FrostyDuskZoneAct1_Header: smpsHeaderStartSong 1 ; Voice Pointer location smpsHeaderVoice FrostyDuskZoneAct1_Voices ; Channel Setup FM PSG smpsHeaderChan $06, $02 ; Tempo Setup divider modifier smpsHeaderTempo $02, $0A ; DAC Pointer location smpsHeaderDAC FrostyDuskZoneAct1_DAC ; FM1 Pointer location pitch volume smpsHeaderFM FrostyDuskZoneAct1_FM1, smpsPitch00, $23 ; FM2 Pointer location pitch volume smpsHeaderFM FrostyDuskZoneAct1_FM2, smpsPitch00, $17 ; FM3 Pointer location pitch volume smpsHeaderFM FrostyDuskZoneAct1_FM3, smpsPitch00, $13 ; FM4 Pointer location pitch volume smpsHeaderFM FrostyDuskZoneAct1_FM4, smpsPitch00, $17 ; FM5 Pointer location pitch volume smpsHeaderFM FrostyDuskZoneAct1_FM5, smpsPitch00, $13 ; PSG1 Pointer location pitch volume instrument smpsHeaderPSG FrostyDuskZoneAct1_PSG1, smpsPitch00, $14, $00, $00 ; PSG2 Pointer location pitch volume instrument smpsHeaderPSG FrostyDuskZoneAct1_PSG2, smpsPitch00, $18, $00, $00 ; DAC Data FrostyDuskZoneAct1_DAC: ; Panning direction amsfms smpsPan panCentre, $00 dc.b nRst, $30 FrostyDuskZoneAct1_Loop01: dc.b dSnare, $06, dKick ; Loop To index loops location smpsLoop $00, $0F, FrostyDuskZoneAct1_Loop01 dc.b dSnare, dSnare, $03, $03, $06 FrostyDuskZoneAct1_Loop02: dc.b dKick, dSnare ; Loop To index loops location smpsLoop $00, $0E, FrostyDuskZoneAct1_Loop02 dc.b dKick, dSnare, $03, $03, $06, $06 FrostyDuskZoneAct1_Loop03: dc.b dKick, dSnare ; Loop To index loops location smpsLoop $00, $0E, FrostyDuskZoneAct1_Loop03 dc.b dKick, dSnare, $03, $03, $06, $06 FrostyDuskZoneAct1_Loop04: dc.b dKick, dSnare ; Loop To index loops location smpsLoop $00, $0E, FrostyDuskZoneAct1_Loop04 dc.b dKick, dSnare, $03, $03, $06 FrostyDuskZoneAct1_Loop05: dc.b dKick, dSnare, dKick, $03, $03, dSnare, $06 ; Loop To index loops location smpsLoop $00, $07, FrostyDuskZoneAct1_Loop05 dc.b dKick, dSnare, dKick, $03, $03, dSnare, dSnare FrostyDuskZoneAct1_Loop06: dc.b dKick, $06, dSnare, dKick, $03, $03, dSnare, $06 ; Loop To index loops location smpsLoop $00, $07, FrostyDuskZoneAct1_Loop06 dc.b dKick, dSnare, dKick, $03, $03, dSnare, dSnare, dSnare dc.b $06, dKick, dKick, dSnare, dKick, dKick, dSnare, $03 dc.b $03, $03, $03 ; Jump To location smpsJump FrostyDuskZoneAct1_Loop01 ; FM1 Data FrostyDuskZoneAct1_FM1: ; Set FM Voice # smpsSetvoice $00 ; Panning direction amsfms smpsPan panCentre, $00 ; Alter Notes value smpsAlterNote $00 dc.b nRst, $2A FrostyDuskZoneAct1_Loop07: dc.b nC4, $03, nD4, nE4, nRst, nE4, nRst, nE4 dc.b $06, nF4, $03, nE4, $15, nC4, $03, nD4 dc.b nE4, nRst, nE4, nRst, nE4, $06, nG4, $03 dc.b nE4, $15, $03, $03, nF4, nF4, nE4, nRst dc.b nD4, nRst, nC4, nD4, $09, nC4, $03, nRst dc.b nB3, nRst, nA3, nRst, nB3, $09, nRst, $03 dc.b nC4, $09, nRst, $03, nD4, $09, nRst, $03 dc.b nF4, $06 ; Loop To