#include <amxmodx>
#include <fun>
#include <cstrike>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <nvault>
#include <colorchat>
#define PLUGIN "Call of Duty: MW Mod"
#define VERSION "0.8.0"
#define AUTHOR "QTM_Peyote"
#define STANDARDNA_brzina 250.0
#define ZADATAK_POKAZI_INFORMACIJE 672
#define ZADATAK_PROVERA 704
#define ZADATAK_POKAZI_REKLAME 768
#define ZADATAK_POSTAVI_brzinu 832
//#define BOTY 1
new za_hejtere[] = "MARS U PICKU MATERINU I TI I DISASSEMBLER, BOTINO RASPALA" // hvala desikac
new SyncHudObj;
new SyncHudObj3;
new g_msg_screenfade;
new cvar_xp_za_ubistvo;
new sprite_white;
new sprite_blast;
new sprite_beam;
new g_vault;
new iskustvo_za_pare;
new iskustvo_za_mnogopara;
new Ubrania_CT[4][]={"sas","gsg9","urban","gign"};
new Ubrania_Terro[4][]={"arctic","leet","guerilla","terror"};
new const maxAmmo[31]={0,52,0,90,1,32,1,100,90,1,120,100,100,90,90,90,100,120,30,120,200,32,90,120,90,2,35,90,90,0,100};
new const maxClip[31] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 };
new informacije_predmet_igraca[33][2];
new const naziv_predmeta[][] = {"Nema",
"Necujne Cizme", //1
"Dupli Pancir", //2
"Ojacani Pancir", //3
"Veteran sa nozem", //4
"Iznenadi neprijatelje", //5
"Nevidljivost", //6
"Respawn", //7
"Noz Marinca", //8
"Kamuflaza", //9
"HE Expert", //10
"Dupli Skok", //11
"Vojna tajna", //12
"AWP Master",//13
"Adrenalin",//14
"Rambova tajna",//15
"Deagle Manijak",//16
"Super Pancir",//17
"Extra HP++",//18
"Komplet za prvu pomoc",//19
"No Recoil",//20
"Titanijumski metci",//21
"Pukovnikovi metci",//22
"Ogranicen no-recoil",//23
"SWAT Stit",//24
"50 HP++",//25
"Nano Oklop",//26
"BulletProof",//27
"Jetpack",
"Gravitacija",
"Speed"
};
new const opis_predmet[][] = {"Ubi nekog i dobices predmet",
"Necujno trcanje",
"Smanjuje stetu za LW %",
"Smanjuje stetu za LW %",
"Brze ubijas nozem",
"Kada pogodite nekog od pozadi, povrede su dva puta vece",
"Imate LW % nevidljivosti",
"1/LW sanse da se respawn posle smrti",
"Brzo ubijanje nozem",
"Imate 1/LW sanse da odmah ubijete sa HE. Takodje izgledate kao neprijatelj",
"Instant kill sa granatom (HE). Zadajes LW % dodatne stete",
"Dupli skok",
"Vase povrede su smanjene za 5. Imate 1/LW sanse da oslepite neprijatelja",
"Instant kill sa AWP",
"Za svaki kill dobijate 50hp",
"Za svaki kill dobijate pun sarzer i 20hp",
"Dobijate Deagle",
"Imate 500 stita",
"Dobijate +100hp svake runde, ali zato ste sporiji",
"Koristite da regeneriste maximalni HP",
"Nema trzanja puske kad pucate",
"Zadajete protivnicima +10 vise stete",
"Zadajete protivnicima +20 vise stete",
"Smanjeno trazanje puske",
"Ni jedan predmet nece uticati na vas",
"Dobijate +50hp svake runde, ali zato ste sporiji",
"Imate 1/LW sanse da izbegnete stetu",
"Otporni ste na 3 metka u svakom krugu",
"Pritisnite CRTL i SPACE da koristite jetpack, jetpack se obnavlja svake 4 sec",
"Smanjena gravitacija",
"Povecana Brzina"
};
new klasa_igraca[33];
new level_igraca[33] = 1;
new iskustvo_igraca[33];
new nova_klasa_igraca[33];
new const iskustvo_levelu[] = {0,7,28,63,112,175,252,343,448,567,700,847,1008,1183,1372,1575,1792,2023,2268,2527,
2800,3087,3388,3703,4032,4375,4732,5103,5488,5887,6300,6727,7168,7623,8092,8575,9072,9583,10108,10647,
11200,11767,12348,12943,13552,14175,14812,15463,16128,16807,17500,18207,18928,19663,20412,21175,21952,22743,23548,24367,
25200,26047,26908,27783,28672,29575,30492,31423,32368,33327,34300,35287,36288,37303,38332,39375,40432,41503,42588,43687,
44800,45927,47068,48223,49392,50575,51772,52983,54208,55447,56700,57967,59248,60543,61852,63175,64512,65863,67228,68607,
70000,71407,72828,74263,75712,77175,78652,80143,81648,83167,84700,86247,87808,89383,90972,92575,94192,95823,97468,99127,
100800,102487,104188,105903,107632,109375,111132,112903,114688,116487,118300,120127,121968,123823,125692,127575,129472,131383,133308,135247,
137200,139167,141148,143143,145152,147175,149212,151263,153328,155407,157500,159607,161728,163863,166012,168175,170352,172543,174748,176967,
179200,181447,183708,185983,188272,190575,192892,195223,197568,199927,202300,204687,207088,209503,211932,214375,216832,219303,221788,224287,
226800,229327,231868,234423,236992,239575,242172,244783,247408,250047,252700,255367,258048,260743,263452,266175,268912,271663,274428,277207,
280000,282807,285628,288463,291312,294175,297052,299943,302848,305767,308700,311647,314608,317583,320572,323575,326592,329623,332668,335727,
338800,341887,344988,348103,351232,354375,357532,360703,363888,367087,370300,373527,376768,380023,383292,386575,389872,393183,396508,399847,
403200,406567,409948,413343,416752,420175,423612,427063,430528,434007,437500,441007,444528,448063,451612,455175,458752,462343,465948,469567,
473200,476847,480508,484183,487872,491575,495292,499023,502768,506527,510300,514087,517888,521703,525532,529375,533232,537103,540988,544887,
548800,552727,556668,560623,564592,568575,572572,576583,580608,584647,588700,592767,596848,600943,605052,609175,613312,617463,621628,625807,
630000,634207,638428,642663,646912,651175,655452,659743,664048,668367,672700,677047,681408,685783,690172,694575,698992,703423,707868,712327,
716800,721287,725788,730303,734832,739375,743932,748503,753088,757687,762300,766927,771568,776223,780892,785575,790272,794983,799708,804447,
809200,813967,818748,823543,828352,833175,838012,842863,847728,852607,857500,862407,867328,872263,877212,882175,887152,892143,897148,902167,
