManager() : FontRenderer
    ASTORE 12
    LINENUMBER 539 L4
    LDC 1.6
    FSTORE 13
    LINENUMBER 540 L5
    LDC 0.016666668
    FLOAD 13: f
    FMUL
    FSTORE 14
    LINENUMBER 541 L6
    INVOKESTATIC GL11.glPushMatrix() : void
    LINENUMBER 542 L7
    DLOAD 3: par3
    D2F
    FCONST_0
    FADD
    DLOAD 5: par5
    D2F
    ALOAD 1: par1EntityLivingBase
    GETFIELD EntityLivingBase.height : float
    FADD
    LDC 0.5
    FADD
    DLOAD 7: par7
    D2F
    INVOKESTATIC GL11.glTranslatef(float, float, float) : void
    LINENUMBER 543 L8
    FCONST_0
    FCONST_1
    FCONST_0
    INVOKESTATIC GL11.glNormal3f(float, float, float) : void
    LINENUMBER 544 L9
    ALOAD 0: this
    GETFIELD RendererLivingEntity.renderManager : RenderManager
    GETFIELD RenderManager.playerViewY : float
    FNEG
    FCONST_0
    FCONST_1
    FCONST_0
    INVOKESTATIC GL11.glRotatef(float, float, float, float) : void
    LINENUMBER 545 L10
    ALOAD 0: this
    GETFIELD RendererLivingEntity.renderManager : RenderManager
    GETFIELD RenderManager.playerViewX : float
    FCONST_1
    FCONST_0
    FCONST_0
    INVOKESTATIC GL11.glRotatef(float, float, float, float) : void
    LINENUMBER 546 L11
    FLOAD 14: f1
    FNEG
    FLOAD 14: f1
    FNEG
    FLOAD 14: f1
    INVOKESTATIC GL11.glScalef(float, float, float) : void
    LINENUMBER 547 L12
    SIPUSH 2896
    INVOKESTATIC GL11.glDisable(int) : void
    LINENUMBER 548 L13
    ICONST_0
    INVOKESTATIC GL11.glDepthMask(boolean) : void
    LINENUMBER 549 L14
    SIPUSH 2929
    INVOKESTATIC GL11.glDisable(int) : void
    LINENUMBER 550 L15
    SIPUSH 3042
    INVOKESTATIC GL11.glEnable(int) : void
    LINENUMBER 551 L16
    SIPUSH 770
    SIPUSH 771
    INVOKESTATIC GL11.glBlendFunc(int, int) : void
    LINENUMBER 552 L17
    GETSTATIC Tessellator.instance : Tessellator
    ASTORE 15
    LINENUMBER 553 L18
    ICONST_0
    ISTORE 16
    LINENUMBER 555 L19
    ALOAD 2: par2Str
    LDC "deadmau5"
    INVOKEVIRTUAL String.equals(Object) : boolean
    IFEQ L20
    LINENUMBER 557 L21
    BIPUSH -10
    ISTORE 16: b0
    LINENUMBER 560 L20
   FRAME FULL [RendererLivingEntity EntityLivingBase String double double double int double FontRenderer float float Tessellator int] []
    SIPUSH 3553
    INVOKESTATIC GL11.glDisable(int) : void
    LINENUMBER 561 L22
    ALOAD 15: tessellator
    INVOKEVIRTUAL Tessellator.startDrawingQuads() : void
    LINENUMBER 562 L23
    ALOAD 12: fontrenderer
    ALOAD 2: par2Str
    INVOKEVIRTUAL FontRenderer.getStringWidth(String) : int
    ICONST_2
    IDIV
    ISTORE 17
    LINENUMBER 563 L24
    ALOAD 15: tessellator
    FCONST_0
    FCONST_0
    FCONST_0
    LDC 0.25
    INVOKEVIRTUAL Tessellator.setColorRGBA_F(float, float, float, float) : void
    LINENUMBER 564 L25
    ALOAD 15: tessellator
    ILOAD 17: j
    INEG
    ICONST_1
    ISUB
    I2D
    ICONST_M1
    ILOAD 16: b0
    IADD
    I2D