index loops location smpsLoop $00, $02, FrostyDuskZoneAct1_Loop07 dc.b nRst, $60, nC4, $03, nD4, nE4, nRst, nE4 dc.b nRst, nE4, $06, nF4, $03, nE4, $15, nC4 dc.b $03, nD4, nE4, nRst, nE4, nRst, nE4, $06 dc.b nG4, $03, nE4, $15, nRst, $60, nC4, $03 dc.b nD4, nE4, nRst, nE4, nRst, nE4, $06, nF4 dc.b $03, nE4, $15, nC4, $03, nD4, nE4, nRst dc.b nE4, nRst, nE4, $06, nG4, $03, nA4, $09 dc.b nG4, $06, nF4, nC4 FrostyDuskZoneAct1_Loop08: dc.b nF4, $12, nE4, $03, nRst, $09, nG4, $0C dc.b nE4, $06, nF4, nE4, $03, nRst, nG4, nRst dc.b nE4, $18, nRst, $66 ; Loop To index loops location smpsLoop $00, $02, FrostyDuskZoneAct1_Loop08 ; Jump To location smpsJump FrostyDuskZoneAct1_FM1 ; FM2 Data FrostyDuskZoneAct1_FM2: ; Set FM Voice # smpsSetvoice $01 ; Panning direction amsfms smpsPan panCentre, $00 ; Alter Notes value smpsAlterNote $00 dc.b nRst, $7F, $7F, $7F, $33 FrostyDuskZoneAct1_Loop09: dc.b nC5, $18, nB4, nF5, nE5, nD5, nC5, nF5 dc.b nG5 ; Loop To index loops location smpsLoop $00, $02, FrostyDuskZoneAct1_Loop09 FrostyDuskZoneAct1_Loop0A: dc.b nF5, $12, nRst, nF5, $0C, nE5, nRst, $06 dc.b nE5, nC6, nA5, nG5, nRst, $66 ; Loop To index loops location smpsLoop $00, $02, FrostyDuskZoneAct1_Loop0A ; Jump To location smpsJump FrostyDuskZoneAct1_FM2 ; FM3 Data FrostyDuskZoneAct1_FM3: ; Set FM Voice # smpsSetvoice $02 ; Panning direction amsfms smpsPan panCentre, $00 dc.b nRst, $30 FrostyDuskZoneAct1_Jump02: dc.b nRst, $7F, $7F, $7C, nE4, $03, nF4, nG4 dc.b $0C, nC5, $06, nB4, $0C, nC5, nD5, nC5 dc.b $06, nB4, nG4, $18, nRst, $60, nE4, $03 dc.b nF4, nG4, $0C, nC5, $06, nB4, $0C, nC5 dc.b nD5, nC5, $06, nB4, nG4, $18, nRst, $7F dc.b $41, nE4, $03, nF4, nG4, nRst, nG4, nRst dc.b nG4, $06, nA4, $03, nG4, $15, nE4, $03 dc.b nF4, nG4, nRst, nG4, nRst, nG4, $06, nE5 dc.b $03, nD5, $21, nRst, $54, nE4, $03, nF4 dc.b nG4, nRst, nG4, nRst, nG4, $06, nA4, $03 dc.b nG4, $15, nE4, $03, nF4, nG4, nRst, nG4 dc.b nRst, nG4, $06, nE5, $03, nD5, $39, nRst dc.b $12 ; Jump To location smpsJump FrostyDuskZoneAct1_Jump02 ; FM4 Data FrostyDuskZoneAct1_FM4: ; Set FM Voice # smpsSetvoice $03 ; Panning direction amsfms smpsPan panCentre, $00 dc.b nRst, $30 FrostyDuskZoneAct1_Loop0B: dc.b nC4, $06, $09, nC3, $03, nC4, $06, nB3 dc.b nB3, $03, nE4, $06, nD4, $03, nC4, nB3 dc.b nA3, $06, $09, nC3, $03, nF3, nG3, $06 dc.b $03, nC4, $06, $03, nB3, nA3, nG3, nF3 dc.b $06, $09, nC3, $03, nF3, nA3, $09, $03 dc.b $03, $06, $03, $03, nD4, $06, nB3, $03 dc.b nC4, nD4, $06, nA3, $03, $03, nF3, $09 dc.b nC3, $03, nF3, nA3, $06, nG3, $03 ; Loop To index loops location smpsLoop $00, $02, FrostyDuskZoneAct1_Loop0B FrostyDuskZoneAct1_Loop0C: dc.b nC4, $06, $09, nC3, $03, $03, nC4, nB3 dc.b $06, $06, nA3, nB3, nA3, nA3, $09, nF3 dc.b $03, nA3, nF3, $09, nC4, $06, nA3, nF3 dc.b $03, nC3, nF3, $06, $06, nG3, nA3, $03 