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BloodknightStudios | PRO | 12/07/19 03:08:35 PM UTC | 0 ⭐ | 621 👁️ | Never ⏰ | []
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Entering callOnModules(onCreateGameServer, Game)
                  Entering Weapons::onCreateGameServer(16829)
                     Console trace enabled.
                     Entering SimSet::registerDatablock(16829, ./datablocks/audioProfiles.cs)
                     Leaving SimSet::registerDatablock() - return 
                     Entering SimSet::registerDatablock(16829, ./datablocks/audioData.cs)
                     Leaving SimSet::registerDatablock() - return 
                     Entering SimSet::registerDatablock(16829, ./datablocks/managedDecalData.cs)
                     Leaving SimSet::registerDatablock() - return 
                     Entering SimSet::registerDatablock(16829, ./datablocks/SFXDescription.cs)
                     Leaving SimSet::registerDatablock() - return 
                     Entering SimSet::registerDatablock(16829, ./datablocks/SFXProfile.cs)
                     Leaving SimSet::registerDatablock() - return 
                     Entering SimSet::registerDatablock(16829, ./datablocks/weapon.cs)
                     Leaving SimSet::registerDatablock() - return 
                     Entering SimSet::registerDatablock(16829, ./datablocks/GrenadeExplosion.cs)
                     Leaving SimSet::registerDatablock() - return 
                     Entering SimSet::registerDatablock(16829, ./datablocks/splash.cs)
                     Leaving SimSet::registerDatablock() - return 
                     Entering SimSet::registerDatablock(16829, ./datablocks/weapons/Ryder.cs)
                     Leaving SimSet::registerDatablock() - return 
                     Entering SimSet::registerDatablock(16829, ./datablocks/weapons/Lurker.cs)
                     Leaving SimSet::registerDatablock() - return 
                     Entering SimSet::registerDatablock(16829, ./datablocks/weapons/LurkerGL_DryAir.cs)
                     Leaving SimSet::registerDatablock() - return 
                     Entering SimSet::registerDatablock(16829, ./datablocks/weapons/LurkerGL_Water.cs)
                     Leaving SimSet::registerDatablock() - return 
                  Leaving Weapons::onCreateGameServer() - return 
                  Entering GameCode::onCreateGameServer(16827)
                     Entering SimSet::registerDatablock(16827, ./datablocks/teleporter.cs)
                     Leaving SimSet::registerDatablock() - return 
                     Entering SimSet::registerDatablock(16827, ./datablocks/markers.cs)
                     Leaving SimSet::registerDatablock() - return 
                     Entering SimSet::registerDatablock(16827, ./datablocks/player.cs)
                     Leaving SimSet::registerDatablock() - return 
                  Leaving GameCode::onCreateGameServer() - return 
            Leaving callOnModules() - return 
            Entering onServerCreated()
               Entering loadDatablockFiles(DatablockFilesList, 1)
                  Entering recursiveLoadDatablockFiles(DatablockFilesList, 9999)
                     Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/core/gameObjects/datablocks/defaultDatablocks.cs.
                     Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/Weapons/datablocks/managedDecalData.cs.
                     Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/Weapons/datablocks/weapon.cs.
                     Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/Weapons/datablocks/GrenadeExplosion.cs.
                        Loading SFX: data/Weapons/sound/weapons/GRENADELAND.wav (1 channels, 44 kHz, 1.64 sec, 141 kb)
                        Loading SFX: data/Weapons/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
                     Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/Weapons/datablocks/splash.cs.
                     Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/Weapons/datablocks/weapons/Ryder.cs.
                        Loading SFX: data/Weapons/sound/weapons/wpn_ryder_fire (1 channels, 44 kHz, 0.76 sec, 65 kb)
                        Loading SFX: data/Weapons/sound/weapons/wpn_ryder_reload (1 channels, 44 kHz, 2.84 sec, 244 kb)
                        Loading SFX: data/Weapons/sound/weapons/wpn_ryder_switchin (1 channels, 44 kHz, 1.61 sec, 138 kb)
                           Executing data/Weapons/art/shapes/weapons/Ryder/TP_Ryder.cs.
                        Loaded cached Collada shape from data/Weapons/art/shapes/weapons/Ryder/TP_Ryder.cached.dts
                        Entering TP_RyderDae::onLoad(17207)
                        Leaving TP_RyderDae::onLoad() - return 
                           Executing data/Weapons/art/shapes/weapons/Ryder/FP_Ryder.cs.
                        Loaded cached Collada shape from data/Weapons/art/shapes/weapons/Ryder/FP_Ryder.cached.dts
                        Entering FP_RyderDAE::onLoad(17209)
                        Leaving FP_RyderDAE::onLoad() - return 
                     Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/Weapons/datablocks/weapons/Lurker.cs.
                        Loading SFX: data/Weapons/sound/weapons/wpn_lurker_fire (1 channels, 44 kHz, 1.17 sec, 100 kb)
                        Loading SFX: data/Weapons/sound/weapons/wpn_lurker_reload (1 channels, 44 kHz, 2.97 sec, 255 kb)
                        Loading SFX: data/Weapons/sound/weapons/wpn_lurker_idle (1 channels, 44 kHz, 5.67 sec, 488 kb)
                        Loading SFX: data/Weapons/sound/weapons/wpn_lurker_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
                        Loading SFX: data/Weapons/sound/weapons/wpn_lurker_grenadelaunch (1 channels, 44 kHz, 1.49 sec, 128 kb)
                           Executing data/Weapons/art/shapes/weapons/Lurker/TP_Lurker.cs.
                        Loaded cached Collada shape from data/Weapons/art/shapes/weapons/Lurker/TP_Lurker.cached.dts
                        Entering TP_LurkerDAE::onLoad(17210)
                        Leaving TP_LurkerDAE::onLoad() - return 
                           Executing data/Weapons/art/shapes/weapons/Lurker/FP_Lurker.cs.
                        Loaded cached Collada shape from data/Weapons/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
                        Entering FP_LurkerDAE::onLoad(17211)
                        Leaving FP_LurkerDAE::onLoad() - return 
                     Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/Weapons/datablocks/weapons/LurkerGL_DryAir.cs.
                     Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/Weapons/datablocks/weapons/LurkerGL_Water.cs.
                     Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/GameCode/datablocks/teleporter.cs.
                        Loading SFX: data/GameCode/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
                        Loading SFX: data/GameCode/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
                     Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/GameCode/datablocks/markers.cs.
                     Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/GameCode/datablocks/player.cs.
                           Executing data/DarkPrincipality/legacy/actors/BlueGuy/player.cs.
                  Leaving recursiveLoadDatablockFiles() - return 
               Leaving loadDatablockFiles() - return

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    01/01/70 12:00:00 AM UTC
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