Parts = {}
a = Instance.new("Hint",workspace)
coroutine.resume(coroutine.create(function()
game:service("RunService").Stepped:connect(function()
for _, par in pairs(Parts) do
local gui = par[2]
local part = par[1]
local insize = part.Size*5
local inpos = part.Position*5
gui.Size = UDim2.new(0, insize.x, 0, insize.y)
gui.Text = part.Text
gui.BackgroundTransparency = part.Transparency
gui.BackgroundColor3 = part.Color
gui.Position = UDim2.new(0.5, (-insize.x/2)+(inpos.x), 0.5, (-insize.y/2)+(inpos.y))
local collided = nil
for _, collidingpar in pairs(Parts) do
if collidingpar ~= par then
local gui2 = collidingpar[2]
local collidingpart = collidingpar[1]
local insize2 = collidingpart.Size*5
local inpos2 = collidingpart.Position*5
local pos1 = (inpos - inpos2)
local pos2 = (inpos2 - inpos)
if part.Anchored == false then
if pos1.x >= -(insize2.x)/2 and pos1.x <= (insize2.x)/2 and pos1.y >= -(insize2.y)/2 and pos1.y <= (insize2.y)/2 then
collided = {collidingpart, gui2}
break
end
end
end
end
if collided then
a.Text="collided"
local gui2 = collided[2]
collided = collided[1]
local insize2 = collided.Size*5
local inpos2 = collided.Position*5
local vel = (part.Velocity + pos1.unit)
local vel2 = (collided.Velocity + pos2.unit)
gui.Position = UDim2.new(0.5, ((-insize.x/2)+(inpos.x)), 0.5, ((-insize.y/2)+(inpos.y))) + UDim2.new(0, vel.x, 0, vel.y)
gui2.Position = UDim2.new(0.5, ((-insize2.x/2)+(inpos2.x)), 0.5, ((-insize2.y/2)+(inpos2.y))) + UDim2.new(0, vel2.x, 0, vel2.y)
else
a.Text="not collided"
end
end
end)
end))
Me = game.Players.xSoulStealerx
ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "Physics"
ScreenGui.Parent = Me:findFirstChild("PlayerGui")
Screen = Instance.new("ImageLabel", ScreenGui)
Screen.Size = UDim2.new(1, 0, 1, 1)
Screen.Position = UDim2.new(0, 0, 0, -1)
Screen.BorderSizePixel = 0
Screen.Image = ""
Screen.BackgroundColor3 = Color3.new(0.5, 0.85, 1)
Make = {
Object = function()
local obj = {
Size = Vector2.new(5, 5),
Position = Vector2.new(0, 0),
Color = Color3.new(0.2, 0.35, 0.8),
Anchored = false,
Collide = true,
Transparency = 0,
Bounce = 0.3,
Velocity = Vector2.new(0, 0),
Text = "",
}
local insize = obj.Size*5
local inpos = obj.Position*5
local gui = Instance.new("TextLabel")
gui.Size = UDim2.new(0, insize.x, 0, insize.y)
gui.Position = UDim2.new(0.5, -(insize.x/2)+(inpos.x), 0.5, -(insize.y/2)+(inpos.y))
gui.Text = obj.Text
gui.BackgroundTransparency = obj.Transparency
gui.BackgroundColor3 = obj.Color
gui.Parent = Screen
table.insert(Parts, {obj, gui})
return obj
end
}
wait(1)
Make.Object().Position = Vector2.new(20, 7)
wait(0.2)
Make.Object().Position = Vector2.new(24.5, 7)
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