using UnityEngine;
using System.Collections;
public class EventTrigger : MonoBehaviour {
public delegate void EnterToOblivion();
public static event EnterToOblivion OblivionEnter;
void OnTriggerEnter()
{
if (OblivionEnter != null)
{
OblivionEnter ();
}
}
}
// somewhere in other script
using UnityEngine;
using System.Collections;
public class Oblivon : MonoBehaviour {
void OnEnable()
{
EventTrigger.OblivionEnter += Die;
}
void CheatDeath()
{
EventTrigger.OblivionEnter -= Die;
}
void Die()
{
// you died xD
}
}
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