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cfg

BaapJaan | PRO | 01/03/20 03:47:59 PM UTC | 0 ⭐ | 1039 👁️ | Never ⏰ | []
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// ===============  launch option ===============
+mat_queue_mode 2 -nosplash -novid -nojoy +cl_forcepreload 1 -tickrate 128 +cl_updaterate 128 +cl_cmdrate 128 +viewmodel_fov 68 +exec ex.cfg ===
 // ===============  Initial ===============
developer "1"
rate "250000" // 2.5 Mbps
cl_updaterate "128"
cl_cmdrate "128"
 // ===============  Main Settings  ===============
 con_enable "1" //Enables Console
gameinstructor_enable "0" //Removes in-game instructions
cl_showhelp "0" //Removes on-screen help
cl_autohelp "0" //Removes automatic help
cl_disablefreezecam "1" //Disables Freezecam
cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
cl_autowepswitch "0" //Disable auto-weapon switch
cl_forcepreload "0" //Disabled for higher FPS, and a smoother experience (thanks John McDonald)
cl_join_advertise "2" //Let friends join your community servers
lobby_default_privacy_bits2 "0" //Set default lobby permissions to "friends need invite"
spec_replay_autostart "0" //Disable Auto-start Killer Replay when available
  // =============== Radar ===============
 cl_teammate_colors_show "1" //Show teammates as separate colors without letter
cl_hud_radar_scale "1" //Radar size, not too big and not too small
cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
cl_radar_always_centered "0" //Centers map instead of player
cl_radar_icon_scale_min "1" //Minimum player icon scale
    // =============== Crosshair ===============
 cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_friendly_warning "1"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "1"
cl_crosshair_t "0"
cl_crosshairalpha "200"
cl_crosshaircolor "4"
cl_crosshaircolor_b "50"
cl_crosshaircolor_g "250"
cl_crosshaircolor_r "50"
cl_crosshairdot "0"
cl_crosshairgap "-3.000000"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "0"
cl_crosshairsize "3"
cl_crosshairstyle "4"
cl_crosshairthickness "1"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "3"
cl_crosshair_sniper_width "2"
 // =============== Mouse ("Raw Input" & "No Acceleration") ===============
 m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
m_customaccel "0" //Custom mouse acceleration disabled
m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
sensitivity "1.5"
 // =============== View Model ===============
 viewmodel_presetpos "0"
viewmodel_fov "68"
viewmodel_offset_x "2.500000"
viewmodel_offset_y "2"
viewmodel_offset_z "-1.500000"
viewmodel_recoil "1"
  // =============== Misc ===============
  developer "0" // print console to screen
con_filter_enable "2"
con_filter_text "Damage "
mm_dedicated_search_maxping "80" // max ping for matchmaking games
cl_dm_buyrandomweapons "0"
cl_use_opens_buy_menu "0" // `e` opening buy menu
closeonbuy "0"
net_graph 1; net_graphpos 2; net_graphproportionalfont 0;
cl_loadout_colorweaponnames "1"  //Weapon names are colored in loadout to match their rarity, cool feature
  // ================== Binds ===================
 bind "uparrow" "buy ak47; buy m4a1;"
bind "downarrow" " buy vesthelm; buy vest;"
bind "leftarrow" " buy mac10; buy mp9;"
bind "rightarrow" "buy molotov; buy incgrenade;"
bind "0" "buy awp;"
bind "kp_5" "buy p250;"
bind "6" "buy defuser;"
bind "7" "buy flashbang;"
bind "8" "buy smokegrenade;"
bind "9" "buy hegrenade;"
bind "p" "buy p90;"
bind "end" "use weapon_smokegrenade"
bind "h" "use weapon_flashbang"
  // ================== Radio binds ==================
 Bind "kp_del" "go_b";    // ====== NumPad .