907200,912247,917308,922383,927472,932575,937692,942823,947968,953127,958300,963487,968688,973903,979132,984375,989632,994903,1000188,1005487,
1010800,1016127,1021468,1026823,1032192,1037575,1042972,1048383,1053808,1059247,1064700,1070167,1075648,1081143,1086652,1092175,1097712,1103263,1108828,1114407,
1120000,1125607,1131228,1136863,1142512,1148175,1153852,1159543,1165248,1170967,1176700,1182447,1188208,1193983,1199772,1205575,1211392,1217223,1223068,1228927,
1234800,1240687,1246588,1252503,1258432,1264375,1270332,1276303,1282288,1288287,1294300,1300327,1306368,1312423,1318492,1324575,1330672,1336783,1342908,1349047,
1355200,1361367,1367548,1373743,1379952,1386175,1392412,1398663,1404928,1411207,1417500,1423807,1430128,1436463,1442812,1449175,1455552,1461943,1468348,1474767,
1481200,1487647,1494108,1500583,1507072,1513575,1520092,1526623,1533168,1539727,1546300,1552887,1559488,1566103,1572732,1579375,1586032,1592703,1599388,1606087,
1612800,1619527,1626268,1633023,1639792,1646575,1653372,1660183,1667008,1673847,1680700,1687567,1694448,1701343,1708252,1715175,1722112,1729063,1736028,1743007,
1750000,1757007,1764028,1771063,1778112,1785175,1792252,1799343,1806448,1813567,1820700,1827847,1835008,1842183,1849372,1856575,1863792,1871023,1878268,1885527,
1892800,1900087,1907388,1914703,1922032,1929375,1936732,1944103,1951488,1958887,1966300,1973727,1981168,1988623,1996092,2003575,2011072,2018583,2026108,2033647,
2041200,2048767,2056348,2063943,2071552,2079175,2086812,2094463,2102128,2109807,2117500,2125207,2132928,2140663,2148412,2156175,2163952,2171743,2179548,2187367,
2195200,2203047,2210908,2218783,2226672,2234575,2242492,2250423,2258368,2266327,2274300,2282287,2290288,2298303,2306332,2314375,2322432,2330503,2338588,2346687,
2354800,2362927,2371068,2379223,2387392,2395575,2403772,2411983,2420208,2428447,2436700,2444967,2453248,2461543,2469852,2478175,2486512,2494863,2503228,2511607,
2520000,2528407,2536828,2545263,2553712,2562175,2570652,2579143,2587648,2596167,2604700,2613247,2621808,2630383,2638972,2647575,2656192,2664823,2673468,2682127,
2690800,2699487,2708188,2716903,2725632,2734375,2743132,2751903,2760688,2769487,2778300,2787127,2795968,2804823,2813692,2822575,2831472,2840383,2849308,2858247,
2867200,2876167,2885148,2894143,2903152,2912175,2921212,2930263,2939328,2948407,2957500,2966607,2975728,2984863,2994012,3003175,3012352,3021543,3030748,3039967,
3049200,3058447,3067708,3076983,3086272,3095575,3104892,3114223,3123568,3132927,3142300,3151687,3161088,3170503,3179932,3189375,3198832,3208303,3217788,3227287,
3236800,3246327,3255868,3265423,3274992,3284575,3294172,3303783,3313408,3323047,3332700,3342367,3352048,3361743,3371452,3381175,3390912,3400663,3410428,3420207,
3430000,3439807,3449628,3459463,3469312,3479175,3489052,3498943,3508848,3518767,3528700,3538647,3548608,3558583,3568572,3578575,3588592,3598623,3608668,3618727,
3628800,3638887,3648988,3659103,3669232,3679375,3689532,3699703,3709888,3720087,3730300,3740527,3750768,3761023,3771292,3781575,3791872,3802183,3812508,3822847,
3833200,3843567,3853948,3864343,3874752,3885175,3895612,3906063,3916528,3927007,3937500,3948007,3958528,3969063,3979612,3990175,4000752,4011343,4021948,4032567,
4043200,4053847,4064508,4075183,4085872,4096575,4107292,4118023,4128768,4139527,4150300,4161087,4171888,4182703,4193532,4204375,4215232,4226103,4236988,4247887,
4258800,4269727,4280668,4291623,4302592,4313575,4324572,4335583,4346608,4357647,4368700,4379767,4390848,4401943,4413052,4424175,4435312,4446463,4457628,4468807,
4480000,4491207,4502428,4513663,4524912,4536175,4547452,4558743,4570048,4581367,4592700,4604047,4615408,4626783,4638172,4649575,4660992,4672423,4683868,4695327,
4706800,4718287,4729788,4741303,4752832,4764375,4775932,4787503,4799088,4810687,4822300,4833927,4845568,4857223,4868892,4880575,4892272,4903983,4915708,4927447,
4939200,4950967,4962748,4974543,4986352,4998175,5010012,5021863,5033728,5045607,5057500,5069407,5081328,5093263,5105212,5117175,5129152,5141143,5153148,5165167,
5177200,5189247,5201308,5213383,5225472,5237575,5249692,5261823,5273968,5286127,5298300,5310487,5322688,5334903,5347132,5359375,5371632,5383903,5396188,5408487,
5420800,5433127,5445468,5457823,5470192,5482575,5494972,5507383,5519808,5532247,5544700,5557167,5569648,5582143,5594652,5607175,5619712,5632263,5644828,5657407,
5670000,5682607,5695228,5707863,5720512,5733175,5745852,5758543,5771248,5783967,5796700,5809447,5822208,5834983,5847772,5860575,5873392,5886223,5899068,5911927,
5924800,5937687,5950588,5963503,5976432,5989375,6002332,6015303,6028288,6041287,6054300,6067327,6080368,6093423,6106492,6119575,6132672,6145783,6158908,6172047,
6185200,6198367,6211548,6224743,6237952,6251175,6264412,6277663,6290928,6304207,6317500,6330807,6344128,6357463,6370812,6384175,6397552,6410943,6424348,6437767,
6451200,6464647,6478108,6491583,6505072,6518575,6532092,6545623,6559168,6572727,6586300,6599887,6613488,6627103,6640732,6654375,6668032,6681703,6695388,6709087,
6722800,6736527,6750268,6764023,6777792,6791575,6805372,6819183,6833008,6846847,6860700,6874567,6888448,6902343,6916252,6930175,6944112,6958063,6972028,6986007,//1000
7000000,7014007,7028028,7042063,7056112,7070175,7084252,7098343,7112448,7126567,7140700,7154847,7169008,7183183,7197372,7211575,7225792,7240023,7254268,7268527,
7282800,7297087,7311388,7325703,7340032,7354375,7368732,7383103,7397488,7411887,7426300,7440727,7455168,7469623,7484092,7498575,7513072,7527583,7542108,7556647,
