"Escape Time" by "Phillip J Rhoades"
The current instruction set is a list of stored actions that varies.
Cube is a room. The player is here.
Bedroom is north of Cube.
Box is in cube. "A little metal box."
zombie is a person.
zombie is nowhere.
Report zombie examining zombie:
say "Watching your past self look at itself is giving you a headache." instead.
After doing something when zombie is nowhere:
now the actor is zombie;
add the current action to the current instruction set;
now the actor is the player;
if the number of entries in the current instruction set is 10:
now zombie is in the cube;
say "A time zombie is spawned";
continue the action.
Instead of attacking the box:
say "It is smashed into little dusty pieces.";
now the box is nowhere.
Every turn when zombie is somewhere:
if the number of entries in the current instruction set is 0:
say "The time zombie vanishes";
now zombie is nowhere;
otherwise:
let the next task be entry 1 of the current instruction set;
try the next task;
remove entry 1 from the current instruction set;
if rule failed:
say "[next task] PARADOX INCREASES".
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