dc.b nG3, nF3, nRst, nD3, $12, nD4, $06, $06 dc.b nC3, $03, $03, nD4, nC4, $06, nG3, $03 dc.b nRst, nG3, nC4, nA3, nF3, nC3 ; Loop To index loops location smpsLoop $00, $02, FrostyDuskZoneAct1_Loop0C FrostyDuskZoneAct1_Loop0D: dc.b nF3, $09, $03, nG3, nF3, $06, $03, nRst dc.b $06, nF3, $03, nG3, nF3, nE3, nD3, nC3 dc.b nE3, $09, $03, nG3, nE3, $06, $03, nRst dc.b $06, nE3, $03, nG3, nF3, nE3, nD3, nC3 dc.b nD4, $06, $06, nE4, nE4, $03, nD4, nRst dc.b nC3, $06, $03, nC4, nA3, nF3, nC3, nF3 dc.b $06, $06, nC3, nC3, $03, nF3, nRst, nG3 dc.b $06, $03, nD3, nG3, nA3, nB3 ; Loop To index loops location smpsLoop $00, $02, FrostyDuskZoneAct1_Loop0D dc.b nC4, $06, $03, $03, nD4, $06, nE4, nF4 dc.b nF4, nG4, $0C ; Jump To location smpsJump FrostyDuskZoneAct1_Loop0B ; FM5 Data FrostyDuskZoneAct1_FM5: ; Set FM Voice # smpsSetvoice $04 ; Panning direction amsfms smpsPan panCentre, $00 dc.b nRst, $30 FrostyDuskZoneAct1_Jump03: dc.b nRst, $1E, nC6, $03, nRst, nG5, nRst, $27 dc.b nC6, $03, nRst, nG5, nRst, $09, nF5, $03 dc.b nRst, $15, nE5, $03, nRst, $15, nD5, $03 dc.b nRst, $09, nE5, $03, nRst, $09, nF5, $03 dc.b nRst, $09, nA5, $03 FrostyDuskZoneAct1_Loop0E: dc.b nRst, $27, nC6, $03, nRst, nG5 ; Loop To index loops location smpsLoop $00, $02, FrostyDuskZoneAct1_Loop0E dc.b nRst, $09, nF5, $03, nRst, $15, nE5, $03 dc.b nRst, $15, nD5, $03, nRst, $09, nE5, $03 dc.b nRst, $09, nF5, $03, nRst, $09, nA5, $03 dc.b nRst, $09, nC6, $03, nRst, $51, nE6, $03 dc.b nRst, $09, nC6, $03, nRst, $21, nB5, $03 dc.b nRst, $09, nG6, $03, nRst, $7F, $02, nE6 dc.b $03, nRst, $09, nC6, $03, nRst, $21, nB5 dc.b $03, nRst, $09, nG6, $03, nRst, $7F, $0E dc.b nD5, $03, nRst, $15, nE5, $03, nRst, $15 dc.b nF5, $03, nRst, $09, nG5, $03, nRst, $09 dc.b nF6, $03, nRst, nE6, nRst, nD6, nRst, nC6 dc.b nRst, nD6, nRst, $5D, nD5, $03, nRst, $15 dc.b nE5, $03, nRst, $15, nF5, $03, nRst, $15 dc.b nG5, $03, nRst, $15, nA5, $03, nRst, $09 dc.b nB5, $03, nRst, $09, nC6, $03, nRst, $09 dc.b nD6, $03, nRst, $09 ; Jump To location smpsJump FrostyDuskZoneAct1_Jump03 ; PSG1 Data FrostyDuskZoneAct1_PSG1: ; Alter Notes value smpsAlterNote $00 ; Set PSG Voice # smpsPSGvoice $00 dc.b nRst, $2A, nE2, $03, nF2, nG2, nRst, nG2 dc.b nRst, nG2, $06, nA2, $03, nG2, $15, nE2 dc.b $03, nF2, nG2, nRst, nG2, nRst, nG2, $06 dc.b nC3, $03, nG2, $15, $03, $03, nA2, nA2 dc.b nG2, nRst, nF2, nRst, nE2, nF2, $09, nE2 dc.b $03, nRst, nD2, nRst, nC2, nRst, nD2, $09 dc.b nRst, $03, nE2, $09, nRst, $03, nF2, $09 dc.b nRst, $03, nA2, $06, nE2, $03, nF2, nG2 dc.b nRst, nG2, nRst, nG2, $06, nA2, $03, nG2 dc.b $15, nE2, $03, nF2, nG2, nRst, nG2, nRst dc.b nG2, $06, nC3, $03, nG2, $15, $03, $03 dc.b nA2, nA2, nG2, nRst, nE2, nRst, nE2, nF2 dc.b $09, nE2, $03, nRst, nD2, nRst, nC2, nRst dc.b nD2, $09, nRst, $03, nE2, $09, nRst, $03 