7571200,7585767,7600348,7614943,7629552,7644175,7658812,7673463,7688128,7702807,7717500,7732207,7746928,7761663,7776412,7791175,7805952,7820743,7835548,7850367,
7865200,7880047,7894908,7909783,7924672,7939575,7954492,7969423,7984368,7999327,8014300,8029287,8044288,8059303,8074332,8089375,8104432,8119503,8134588,8149687,
8164800,8179927,8195068,8210223,8225392,8240575,8255772,8270983,8286208,8301447,8316700,8331967,8347248,8362543,8377852,8393175,8408512,8423863,8439228,8454607,
8470000,8485407,8500828,8516263,8531712,8547175,8562652,8578143,8593648,8609167,8624700,8640247,8655808,8671383,8686972,8702575,8718192,8733823,8749468,8765127,
8780800,8796487,8812188,8827903,8843632,8859375,8875132,8890903,8906688,8922487,8938300,8954127,8969968,8985823,9001692,9017575,9033472,9049383,9065308,9081247,
9097200,9113167,9129148,9145143,9161152,9177175,9193212,9209263,9225328,9241407,9257500,9273607,9289728,9305863,9322012,9338175,9354352,9370543,9386748,9402967,
9419200,9435447,9451708,9467983,9484272,9500575,9516892,9533223,9549568,9565927,9582300,9598687,9615088,9631503,9647932,9664375,9680832,9697303,9713788,9730287,
9746800,9763327,9779868,9796423,9812992,9829575,9846172,9862783,9879408,9896047,9912700,9929367,9946048,9962743,9979452,9996175,10012912,10029663,10046428,10063207,
10080000};
new poeni_igraca[33];
new energija_igraca[33];
new inteligencija_igraca[33];
new snaga_igraca[33];
new Float:smanjene_povrede_igraca[33];
new kondicija_igraca[33];
new maximalna_energija_igraca[33];
new Float:brzina_igraca[33];
enum { NONE = 0, Snajperista, Marinac, Pro_Strelac, Mitraljezac, Doktor, Vatrena_Podrska, Miner, Demolitions, Rusher, Rambo, Partizan, Spijun, Bombarder, Gunner, Pesadinac, Pobunjenik, Assassin, SWAT};
new const energija_klasa[] = { 0, 120, 140, 110, 120, 110, 100, 100, 110, 100, 130, 100, 70, 140, 125, 100, 125, 10, 100};
new const Float:brzina_klasa[] = {0.0, 1.2, 1.35, 0.8, 0.8, 1.0, 1.0, 1.0, 1.0, 1.3 , 1.15, 1.1, 1.2, 0.9, 0.9, 1.35, 1.2, 2.0, 0.8};
new const oklop_klase[] = { 0, 100, 100, 100, 150, 100, 0, 100, 100, 0, 150, 0, 0, 150, 50, 0, 25, 100, 0};
new const naziv_klase[][] = {"Nema",
"Snajperista",
"Marinac",
"Pro-Strelac",
"Mitraljezac",
"Doktor",
"Vatrena podrska",
"Miner",
"Demolitions",
"Rusher",
"Rambo (Premium)",
"Partizan",
"Spijun",
"Bombarder",
"Gunner(Premium)",
"Pesadinac",
"Pobunjenik",
"Assassin (Premium)",
"SWAT"
};
new const opis_klase[][] = {"Nema",
"\yOruzije:\w AWP, Deagle, Scout^n\yEnergija:\w 120 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 120%^n\ySpecijalne moci:\w 1:3 sansa za brzo ubijanje nozem",
"\yOruzije:\w Deagle^n\yEnergija:\w 140 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 135%^n\ySpecijalne moci:\w Odma ubija nozem",
"\yOruzije:\w AK47, M4A1^n\yEnergija:\w 110 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 80%^n\ySpecijalne moci:\w Nema",
"\yOruzije:\w M249(krmaca)^n\yEnergija:\w 120 HP^n\yArmor:\w 150 AP^n\yBrzina:\w 80%^n\ySpecijalne moci:\w Otporan na mine, ima sve bombe",
"\yOruzije:\w UMP45^n\yEnergija:\w 110 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w Ima komplet za prvu pomoc",
"\yOruzije:\w MP5^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w Ima dve rakete",
"\yOruzije:\w P90^n\yEnergija:\w 100 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w Dobija 3 mine",
"\yOruzije:\w AUG^n\yEnergija:\w 110 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w Ima sve bombe, dobija dinamit, koji ubija sve u krugu od 1m",
"\yOruzije:\w M3(pumparica)^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 130%^n\ySpecijalne moci:\w Nema",
"\yOruzije:\w FAMAS^n\yEnergija:\w 130 HP^n\yArmor:\w 150 AP^n\yBrzina:\w 115%^n\ySpecijalne moci:\w Za svako ubistvo dobija 20 HP i pun sanzer, dupli skok^n\yKontakt:\w [email protected]",
"\yOruzije:\w P90, FLASHBANG^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 110%^n\ySpecijalne moci:\w Manje je vidljiv",
"\yOruzije:\w Deagle^n\yEnergija:\w 70 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 120%^n\ySpecijalne moci:\w Kamuflaza (izgleda kao neprijatelj)",
"\yOruzije:\w M4A1, Deagle, HE-Grenade^n\yEnergija:\w 140 HP^n\yArmor:\w 150 AP^n\yBrzina:\w 90%^n\ySpecijalne moci:\w Nema",
"\yOruzije:\w G3/SG-1(rafalni snajper)^n\yEnergija:\w 125 HP^n\yArmor:\w 50 AP^n\yBrzina:\w 90%^n\ySpecijalne moci:\w Ima 1 raketu^n\yKontakt:\w [email protected]",
"\yOruzije:\w GAIL + P228,^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 135%^n\ySpecijalne moci:\w Nema",
"\yOruzije:\w SG552, HE-Grenade^n\yEnergija:\w 100 HP^n\yArmor:\w 25 AP^n\yBrzina:\w 120%^n\ySpecijalne moci:\w Ima 1 minu",
"\yOruzije:\w Noz, USP^n\yEnergija:\w 10 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 200%^n\ySpecijalne moci:\w Nevidljiv kad ima noz^n\yKontakt:\w [email protected]",
"\yOruzije:\w M4a1^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 80%^n\ySpecijalne moci:\w Otporan na noz"
};
new broj_medkit_igraca[33];
new broj_raketa_igraca[33];
new Float:prethodna_raketa_igraca[33];
new broj_min_igraca[33];
new broj_dinamita_igraca[33];
new broj_skokova_igraca[33];
new bool:freezetime = true;
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
g_vault = nvault_open("CodMod");
register_think("MedKit","MedKitThink");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
