using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Row : MonoBehaviour
{
private int randomValue;
private float timeInterval;
public bool rowStopped;
public string stoppedSlot;
//use this for initialization
private void Start()
{
rowStopped = true;
GameControl.HandlePulled += StartRotating;
}
private void StartRotating()
{
stoppedSlot = "";
StartCoroutine("Rotate");
}
private IEnumerator Rotate()
{
rowStopped = false;
timeInterval = 0.025f;
for (int i = 0; i<30; i++)
{
if (transform.position.y <= -3.5f)
transform.position = new Vector2(transform.position.x, transform.position.y - 0.25f);
yield return new WaitForSeconds(timeInterval);
}
randomValue = Random.Range(60, 100);
switch (randomValue % 3)
{
case 1:
randomValue += 2;
break;
case 2:
randomValue += 1;
break;
}
for (int i = 0; i < randomValue; i++)
{
if (transform.position.y <= -3.5f)
transform.position = new Vector2(transform.position.x, 1.75f);
transform.position = new Vector2(transform.position.x, transform.position.y - 0.25f);
if (i > Mathf.RoundToInt(randomValue * 0.25f))
timeInterval = 0.05f;
if(i > Mathf.RoundToInt(randomValue * 0.5f))
timeInterval = 0.1f;
if(i > Mathf.RoundToInt(randomValue * 0.75f))
timeInterval = 0.15f;
if(i > Mathf.RoundToInt(randomValue * 0.95f))
timeInterval = 0.2f;
yield return new WaitForSeconds(timeInterval);
}
if (transform.position.y == -3.5f)
stoppedSlot = "Diamond";
else if (transform.position.y == -2.75f)
stoppedSlot = "Crown";
else if (transform.position.y == -2f)
stoppedSlot = "Melon";
else if (transform.position.y == -1.25f)
stoppedSlot = "Bar";
else if (transform.position.y == -0.5f)
stoppedSlot = "Seven";
else if (transform.position.y == 0.25f)
stoppedSlot = "Cherry";
else if (transform.position.y == 1f)
stoppedSlot = "Lemon";
else if (transform.position.y == 1.75f)
stoppedSlot = "Diamond";
rowStopped = true;
}
private void OnDestroy()
{
GameControl.HandlePulled -= StartRotating;
}
}
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