    DCONST_0
    INVOKEVIRTUAL Tessellator.addVertex(double, double, double) : void
    LINENUMBER 565 L26
    ALOAD 15: tessellator
    ILOAD 17: j
    INEG
    ICONST_1
    ISUB
    I2D
    BIPUSH 8
    ILOAD 16: b0
    IADD
    I2D
    DCONST_0
    INVOKEVIRTUAL Tessellator.addVertex(double, double, double) : void
    LINENUMBER 566 L27
    ALOAD 15: tessellator
    ILOAD 17: j
    ICONST_1
    IADD
    I2D
    BIPUSH 8
    ILOAD 16: b0
    IADD
    I2D
    DCONST_0
    INVOKEVIRTUAL Tessellator.addVertex(double, double, double) : void
    LINENUMBER 567 L28
    ALOAD 15: tessellator
    ILOAD 17: j
    ICONST_1
    IADD
    I2D
    ICONST_M1
    ILOAD 16: b0
    IADD
    I2D
    DCONST_0
    INVOKEVIRTUAL Tessellator.addVertex(double, double, double) : void
    LINENUMBER 568 L29
    ALOAD 15: tessellator
    INVOKEVIRTUAL Tessellator.draw() : int
    POP
    LINENUMBER 569 L30
    SIPUSH 3553
    INVOKESTATIC GL11.glEnable(int) : void
    LINENUMBER 570 L31
    ALOAD 12: fontrenderer
    ALOAD 2: par2Str
    ALOAD 12: fontrenderer
    ALOAD 2: par2Str
    INVOKEVIRTUAL FontRenderer.getStringWidth(String) : int
    INEG
    ICONST_2
    IDIV
    ILOAD 16: b0
    LDC 553648127
    INVOKEVIRTUAL FontRenderer.drawString(String, int, int, int) : int
    POP
    LINENUMBER 571 L32
    SIPUSH 2929
    INVOKESTATIC GL11.glEnable(int) : void
    LINENUMBER 572 L33
    ICONST_1
    INVOKESTATIC GL11.glDepthMask(boolean) : void
    LINENUMBER 573 L34
    ALOAD 12: fontrenderer
    ALOAD 2: par2Str
    ALOAD 12: fontrenderer
    ALOAD 2: par2Str
    INVOKEVIRTUAL FontRenderer.getStringWidth(String) : int
    INEG
    ICONST_2
    IDIV
    ILOAD 16: b0
    ICONST_M1
    INVOKEVIRTUAL FontRenderer.drawString(String, int, int, int) : int
    POP
    LINENUMBER 574 L35
    SIPUSH 2896
    INVOKESTATIC GL11.glEnable(int) : void
    LINENUMBER 575 L36
    SIPUSH 3042
    INVOKESTATIC GL11.glDisable(int) : void
    LINENUMBER 576 L37
    FCONST_1
    FCONST_1
    FCONST_1
    FCONST_1
    INVOKESTATIC GL11.glColor4f(float, float, float, float) : void
    LINENUMBER 577 L38
    INVOKESTATIC GL11.glPopMatrix() : void
    LINENUMBER 579 L2
   FRAME FULL [RendererLivingEntity EntityLivingBase String double double double int double] []
    RETURN
    LOCALVARIABLE this RendererLivingEntity L0 L39 0
    LOCALVARIABLE par1EntityLivingBase EntityLivingBase L0 L39 1
    LOCALVARIABLE par2Str String L0 L39 2
    LOCALVARIABLE par3 double L0 L39 3
    LOCALVARIABLE par5 double L0 L39 5
    LOCALVARIABLE par7 double L0 L39 7
    LOCALVARIABLE par9 int L0 L39 9
    LOCALVARIABLE d3 double L1 L39 10
    LOCALVARIABLE fontrenderer FontRenderer L4 L2 12
    LOCALVARIABLE f float L5 L2 13
    LOCALVARIABLE f1 float L6 L2 14
    LOCALVARIABLE tessellator Tessellator L18 L2 15
    LOCALVARIABLE b0 byte L19 L2 16
    LOCALVARIABLE j int L24 L2 17
    MAXSTACK = 7
    MAXLOCALS = 18

Comments