RegisterHam(Ham_Spawn, "player", "Pocetak", 1);
RegisterHam(Ham_Touch, "armoury_entity", "DodirOruzija");
RegisterHam(Ham_Touch, "weapon_shield", "DodirOruzija");
RegisterHam(Ham_Touch, "weaponbox", "DodirOruzija");
register_forward(FM_CmdStart, "CmdStart");
register_forward(FM_EmitSound, "EmitSound");
register_logevent("PocetakRunde", 2, "1=Round_Start");
register_event("DeathMsg", "Death", "ade");
register_event("Damage", "Damage", "b", "2!=0");
register_event("CurWeapon","CurWeapon","be", "1=1");
register_event("HLTV", "novaRunda", "a", "1=0", "2=0");
register_touch("Rocket", "*" , "DodirRakete");
register_touch("Mine", "player", "DodirMine");
cvar_xp_za_ubistvo = register_cvar("cod_killxp", "70");
register_clcmd("say /klasa", "IzaberiKlasu");
register_clcmd("say /opis", "OpisKlase");
register_clcmd("say /predmet", "OpisPredmeta");
register_clcmd("say /item", "OpisPredmeta");
register_clcmd("say /drop", "IzbaciPredmet");
register_clcmd("say /izbaci", "IzbaciPredmet");
register_clcmd("say /reset", "KomandaResetujPoene");
register_clcmd("say /shop", "Shop");
register_clcmd("say /pomoc", "Pomoc");
register_clcmd("say /help", "Pomoc");
register_clcmd("fullupdate", "BlokirajKomande");
g_msg_screenfade = get_user_msgid("ScreenFade");
SyncHudObj = CreateHudSyncObj();
SyncHudObj3 = CreateHudSyncObj();
register_menucmd(register_menuid("Klasa:"), 1023, "OpisKlase");
iskustvo_za_pare = 400;
iskustvo_za_mnogopara = 1000;
format(za_hejtere, 10, "1")
}
public plugin_cfg()
{
server_cmd("sv_maxspeed 9999");
}
public plugin_precache()
{
new Entity = create_entity( "info_map_parameters" );
DispatchKeyValue( Entity, "buying", "3" );
DispatchSpawn( Entity );
sprite_white = precache_model("sprites/white.spr") ;
sprite_blast = precache_model("sprites/dexplo.spr");
sprite_beam = precache_model("sprites/zbeam4.spr")
precache_sound("QTM_CodMod/select.wav");
precache_sound("QTM_CodMod/start.wav");
precache_sound("QTM_CodMod/start2.wav");
precache_sound("QTM_CodMod/levelup.wav");
precache_model("models/w_medkit.mdl");
precache_model("models/rpgrocket.mdl");
precache_model("models/mine.mdl");
}
public pfn_keyvalue( Entity )
{
new ClassName[ 20 ], Dummy[ 2 ];
copy_keyvalue( ClassName, charsmax( ClassName ), Dummy, charsmax( Dummy ), Dummy, charsmax( Dummy ) );
if( equal( ClassName, "info_map_parameters" ) )
{
remove_entity( Entity );
return PLUGIN_HANDLED ;
}
return PLUGIN_CONTINUE;
}
public CmdStart(id, uc_handle)
{
if(!is_user_alive(id))
return FMRES_IGNORED;
new button = get_uc(uc_handle, UC_Buttons);
new flags = pev(id, pev_flags);
if(informacije_predmet_igraca[id][0] == 11 || klasa_igraca[id] == Rambo)
{
new oldbutton = pev(id, pev_oldbuttons);
if((button & IN_JUMP) && !(flags & FL_ONGROUND) && !(oldbutton & IN_JUMP) && broj_skokova_igraca[id] > 0)
{
broj_skokova_igraca[id]--;
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity,velocity);
}
else if(flags & FL_ONGROUND)
{
broj_skokova_igraca[id] = 0;
if(informacije_predmet_igraca[id][0] == 11)
broj_skokova_igraca[id]++;
if(klasa_igraca[id] == Rambo)
broj_skokova_igraca[id]++;
}
}
if(button & IN_ATTACK)
{
new Float:punchangle[3];
if(informacije_predmet_igraca[id][0] == 20)
set_pev(id, pev_punchangle, punchangle);
if(informacije_predmet_igraca[id][0] == 23)
{
set_pev(id, pev_punchangle, punchangle);
for(new i=0; i<3;i++)
punchangle[i]*=0.9;
set_pev(id, pev_punchangle, punchangle);
}
}
if(informacije_predmet_igraca[id][0] == 28 && button & IN_JUMP && button & IN_DUCK && flags & FL_ONGROUND && get_gametime() > informacije_predmet_igraca[id][1]+4.0)
{
informacije_predmet_igraca[id][1] = floatround(get_gametime());
new Float:velocity[3];
VelocityByAim(id, 700, velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity, velocity);
}
return FMRES_IGNORED;
}
public Shop(id)
{
new menu = menu_create("Shop:", "Shop_Handle");
menu_additem(menu, "Aspirin \r[Dodaje 50 HP] \yCena: \r3000$");
menu_additem(menu, "Morfijum \r[Dodaje 100 HP] \yCena: \r5000$");
menu_additem(menu, "RedBull \r[Veci Skok + Veca Brzina] \yCena: \r7500$");
menu_additem(menu, "Iskustvo \r[Dodaje 400 XP] \yCena: \r5000$");
menu_additem(menu, "Super iskustvo \r[Dodaje 1000 XP] \yCena: \r10000$");
menu_additem(menu, "Slucajni Izbor \r[Predmet] \yCena: \r3000$");
menu_additem(menu, "Mine \r[Dobijate 2 Mine] \yCena: \r10000$");
menu_display(id, menu);
}
public Shop_Handle(id, menu, item)
{
client_cmd(id, "spk QTM_CodMod/select");
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
menu_display(id, menu);
new pare_igraca = cs_get_user_money(id);
new hp = get_user_health(id);
switch(item)
{
case 0:
{
new cena = 3000;
if (pare_igraca<cena)
{
ColorChat(id,GREEN,"[Shop] ^1Nemas dovoljno para.");
return PLUGIN_CONTINUE;
}
if(hp >= maximalna_energija_igraca[id] || klasa_igraca[id] == Assassin)
{
ColorChat(id,GREEN,"[Shop] ^1Vec imate maximalnu energiju.");
return PLUGIN_CONTINUE;
}
new ammount=50;
new nova_energija = (hp+ammount<maximalna_energija_igraca[id])? hp+ammount: maximalna_energija_igraca[id];
set_user_health(id, nova_energija);
ColorChat(id,GREEN,"[Shop] ^1kupio si ^3Aspirin");
cs_set_user_money(id, pare_igraca-cena);
}
case 1:
{
new cena = 5000;
if (pare_igraca<cena)
{
ColorChat(id,GREEN,"[Shop] ^1Nemas dovoljno para.");
return PLUGIN_CONTINUE;
}
if(hp >= maximalna_energija_igraca[id] || klasa_igraca[id] == Assassin)
{
ColorChat(id,GREEN,"[Shop] ^1Vec imate maximalnu energiju.");
return PLUGIN_CONTINUE;
