> AFX_DevHead_DEBUG.exe!Platform::debugBreak() Line 36 C++ AFX_DevHead_DEBUG.exe!GFXD3D11Shader::_compileShader(const Torque::Path & filePath, const String & target, const _D3D_SHADER_MACRO * defines, GenericConstBufferLayout * bufferLayout, Vector<GFXShaderConstDesc> & samplerDescriptions) Line 878 C++ AFX_DevHead_DEBUG.exe!GFXD3D11Shader::_init() Line 791 C++ AFX_DevHead_DEBUG.exe!GFXShader::init(const Torque::Path & vertFile, const Torque::Path & pixFile, float pixVersion, const Vector<GFXShaderMacro> & macros, const Vector<String> & samplerNames, GFXVertexFormat * instanceFormat) Line 88 C++ AFX_DevHead_DEBUG.exe!ShaderData::_createShader(const Vector<GFXShaderMacro> & macros) Line 239 C++ AFX_DevHead_DEBUG.exe!ShaderData::getShader(const Vector<GFXShaderMacro> & macros) Line 206 C++ AFX_DevHead_DEBUG.exe!GFXD3D11Device::setupGenericShaders(GFXDevice::GenericShaderType type) Line 845 C++ AFX_DevHead_DEBUG.exe!GFXDrawUtil::drawBitmapStretchSR(GFXTextureObject * texture, const RectF & dstRect, const RectF & srcRect, const GFXBitmapFlip in_flip, const GFXTextureFilterType filter, bool in_wrap) Line 418 C++ AFX_DevHead_DEBUG.exe!GFXDrawUtil::drawBitmapStretch(GFXTextureObject * texture, const RectF & dstRect, const GFXBitmapFlip in_flip, const GFXTextureFilterType filter, bool in_wrap) Line 343 C++ AFX_DevHead_DEBUG.exe!GFXDrawUtil::drawBitmapStretch(GFXTextureObject * texture, const RectI & dstRect, const GFXBitmapFlip in_flip, const GFXTextureFilterType filter, bool in_wrap) Line 314 C++ AFX_DevHead_DEBUG.exe!GuiBitmapCtrl::onRender(Point2I offset, const RectI & updateRect) Line 210 C++ AFX_DevHead_DEBUG.exe!GuiFadeinBitmapCtrl::onRender(Point2I offset, const RectI & updateRect) Line 159 C++ AFX_DevHead_DEBUG.exe!GuiCanvas::renderFrame(bool preRenderOnly, bool bufferSwap) Line 1915 C++ AFX_DevHead_DEBUG.exe!GuiCanvas::handlePaintEvent(unsigned int did) Line 371 C++ AFX_DevHead_DEBUG.exe!fastdelegate::FastDelegate1<unsigned int,void>::operator()(unsigned int p1) Line 989 C++ AFX_DevHead_DEBUG.exe!Signal<void __cdecl(unsigned int)>::trigger(unsigned int a) Line 669 C++ AFX_DevHead_DEBUG.exe!Journal::Call<Signal<void __cdecl(unsigned int)>,unsigned int>(Signal<void __cdecl(unsigned int)> * obj, void(Signal<void __cdecl(unsigned int)>::*)(unsigned int) method, unsigned int a) Line 634 C++ AFX_DevHead_DEBUG.exe!JournaledSignal<void __cdecl(unsigned int)>::trigger(unsigned int a) Line 82 C++ AFX_DevHead_DEBUG.exe!GuiCanvas::paint() Line 1645 C++ AFX_DevHead_DEBUG.exe!fastdelegate::FastDelegate0<void>::operator()() Line 904 C++ AFX_DevHead_DEBUG.exe!Signal<void __cdecl(void)>::trigger() Line 651 C++ AFX_DevHead_DEBUG.exe!Process::processEvents() Line 101 C++ AFX_DevHead_DEBUG.exe!StandardMainLoop::doMainLoop() Line 621 C++ AFX_DevHead_DEBUG.exe!TorqueMain(int argc, const char * * argv) Line 315 C++ AFX_DevHead_DEBUG.exe!run(int argc, const char * * argv) Line 336 C++ AFX_DevHead_DEBUG.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * __formal, char * lpszCmdLine, int __formal) Line 394 C++ [External Code]
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