dc.b nF2, $09, nRst, $03, nA2, $06, nRst, $60 dc.b nE2, $03, nF2, nG2, nRst, nG2, nRst, nG2 dc.b $06, nA2, $03, nG2, $15, nE2, $03, nF2 dc.b nG2, nRst, nG2, nRst, nG2, $06, nC3, $03 dc.b nG2, $15, nRst, $60, nE2, $03, nF2, nG2 dc.b nRst, nG2, nRst, nG2, $06, nA2, $03, nG2 dc.b $15, nE2, $03, nF2, nG2, nRst, nG2, nRst dc.b nG2, $06, nC3, $03, nD3, $09, nC3, $06 dc.b nB2, nC3 FrostyDuskZoneAct1_Loop0F: dc.b nD3, $12, nC3, $03, nRst, $09, nE3, $0C dc.b nC3, $03, nRst, nD3, $06, nC3, $03, nRst dc.b nE3, nRst, nC3, $18, nRst, $66 ; Loop To index loops location smpsLoop $00, $02, FrostyDuskZoneAct1_Loop0F ; Jump To location smpsJump FrostyDuskZoneAct1_PSG1 ; PSG2 Data FrostyDuskZoneAct1_PSG2: ; Alter Notes value smpsAlterNote $00 ; Set PSG Voice # smpsPSGvoice $00 dc.b nRst, $2D, nE2, $03, nF2, nG2, nRst, nG2 dc.b nRst, nG2, $06, nA2, $03, nG2, $15, nE2 dc.b $03, nF2, nG2, nRst, nG2, nRst, nG2, $06 dc.b nC3, $03, nG2, $15, $03, $03, nA2, nA2 dc.b nG2, nRst, nF2, nRst, nE2, nF2, $09, nE2 dc.b $03, nRst, nD2, nRst, nC2, nRst, nD2, $09 dc.b nRst, $03, nE2, $09, nRst, $03, nF2, $09 dc.b nRst, $03, nA2, $06, nE2, $03, nF2, nG2 dc.b nRst, nG2, nRst, nG2, $06, nA2, $03, nG2 dc.b $15, nE2, $03, nF2, nG2, nRst, nG2, nRst dc.b nG2, $06, nC3, $03, nG2, $15, $03, $03 dc.b nA2, nA2, nG2, nRst, nE2, nRst, nE2, nF2 dc.b $09, nE2, $03, nRst, nD2, nRst, nC2, nRst dc.b nD2, $09, nRst, $03, nE2, $09, nRst, $03 dc.b nF2, $09, nRst, $03, nA2, $06, nRst, $60 dc.b nE2, $03, nF2, nG2, nRst, nG2, nRst, nG2 dc.b $06, nA2, $03, nG2, $15, nE2, $03, nF2 dc.b nG2, nRst, nG2, nRst, nG2, $06, nC3, $03 dc.b nG2, $15, nRst, $60, nE2, $03, nF2, nG2 dc.b nRst, nG2, nRst, nG2, $06, nA2, $03, nG2 dc.b $15, nE2, $03, nF2, nG2, nRst, nG2, nRst dc.b nG2, $06, nC3, $03, nD3, $09, nC3, $06 dc.b nB2, nC3, nD3, $12, nC3, $03, nRst, $09 dc.b nE3, $0C, nC3, $03, nRst, nD3, $06, nC3 dc.b $03, nRst, nE3, nRst, nC3, $18, nRst, $66 dc.b nD3, $12, nC3, $03, nRst, $09, nE3, $0C dc.b nC3, $03, nRst, nD3, $06, nC3, $03, nRst dc.b nE3, nRst, nC3, $18, nRst, $63 ; Jump To location smpsJump FrostyDuskZoneAct1_PSG2 FrostyDuskZoneAct1_Voices: dc.b $3D,$02,$01,$01,$01,$1C,$18,$18,$1B,$10,$0A,$0A,$0B,$00,$00,$00 dc.b $00,$17,$17,$17,$17,$18,$00,$00,$00; Voice 00 dc.b $07,$34,$74,$32,$71,$1F,$1F,$1F,$1F,$0A,$0A,$05,$03,$00,$00,$00 dc.b $00,$3F,$3F,$2F,$2F,$0A,$0A,$0A,$0A; Voice 01 dc.b $3B,$51,$71,$61,$41,$51,$16,$18,$1A,$05,$01,$01,$00,$09,$01,$01 dc.b $01,$17,$97,$27,$47,$1C,$22,$15,$00; Voice 02 dc.b $20,$36,$35,$30,$31,$DF,$DF,$9F,$9F,$07,$06,$09,$06,$07,$06,$06 dc.b $08,$20,$10,$10,$F8,$19,$37,$13,$00; Voice 03 dc.b $04,$6C,$70,$61,$31,$9F,$93,$57,$93,$92,$1A,$9B,$1A,$16,$03,$03 dc.b $03,$AB,$16,$14,$16,$19,$00,$17,$00; Voice 04 even
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