}
new ammount=100;
new nova_energija = (hp+ammount<maximalna_energija_igraca[id])? hp+ammount: maximalna_energija_igraca[id];
set_user_health(id, nova_energija);
ColorChat(id,GREEN,"[Shop] ^1Kupio si^3 Morfijum");
cs_set_user_money(id, pare_igraca-cena);
}
case 2:
{
new cena = 7500;
if (pare_igraca<cena)
{
ColorChat(id,GREEN,"[Shop] ^1Nemas dovoljno para.");
return PLUGIN_CONTINUE;
}
set_user_gravity(id,get_user_gravity(id) - 0.3);
set_user_maxspeed(id,get_user_maxspeed(id) + 10.0);
ColorChat(id,GREEN,"[Shop]^1 Kupio si^3 RedBull");
cs_set_user_money(id, pare_igraca-cena)
}
case 3:
{
new cena = 5000;
if (pare_igraca<cena)
{
ColorChat(id,GREEN,"[Shop]^1 Nemas dovoljno para.");
return PLUGIN_CONTINUE;
}
iskustvo_igraca[id] += iskustvo_za_pare;
ColorChat(id,GREEN,"[Shop] ^1Kupio si ^3Iskustvo");
cs_set_user_money(id, pare_igraca-cena)
ProveriNivo(id);
}
case 4:
{
new cena = 10000;
if (pare_igraca<cena)
{
ColorChat(id,GREEN,"[Shop]^1 Nemas dovoljno para.");
return PLUGIN_CONTINUE;
}
iskustvo_igraca[id] += iskustvo_za_mnogopara;
ColorChat(id,GREEN,"[Shop]^1Kupio si ^3Super Iskustvo");
cs_set_user_money(id, pare_igraca-cena)
ProveriNivo(id);
}
case 5:
{
new cena = 3000;
if (pare_igraca<cena)
{
ColorChat(id,RED,"[Shop]^1 Nemas dovoljno para!");
return PLUGIN_CONTINUE;
}
cs_set_user_money(id, pare_igraca-cena)
DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
}
case 6:
{
new cena = 10000;
if (pare_igraca<cena)
{
ColorChat(id,RED,"[Shop]^1 Nemas dovoljno para!");
return PLUGIN_HANDLED;
}
else if(klasa_igraca[id] == Vatrena_Podrska || klasa_igraca[id] == Marinac || klasa_igraca[id] == Miner || klasa_igraca[id] == Demolitions || klasa_igraca[id] == Gunner)
{
ColorChat(id,GREEN,"[Shop]^1 Vasa klasa ne moze da kupi mine");
return PLUGIN_CONTINUE;
}
broj_min_igraca[id] +=2;
ColorChat(id,GREEN,"[Shop]^1 Kupio si^3 2 ^1mine");
cs_set_user_money(id, pare_igraca-cena)
}
}
return PLUGIN_CONTINUE;
}
public Pocetak(id)
{
if(!is_user_alive(id) || !is_user_connected(id))
return PLUGIN_CONTINUE;
if(nova_klasa_igraca[id])
{
klasa_igraca[id] = nova_klasa_igraca[id];
nova_klasa_igraca[id] = 0;
strip_user_weapons(id);
give_item(id, "weapon_knife");
UcitajPodatke(id, klasa_igraca[id]);
}
if(!klasa_igraca[id])
{
IzaberiKlasu(id);
return PLUGIN_CONTINUE;
}
switch(klasa_igraca[id])
{
case Snajperista:
{
give_item(id, "weapon_awp");
give_item(id, "weapon_scout");
give_item(id, "weapon_deagle");
}
case Marinac:
{
give_item(id, "weapon_deagle");
}
case Pro_Strelac:
{
give_item(id, "weapon_m4a1");
give_item(id, "weapon_ak47");
}
case Mitraljezac:
{
give_item(id, "weapon_m249");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
}
case Doktor:
{
give_item(id, "weapon_ump45");
broj_medkit_igraca[id] = 2;
}
case Vatrena_Podrska:
{
give_item(id, "weapon_mp5navy");
broj_raketa_igraca[id] = 2;
}
case Miner:
{
give_item(id, "weapon_p90");
broj_min_igraca[id] = 3;
}
case Demolitions:
{
give_item(id, "weapon_aug");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
broj_dinamita_igraca[id] = 1;
}
case Rusher:
{
give_item(id, "weapon_m3");
}
case Rambo:
{
give_item(id, "weapon_famas");
}
case Partizan:
{
give_item(id, "weapon_p90");
give_item(id, "weapon_flashbang");
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 70);
}
case Spijun:
{
give_item(id, "weapon_deagle");
PromeniModel(id, 0);
}
case Bombarder:
{
give_item(id, "weapon_m4a1");
give_item(id, "weapon_deagle");
give_item(id, "weapon_hegrenade");
}
case Gunner:
{
give_item(id, "weapon_g3sg1");
broj_raketa_igraca[id] = 1 ;
}
case Pesadinac:
{
give_item(id, "weapon_galil");
give_item(id, "weapon_p228");
}
case Pobunjenik:
{
give_item(id, "weapon_sg552");
give_item(id, "weapon_hegrenade");
broj_min_igraca[id] = 1 ;
}
case Assassin:
{
give_item(id, "weapon_knife");
give_item(id, "weapon_usp");
}
case SWAT:
{
give_item(id, "weapon_m4a1");
}
}
if(poeni_igraca[id]>0)
DodelaPoena(id);
if(informacije_predmet_igraca[id][0] == 10 || informacije_predmet_igraca[id][0] == 9)
give_item(id, "weapon_hegrenade");
if(informacije_predmet_igraca[id][0] == 9)
PromeniModel(id, 0);
if(informacije_predmet_igraca[id][0] == 1)
set_user_footsteps(id, 1);
else
set_user_footsteps(id, 0);
if(informacije_predmet_igraca[id][0] == 13)
give_item(id, "weapon_awp");
if(informacije_predmet_igraca[id][0] == 16)
give_item(id, "weapon_deagle");
if(informacije_predmet_igraca[id][0] == 19)
informacije_predmet_igraca[id][1] = 1;
if(informacije_predmet_igraca[id][0] == 27)
informacije_predmet_igraca[id][1] = 3;
if(informacije_predmet_igraca[id][0] == 29)
set_user_gravity(id,get_user_gravity(id) - 0.4);
new weapons[32];
new weaponsnum;
get_user_weapons(id, weapons, weaponsnum);
for(new i=0; i<weaponsnum; i++)
if(is_user_alive(id))
if(maxAmmo[weapons[i]] > 0)
cs_set_user_bpammo(id, weapons[i], maxAmmo[weapons[i]]);
PostaviAtribute(id)
return PLUGIN_CONTINUE;
}
public PostaviAtribute(id)
{
smanjene_povrede_igraca[id] = (0.7*(1.0-floatpower(1.1, -0.112311341*float(snaga_igraca[id]))));
maximalna_energija_igraca[id] = energija_klasa[klasa_igraca[id]]+energija_igraca[id]*2;
brzina_igraca[id] = STANDARDNA_brzina*brzina_klasa[klasa_igraca[id]]+floatround(kondicija_igraca[id]*1.3);
if(informacije_predmet_igraca[id][0] == 18 && klasa_igraca[id] != Assassin)
{
maximalna_energija_igraca[id] += 100;
brzina_igraca[id] -= 0.4;
}
if(informacije_predmet_igraca[id][0] == 25 && klasa_igraca[id] != Assassin)
{
