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BloodknightStudios | PRO | 07/22/17 03:42:41 AM UTC | 0 ⭐ | 598 👁️ | Never ⏰ | []
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>	AFX_DevHead_DEBUG.exe!Platform::debugBreak() Line 36	C++ 	AFX_DevHead_DEBUG.exe!GFXD3D11Shader::_compileShader(const Torque::Path & filePath, const String & target, const _D3D_SHADER_MACRO * defines, GenericConstBufferLayout * bufferLayout, Vector<GFXShaderConstDesc> & samplerDescriptions) Line 878	C++ 	AFX_DevHead_DEBUG.exe!GFXD3D11Shader::_init() Line 791	C++ 	AFX_DevHead_DEBUG.exe!GFXShader::init(const Torque::Path & vertFile, const Torque::Path & pixFile, float pixVersion, const Vector<GFXShaderMacro> & macros, const Vector<String> & samplerNames, GFXVertexFormat * instanceFormat) Line 88	C++ 	AFX_DevHead_DEBUG.exe!ShaderData::_createShader(const Vector<GFXShaderMacro> & macros) Line 239	C++ 	AFX_DevHead_DEBUG.exe!ShaderData::getShader(const Vector<GFXShaderMacro> & macros) Line 206	C++ 	AFX_DevHead_DEBUG.exe!GFXD3D11Device::setupGenericShaders(GFXDevice::GenericShaderType type) Line 845	C++ 	AFX_DevHead_DEBUG.exe!GFXDrawUtil::drawBitmapStretchSR(GFXTextureObject * texture, const RectF & dstRect, const RectF & srcRect, const GFXBitmapFlip in_flip, const GFXTextureFilterType filter, bool in_wrap) Line 418	C++ 	AFX_DevHead_DEBUG.exe!GFXDrawUtil::drawBitmapStretch(GFXTextureObject * texture, const RectF & dstRect, const GFXBitmapFlip in_flip, const GFXTextureFilterType filter, bool in_wrap) Line 343	C++ 	AFX_DevHead_DEBUG.exe!GFXDrawUtil::drawBitmapStretch(GFXTextureObject * texture, const RectI & dstRect, const GFXBitmapFlip in_flip, const GFXTextureFilterType filter, bool in_wrap) Line 314	C++ 	AFX_DevHead_DEBUG.exe!GuiBitmapCtrl::onRender(Point2I offset, const RectI & updateRect) Line 210	C++ 	AFX_DevHead_DEBUG.exe!GuiFadeinBitmapCtrl::onRender(Point2I offset, const RectI & updateRect) Line 159	C++ 	AFX_DevHead_DEBUG.exe!GuiCanvas::renderFrame(bool preRenderOnly, bool bufferSwap) Line 1915	C++ 	AFX_DevHead_DEBUG.exe!GuiCanvas::handlePaintEvent(unsigned int did) Line 371	C++ 	AFX_DevHead_DEBUG.exe!fastdelegate::FastDelegate1<unsigned int,void>::operator()(unsigned int p1) Line 989	C++ 	AFX_DevHead_DEBUG.exe!Signal<void __cdecl(unsigned int)>::trigger(unsigned int a) Line 669	C++ 	AFX_DevHead_DEBUG.exe!Journal::Call<Signal<void __cdecl(unsigned int)>,unsigned int>(Signal<void __cdecl(unsigned int)> * obj, void(Signal<void __cdecl(unsigned int)>::*)(unsigned int) method, unsigned int a) Line 634	C++ 	AFX_DevHead_DEBUG.exe!JournaledSignal<void __cdecl(unsigned int)>::trigger(unsigned int a) Line 82	C++ 	AFX_DevHead_DEBUG.exe!GuiCanvas::paint() Line 1645	C++ 	AFX_DevHead_DEBUG.exe!fastdelegate::FastDelegate0<void>::operator()() Line 904	C++ 	AFX_DevHead_DEBUG.exe!Signal<void __cdecl(void)>::trigger() Line 651	C++ 	AFX_DevHead_DEBUG.exe!Process::processEvents() Line 101	C++ 	AFX_DevHead_DEBUG.exe!StandardMainLoop::doMainLoop() Line 621	C++ 	AFX_DevHead_DEBUG.exe!TorqueMain(int argc, const char * * argv) Line 315	C++ 	AFX_DevHead_DEBUG.exe!run(int argc, const char * * argv) Line 336	C++ 	AFX_DevHead_DEBUG.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * __formal, char * lpszCmdLine, int __formal) Line 394	C++ 	[External Code]

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    01/01/70 12:00:00 AM UTC
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