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player_death.sqf

Brord | PRO | 02/19/15 05:14:12 PM UTC | 0 ⭐ | 779 👁️ | Never ⏰ | []
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private ["_display","_body","_playerID","_array","_source","_method","_canHitFree","_isBandit","_punishment","_humanityHit","_myKills","_humanity","_kills","_killsV","_myGroup"];
disableSerialization;
if (deathHandled) exitWith {};
deathHandled = true;
if ((alive player) && {isNil {dayz_playerName}}) then {
    dayz_playerName = name player;
};
//Prevent client freezes
_display = findDisplay 49;
if(!isNull _display) then {_display closeDisplay 0;};
if (dialog) then {closeDialog 0;};
if (visibleMap) then {openMap false;};
 
_body = player;
_playerID = [player] call FNC_GetPlayerUID;
 
disableUserInput true;
//add weapon on back to player...
//if (dayz_onBack != "") then {
//  _body addWeapon dayz_onBack;
//};
 
_infected = 0;
if (r_player_infected && DZE_PlayerZed) then {
    _infected = 1;
};
PVDZE_plr_Died = [dayz_characterID,0,_body,_playerID,_infected, dayz_playerName];
publicVariableServer "PVDZE_plr_Died";
 
_id = [player,20,true,getPosATL player] call player_alertZombies;
 
sleep 0.5;
 
player setDamage 1;
0.1 fadeSound 0;
 
player setVariable ["NORRN_unconscious", false, true];
player setVariable ["unconsciousTime", 0, true];
player setVariable ["USEC_isCardiac",false,true];
player setVariable ["medForceUpdate",true,true];
player setVariable ["startcombattimer", 0];
r_player_unconscious = false;
r_player_cardiac = false;
 
_array = _this;
if (count _array > 0) then {
    _source = _array select 0;
    _method = _array select 1;
    if ((!isNull _source) && (_source != player)) then {
        _canHitFree = player getVariable ["freeTarget",false];
        _isBandit = (player getVariable["humanity",0]) <= -2000;
        _punishment = _canHitFree || _isBandit; //if u are bandit || start first - player will not recieve humanity drop
        _humanityHit = 0;
        if (!_punishment) then {
            //i'm "not guilty" - kill me && be punished
            _myKills = ((player getVariable ["humanKills",0]) / 30) * 1000;
            _humanityHit = -(2000 - _myKills);
            _kills = _source getVariable ["humanKills",0];
            _source setVariable ["humanKills",(_kills + 1),true];
            PVDZE_send = [_source,"Humanity",[_source,_humanityHit,300]];
            publicVariableServer "PVDZE_send";
        } else {
            //i'm "guilty" - kill me as bandit
            _killsV = _source getVariable ["banditKills",0];
            _source setVariable ["banditKills",(_killsV + 1),true];
        };
    };
    _body setVariable ["deathType",_method,true];
};
 
terminate dayz_musicH;
terminate dayz_slowCheck;
terminate dayz_animalCheck;
terminate dayz_monitor1;
terminate dayz_medicalH;
terminate dayz_gui;
 
r_player_dead = true;
 
"dynamicBlur" ppEffectEnable true;"dynamicBlur" ppEffectAdjust [4]; "dynamicBlur" ppEffectCommit 0.2;
 
"colorCorrections" ppEffectEnable true;
"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 0.01],  [1, 1, 1, 0.0]];
"colorCorrections" ppEffectCommit 1;
 
//Player is Dead!
3 fadeSound 0;
sleep 1;
 
dayz_originalPlayer enableSimulation true;
 
addSwitchableUnit dayz_originalPlayer;
setPlayable dayz_originalPlayer;
selectPlayer dayz_originalPlayer;
 
//_myGroup = group _body;
//[_body] joinSilent dayz_firstGroup;
//deleteGroup _myGroup;
 
3 cutRsc ["default", "PLAIN",3];
4 cutRsc ["default", "PLAIN",3];
 
_body setVariable["combattimeout", 0, true];
 
//["dayzFlies",player] call broadcastRpcCallAll;
sleep 2;
 
1 cutRsc ["DeathScreen","BLACK OUT",3];
 
playMusic "dayz_track_death_1";
 
"dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5;
"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1],  [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5;
 
sleep 2;
 
for  "_x" from 5 to 1 step -1 do {
    titleText [format[localize "str_return_lobby", _x], "PLAIN DOWN", 1];
    sleep 1;
};
 
PVDZE_Server_Simulation = [_body, false];
publicVariableServer "PVDZE_Server_Simulation";
 
endMission "END1";

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    01/01/70 12:00:00 AM UTC
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