maximalna_energija_igraca[id] += 50;
brzina_igraca[id] -= 0.3;
}
if(informacije_predmet_igraca[id][0] == 30)
{
brzina_igraca[id] += 1.2;
}
set_user_armor(id, oklop_klase[klasa_igraca[id]]);
if(informacije_predmet_igraca[id][0] == 17)
set_user_armor(id, 500);
set_user_health(id, maximalna_energija_igraca[id]);
if(klasa_igraca[id] == Partizan)
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 70);
else
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 255);
}
public PocetakRunde()
{
freezetime = false;
for(new id=0;id<=32;id++)
{
if(!is_user_alive(id))
continue;
set_task(0.1, "PostaviBrzinu", id+ZADATAK_POSTAVI_brzinu);
switch(get_user_team(id))
{
case 1: client_cmd(id, "spk QTM_CodMod/start2");
case 2: client_cmd(id, "spk QTM_CodMod/start");
}
}
}
public novaRunda()
{
freezetime = true;
new iEnt = find_ent_by_class(-1, "Mine");
while(iEnt > 0)
{
remove_entity(iEnt);
iEnt = find_ent_by_class(iEnt, "Mine");
}
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_alive(this) || !is_user_connected(this) || informacije_predmet_igraca[this][0] == 24 || !is_user_connected(idattacker) || get_user_team(this) == get_user_team(idattacker) || !klasa_igraca[idattacker])
return HAM_IGNORED;
new health = get_user_health(this);
new weapon = get_user_weapon(idattacker);
if(health < 2)
return HAM_IGNORED;
if(informacije_predmet_igraca[this][0] == 27 && informacije_predmet_igraca[this][1]>0)
{
informacije_predmet_igraca[this][1]--;
return HAM_SUPERCEDE;
}
if(snaga_igraca[this]>0)
damage -= smanjene_povrede_igraca[this]*damage;
if(informacije_predmet_igraca[this][0] == 2 || informacije_predmet_igraca[this][0] == 3)
damage-=(float(informacije_predmet_igraca[this][1])<damage)? float(informacije_predmet_igraca[this][1]): damage;
if(informacije_predmet_igraca[idattacker][0] == 5 && !UTIL_In_FOV(this, idattacker) && UTIL_In_FOV(idattacker, this))
damage*=2.0;
if(informacije_predmet_igraca[idattacker][0] == 10)
damage+=informacije_predmet_igraca[idattacker][1];
if(informacije_predmet_igraca[this][0] == 12)
damage-=(5.0<damage)? 5.0: damage;
if(weapon == CSW_AWP && informacije_predmet_igraca[idattacker][0] == 13)
damage=float(health);
if(informacije_predmet_igraca[idattacker][0] == 21)
damage+=10;
if(informacije_predmet_igraca[idattacker][0] == 22)
damage+=20;
if(idinflictor != idattacker && entity_get_int(idinflictor, EV_INT_movetype) != 5)
{
if((informacije_predmet_igraca[idattacker][0] == 9 && random_num(1, informacije_predmet_igraca[idattacker][1]) == 1) || informacije_predmet_igraca[idattacker][0] == 10)
damage = float(health);
}
if(weapon == CSW_KNIFE)
{
if(klasa_igraca[this] == SWAT)
return HAM_SUPERCEDE;
if(informacije_predmet_igraca[this][0] == 4)
damage=damage*1.4+inteligencija_igraca[idattacker];
if(informacije_predmet_igraca[idattacker][0] == 8 || (klasa_igraca[idattacker] == Snajperista && random_num(1,2) == 1) || klasa_igraca[idattacker] == Marinac || klasa_igraca[idattacker] == Assassin && !(get_user_button(idattacker) & IN_ATTACK))
damage = float(health);
}
if(informacije_predmet_igraca[this][0] == 26 && random_num(1, informacije_predmet_igraca[this][1]) == 1)
{
SetHamParamEntity(3, this);
SetHamParamEntity(1, idattacker);
}
SetHamParamFloat(4, damage);
return HAM_IGNORED;
}
public Damage(id)
{
new attacker = get_user_attacker(id);
new damage = read_data(2);
if(!is_user_alive(attacker) || !is_user_connected(attacker) || id == attacker || !klasa_igraca[attacker])
return PLUGIN_CONTINUE;
if(informacije_predmet_igraca[attacker][0] == 12 && random_num(1, informacije_predmet_igraca[id][1]) == 1)
Display_Fade(id,1<<14,1<<14 ,1<<16,255,155,50,230);
if(get_user_team(id) != get_user_team(attacker))
{
while(damage>20)
{
damage-=20;
iskustvo_igraca[attacker]++;
}
}
ProveriNivo(attacker);
return PLUGIN_CONTINUE;
}
public Death()
{
new id = read_data(2);
new attacker = read_data(1);
if(!is_user_alive(attacker) || !is_user_connected(attacker))
return PLUGIN_CONTINUE;
new weapon = get_user_weapon(attacker);
new energija = get_user_health(attacker);
if(get_user_team(id) != get_user_team(attacker) && klasa_igraca[attacker])
{
new iskustvo_za_ubistvo = get_pcvar_num(cvar_xp_za_ubistvo);
new novo_iskustvo = get_pcvar_num(cvar_xp_za_ubistvo);
if(klasa_igraca[id] == Rambo && klasa_igraca[attacker] != Rambo)
novo_iskustvo += iskustvo_za_ubistvo*2;
if(level_igraca[id] > level_igraca[attacker])
novo_iskustvo += (level_igraca[id]-level_igraca[attacker])*(iskustvo_za_ubistvo/10);
if(klasa_igraca[attacker] == Rambo || informacije_predmet_igraca[attacker][0] == 15 && maxClip[weapon] != -1)
{
new nova_energija = (energija+20<maximalna_energija_igraca[attacker])? energija+20: maximalna_energija_igraca[attacker];
set_user_clip(attacker, maxClip[weapon]);
set_user_health(attacker, nova_energija);
}
#if defined BOTY
if(is_user_bot2(attacker) && random(9) == 0)
IzbaciPredmet(id);
#endif
if(!informacije_predmet_igraca[attacker][0])
DajPredmet(attacker, random_num(1, sizeof naziv_predmeta-1));
if(informacije_predmet_igraca[attacker][0] == 14)
{
new nova_energija = (energija+50<maximalna_energija_igraca[attacker])? energija+50: maximalna_energija_igraca[attacker];
set_user_health(attacker, nova_energija);
}
iskustvo_igraca[attacker] += novo_iskustvo;
}
ProveriNivo(attacker);
if(informacije_predmet_igraca[id][0] == 7 && random_num(1, informacije_predmet_igraca[id][1]) == 1)
set_task(0.1, "Provera", id+ZADATAK_PROVERA);
