<Item name="" identifier="ParticleBeam_small_bolt" category="Weapon" scale="0.25" sonarsize="2" hideinmenus="true"> <Sprite texture="%ModDir%/Particles/ParticleBeam_small_bolt.png" sourcerect="0,0,20,8" depth="0.55" /> <Body width="20" height="8" density="10" /> <Projectile characterusable="false" hitscan="true" removeonhit="true" damagedoors="true" penetration="0.5"> <ParticleEmitter particle="ParticleBeam_small_tracer" particleamount="1" velocitymin="0" velocitymax="0"/> <Attack structuredamage="5" targetforce="100" itemdamage="25" severlimbsprobability="1.0" penetration="0.5"> <Affliction identifier="explosiondamage" strength="40" /> <Affliction identifier="stun" strength="0.5" /> </Attack> <StatusEffect type="OnImpact" target="UseTarget"> <ParticleEmitter particle="ParticleBeam_small_impact" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.5" scalemax="0.8" /> <Explosion range="150.0" ballastfloradamage="50" structuredamage="10" itemdamage="250" force="10.0" flames="false" smoke="false" sparks="false" underwaterbubble="false" flashcolor="255,0,0,255" > <Affliction identifier="burn" strength="100" /> <Affliction identifier="stun" strength="3" /> </Explosion> </StatusEffect> <StatusEffect type="OnImpact" target="UseTarget"> <Conditional entitytype="eq Structure"/> <Conditional hastag="eq door"/> <ParticleEmitter particle="ParticleBeam_small_impact" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" /> </StatusEffect> <StatusEffect type="OnNotContained" target="This"> <Remove /> </StatusEffect> </Projectile> </Item>
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