_boostVic = {
params["_target"];
_target = vehicle player;
if (speed _target > 5) then {
_speed = true;
for "_i" from 0 to 250 do {
if (_speed) then {
if (speed _target < 200) then {
_vel = velocityModelSpace _target;
_target setVelocityModelSpace [
(_vel select 0),
(_vel select 1) * 1.025,
(_vel select 2)
];
};
if (getPos _target select 2 < 5 && speed _target > 100) then {
_vel = velocityModelSpace _target;
_target setVelocityModelSpace [
(_vel select 0),
(_vel select 1),
(_vel select 2) + 0.2
];
};
if (speed _target > 300) then {
_speed = false;
}
};
["","","","","","",_target] spawn BIS_fnc_effectFiredRocket;
sleep 0.02;
};
};
};
[_target] spawn _boostVic;
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