return PLUGIN_CONTINUE;
}
public client_putinserver(id)
{
DeleteSkills(id);
ObrisiZadatke(id);
Obrisipredmet(id);
set_task(3.0, "PokaziInformacije", id+ZADATAK_POKAZI_INFORMACIJE);
set_task(10.0, "PokaziReklame", id+ZADATAK_POKAZI_REKLAME);
}
public client_disconnect(id)
{
SacuvajPodatke(id);
DeleteSkills(id);
ObrisiZadatke(id);
Obrisipredmet(id);
}
public DeleteSkills(id)
{
klasa_igraca[id] = 0;
level_igraca[id] = 0;
iskustvo_igraca[id] = 0;
poeni_igraca[id] = 0;
energija_igraca[id] = 0;
inteligencija_igraca[id] = 0;
snaga_igraca[id] = 0;
kondicija_igraca[id] = 0;
maximalna_energija_igraca[id] = 0;
brzina_igraca[id] = 0.0;
}
public ObrisiZadatke(id)
{
remove_task(id+ZADATAK_POKAZI_INFORMACIJE);
remove_task(id+ZADATAK_POKAZI_REKLAME);
remove_task(id+ZADATAK_POSTAVI_brzinu);
remove_task(id+ZADATAK_PROVERA);
}
public OpisKlase(id)
{
new menu = menu_create("Izaberi Klasu:", "OpisKlase_Handle");
for(new i=1; i <sizeof naziv_klase; i++)
menu_additem(menu, naziv_klase[i]);
menu_setprop(menu, MPROP_EXITNAME, "Izlaz");
menu_setprop(menu, MPROP_BACKNAME, "Prethodna strana");
menu_setprop(menu, MPROP_NEXTNAME, "Sledeca strana");
menu_display(id, menu);
client_cmd(id, "spk QTM_CodMod/select");
}
public OpisKlase_Handle(id, menu, item)
{
client_cmd(id, "spk QTM_CodMod/select");
if(item++ == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
new opis[512];
format(opis, charsmax(opis), "\yKlasa: \w%s^n%s", naziv_klase[item], opis_klase[item]);
show_menu(id, 1023, opis);
return PLUGIN_CONTINUE;
}
public IzaberiKlasu(id)
{
new menu = menu_create("Izaberi klasu:", "IzaberiKlasu_Handle");
new klasa[50];
for(new i=1; i<sizeof naziv_klase; i++)
{
UcitajPodatke(id, i);
format(klasa, 49, "%s \yLevel: %i", naziv_klase[i], level_igraca[id]);
menu_additem(menu, klasa);
}
UcitajPodatke(id, klasa_igraca[id]);
menu_setprop(menu, MPROP_EXITNAME, "Izlaz");
menu_setprop(menu, MPROP_BACKNAME, "Prethodna strana");
menu_setprop(menu, MPROP_NEXTNAME, "Sledeca strana");
menu_display(id, menu);
client_cmd(id, "spk QTM_CodMod/select");
#if defined BOTY
if(is_user_bot2(id))
IzaberiKlasu_Handle(id, menu, random(sizeof naziv_klase-1));
#endif
}
public IzaberiKlasu_Handle(id, menu, item)
{
client_cmd(id, "spk QTM_CodMod/select");
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
item++;
if(item == klasa_igraca[id])
return PLUGIN_CONTINUE;
if(item == Assassin && !(get_user_flags(id) & ADMIN_LEVEL_H))
{
ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dozvolu za Premium Klasu.");
IzaberiKlasu(id);
return PLUGIN_CONTINUE;
}
if(item == Rambo && !(get_user_flags(id) & ADMIN_LEVEL_H))
{
ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dozvolu za Premium Klasu.");
IzaberiKlasu(id);
return PLUGIN_CONTINUE;
}
if(item == Gunner && !(get_user_flags(id) & ADMIN_LEVEL_H))
{
ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dozvolu za Premium Klasu.");
IzaberiKlasu(id);
return PLUGIN_CONTINUE;
}
if(klasa_igraca[id])
{
nova_klasa_igraca[id] = item;
ColorChat(id, NORMAL, "^4[COD:MW] ^1Klasa ce biti izmenjena u sledecoj rundi.");
}
else
{
klasa_igraca[id] = item;
UcitajPodatke(id, klasa_igraca[id]);
Pocetak(id);
}
return PLUGIN_CONTINUE;
}
public DodelaPoena(id)
{
new inteligencija[65], inteligencija10[65];
new energija[60], energija10[60];
new snaga[60], snaga10[60];
new kondicija[60], kondicija10[60];
new naslov[25];
format(inteligencija, 64, "Inteligencija: \r%i \y(Povecava napad)", inteligencija_igraca[id]);
format(energija, 59, "Energija: \r%i \y(Povecaca energiju)", energija_igraca[id]);
format(snaga, 59, "Snaga: \r%i \y(Smanjuje povrede)", snaga_igraca[id]);
format(kondicija, 59, "Kondicija: \r%i \y(Povecava tempo hodanja)", kondicija_igraca[id]);
format(inteligencija10, 64, "Dodaj 10 poena na inteligenciju");
format(energija10, 59, "Dodaj 10 poena na energiju");
format(snaga10, 59, "Dodaj 10 poena na snagu");
format(kondicija10, 59, "Dodaj 10 poena na kondiciju");
format(naslov, 24, "Dodeli poena(%i):", poeni_igraca[id]);
new menu = menu_create(naslov, "DodelaPoena_Handler");
menu_additem(menu, inteligencija);
menu_additem(menu, energija);
menu_additem(menu, snaga);
menu_additem(menu, kondicija);
menu_additem(menu, inteligencija10);
menu_additem(menu, energija10);
menu_additem(menu, snaga10);
menu_additem(menu, kondicija10);
menu_display(id, menu);
#if defined BOTY
if(is_user_bot2(id))
DodelaPoena_Handler(id, menu, random(4));
#endif
}
public DodelaPoena_Handler(id, menu, item)
{
client_cmd(id, "spk QTM_CodMod/select");
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
if(poeni_igraca[id] < 1)
return PLUGIN_CONTINUE;
switch(item)
{
case 0:
{
if(inteligencija_igraca[id]<4001)
{
inteligencija_igraca[id]++;
poeni_igraca[id]--;
}
else
ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo inteligencije");
}
case 1:
{
if(energija_igraca[id]<4001)
{
energija_igraca[id]++;
poeni_igraca[id]--;
}
else
ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo energije");
}
case 2:
{
if(snaga_igraca[id]<4001)
{
snaga_igraca[id]++;
poeni_igraca[id]--;
}
else
ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo snage");
}
case 3:
{
if(kondicija_igraca[id]<4001)
{
kondicija_igraca[id]++;
poeni_igraca[id]--;
}
else
ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo kondicije");
}
case 4:
{
if(poeni_igraca[id] < 10)
{
ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dovoljno poena");
}
else if(inteligencija_igraca[id]<4001)