Bind "kp_ins" "coverme";    // ====== NumPad 0
Bind "kp_end" "enemyspot";    // ====== NumPad 1
Bind "kp_downarrow" "enemydown";    // ====== NumPad 2
Bind "kp_pgdn" "needbackup";    // ====== NumPad 3
Bind "kp_leftarrow" "cheer";    // ====== NumPad 4
Bind "kp_5" "getout";    // ====== NumPad 5
Bind "kp_rightarrow" "needbackup; say_team Need a drop!";    // ====== NumPad 6
Bind "kp_home" "inposition"; // ====== NumPad 7
Bind "kp_uparrow" "go_b"; // ====== NumPad 8
Bind "kp_pgup" "go_a";    // ====== NumPad 9
Bind "kp_plus" "sectorclear";    // ====== NumPad +
Bind "kp_enter" "compliment";    // ====== NumPad Enter
Bind "F1" "holdpos"; 
Bind "F2" "roger";
Bind "F3" "takingfire";
Bind "F4" "sticktog";
 // ExTra
 alias "voicechat" "voice1"
alias "voice1" "+voicerecord;alias voicechat voice2"
alias "voice2" "-voicerecord;alias voicechat voice1"
bind "l" "toggle voice_enable 1 0"
bind "CapsLock" +voicerecord
bind "mouse3" "use weapon_hegrenade"
bind "mouse4" "slot1"
bind "mouse5" "slot2"
bind "q" "lastinv;"
  unbind f6
bind f6 cyan
alias "red" "cl_crosshaircolor 0; bind f6 green"
alias "green" "cl_crosshaircolor 1; bind f6 blue"
alias "yellow" "cl_crosshaircolor 2; bind f6 purple"
alias "blue" "cl_crosshaircolor 3; bind f6 yellow"
alias "cyan" "cl_crosshaircolor 4; bind f6 black"
alias "pink" "cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 255;cl_crosshaircolor_g 0; bind f6 cyan"
alias "purple" "cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 150;cl_crosshaircolor_g 0; bind f6 pink"
alias "white" "cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 255;cl_crosshaircolor_g 255; bind f6 red"
alias "black" "cl_crosshaircolor 5;cl_crosshaircolor_b 0;cl_crosshaircolor_r 0;cl_crosshaircolor_g 0; bind f6 white"
 // ===============  HUD ===============
 hud_scaling "0.70" //Scales hud elements to maximum value
hud_showtargetid "1" //Enables display of target names, important
cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
cl_hud_color "7" //Makes the hud color yellow, for banana style
cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode
cl_hud_background_alpha "0.100000" //Hidden but still visible black bars, easy on the eyes
cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
cl_teamid_overhead_always "2" //Always show team behind walls with equiptment
safezonex "1" //Screen width percentage for the hud
safezoney "1" //Screen height percentage for the hud
cl_show_clan_in_death_notice "0" //Steamtag name will not show next to player names
    // ================== WASD & Shift Binds ==================
 bind "w" "+forward;r_cleardecals;cl_hud_color 3"
bind "a" "+moveleft;r_cleardecals;cl_hud_color 8"
bind "d" "+moveright;r_cleardecals;cl_hud_color 5"
bind "s" "+back;r_cleardecals;cl_hud_color 4"
bind shift "+speed; r_cleardecals"
  // ================== Boomb Drop ==================
 bind n "use weapon_knife; use weapon_c4; drop; slot1"
  // ===============  Damage given ===============
con_enable "1"
con_filter_text "Damage Given"
con_filter_text_out "Player:"
con_filter_enable "2"
 // ===============  Audio ===============
 volume "0.35"
snd_hwcompat "0" //Enables "Advanced 3D Audio Processing"
snd_musicvolume_multiplier_inoverlay "0" // Disable music volume when Steam Overlay is active
voice_scale "0.25" //Turns down the volume of other players voice to 40%
snd_deathcamera_volume "0" //Volume of the death camera music
snd_dzmusic_volume "0" //Volume of the Danger Zone victory music
snd_mapobjective_volume "0" //Volume of map objective music
snd_menumusic_volume "0" //Volume of the main menu music
snd_music_selection "2" //Tracking rotating music for players with no music packs equipped
snd_musicvolume_multiplier_inoverlay "0" //Music volume multiplier when Steam Overlay is active
snd_mute_mvp_music_live_players "0" //MVP music is muted if players from both teams are still alive
snd_mvp_volume "0" //Volume of the MVP music
snd_roundend_volume "0" //Volume of round end music
snd_roundstart_volume "0" //Volume of round start music
snd_tensecondwarning_volume "0.30" //10 Second warning music
 // =============== write dc disconnect ===============
 alias "dc" "disconnect"
alias "gg" "quit"
alias "r" "retry"
 bind j "+jump;-attack;-jump"
  // ================== Right/Left Arm ==================
 bind "kp_downarrow" "cl_righthand 1"
bind "kp_end" "cl_righthand 0"
 // ================== Jump and Crouch ===================
  bind "space" "+djump"
alias "+djump" "+jump ; +duck"
alias "-djump" "-jump ; -duck"
   bind "mwheelup" +jump
bind "mwheeldown" +jump
  host_writeconfig
clear
echo "Zer01ne's CFG Loaded"
echo "Get Ready To Die"
// ================== Good Luck ===================

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    01/01/70 12:00:00 AM UTC
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