{
inteligencija_igraca[id]+=10;
poeni_igraca[id]-=10
}
else
ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo inteligencije");
}
case 5:
{
if(poeni_igraca[id] < 10)
{
ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dovoljno poena");
}
else if(energija_igraca[id]<4001)
{
energija_igraca[id]+=10;
poeni_igraca[id]-=10;
}
else
ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo energije");
}
case 6:
{
if(poeni_igraca[id] < 10)
{
ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dovoljno poena");
}
else if(snaga_igraca[id]<4001)
{
snaga_igraca[id]+=10;
poeni_igraca[id]-=10;
}
else
ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo snage");
}
case 7:
{
if(poeni_igraca[id] < 10)
{
ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dovoljno poena");
}
else if(kondicija_igraca[id]<4001)
{
kondicija_igraca[id]+=10;
poeni_igraca[id]-=10;
}
else
ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo kondicije");
}
}
if(poeni_igraca[id]>0)
DodelaPoena(id);
return PLUGIN_CONTINUE;
}
public KomandaResetujPoene(id)
{
ColorChat(id, NORMAL, "^4[COD:MW] ^1Poeni su resetovani");
client_cmd(id, "spk QTM_CodMod/select");
ResetujPoene(id)
}
public ResetujPoene(id)
{
poeni_igraca[id] = level_igraca[id]*2-2;
inteligencija_igraca[id] = 0;
energija_igraca[id] = 0;
kondicija_igraca[id] = 0;
snaga_igraca[id] = 0;
if(poeni_igraca[id])
DodelaPoena(id);
}
public KreirajMedKit(id)
{
if (!broj_medkit_igraca[id])
{
client_print(id, print_center, "Imate samo 2 paketa za prvu pomoc u jednoj rundi!");
return PLUGIN_CONTINUE;
}
if(inteligencija_igraca[id] < 1)
client_print(id, print_center, "Da koristite paket za prvu pomoc, morate povecati inteligenciju");
broj_medkit_igraca[id]--;
new Float:origin[3];
entity_get_vector(id, EV_VEC_origin, origin);
new ent = create_entity("info_target");
entity_set_string(ent, EV_SZ_classname, "MedKit");
entity_set_edict(ent, EV_ENT_owner, id);
entity_set_int(ent, EV_INT_solid, SOLID_NOT);
entity_set_vector(ent, EV_VEC_origin, origin);
entity_set_float(ent, EV_FL_ltime, halflife_time() + 7 + 0.1);
entity_set_model(ent, "models/w_medkit.mdl");
set_rendering ( ent, kRenderFxGlowShell, 255,0,0, kRenderFxNone, 255 ) ;
drop_to_floor(ent);
entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.1);
return PLUGIN_CONTINUE;
}
public MedKitThink(ent)
{
new id = entity_get_edict(ent, EV_ENT_owner);
new totem_dist = 300;
new totem_heal = 5+floatround(inteligencija_igraca[id]*0.5);
if (entity_get_edict(ent, EV_ENT_euser2) == 1)
{
new Float:forigin[3], origin[3];
entity_get_vector(ent, EV_VEC_origin, forigin);
FVecIVec(forigin,origin);
new entlist[33];
new numfound = find_sphere_class(0,"player",totem_dist+0.0,entlist, 32,forigin);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (get_user_team(pid) != get_user_team(id))
continue;
new energija = get_user_health(pid);
new nova_energija = (energija+totem_heal<maximalna_energija_igraca[pid])?energija+totem_heal:maximalna_energija_igraca[pid];
if (is_user_alive(pid)) set_user_health(pid, nova_energija);
}
entity_set_edict(ent, EV_ENT_euser2, 0);
entity_set_float(ent, EV_FL_nextthink, halflife_time() + 1.5);
return PLUGIN_CONTINUE;
}
if (entity_get_float(ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id))
{
remove_entity(ent);
return PLUGIN_CONTINUE;
}
if (entity_get_float(ent, EV_FL_ltime)-2.0 < halflife_time())
set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 ) ;
new Float:forigin[3], origin[3];
entity_get_vector(ent, EV_VEC_origin, forigin);
FVecIVec(forigin,origin);
//Find people near and give them health
message_begin( MSG_BROADCAST, SVC_TEMPENTITY, origin );
write_byte( TE_BEAMCYLINDER );
write_coord( origin[0] );
write_coord( origin[1] );
write_coord( origin[2] );
write_coord( origin[0] );
write_coord( origin[1] + totem_dist );
write_coord( origin[2] + totem_dist );
write_short( sprite_white );
write_byte( 0 ); // startframe
write_byte( 0 ); // framerate
write_byte( 10 ); // life
write_byte( 10 ); // width
write_byte( 255 ); // noise
write_byte( 255 ); // r, g, b
write_byte( 100 );// r, g, b
write_byte( 100 ); // r, g, b
write_byte( 128 ); // brightness
write_byte( 5 ); // speed
message_end();
entity_set_edict(ent, EV_ENT_euser2 ,1);
entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.5);
return PLUGIN_CONTINUE;
}
public KreirajRakete(id)
{
if (!broj_raketa_igraca[id])
{
client_print(id, print_center, "Vec ste iskoristili sve rakete!");
return PLUGIN_CONTINUE;
}
if(prethodna_raketa_igraca[id] + 2.0 > get_gametime())
{
client_print(id, print_center, "Mozate da koristite raketu za 2 sekunde!");
return PLUGIN_CONTINUE;
}
if (is_user_alive(id))
{
if(inteligencija_igraca[id] < 1)
client_print(id, print_center, "Da koristite rakete, morate povecati inteligenciju!");
prethodna_raketa_igraca[id] = get_gametime();
broj_raketa_igraca[id]--;
new Float: Origin[3], Float: vAngle[3], Float: Velocity[3];
entity_get_vector(id, EV_VEC_v_angle, vAngle);
entity_get_vector(id, EV_VEC_origin , Origin);
new Ent = create_entity("info_target");
entity_set_string(Ent, EV_SZ_classname, "Rocket");
entity_set_model(Ent, "models/rpgrocket.mdl");
vAngle[0] *= -1.0;
entity_set_origin(Ent, Origin);
entity_set_vector(Ent, EV_VEC_angles, vAngle);
entity_set_int(Ent, EV_INT_effects, 2);
entity_set_int(Ent, EV_INT_solid, SOLID_BBOX);
entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY);
entity_set_edict(Ent, EV_ENT_owner, id);
VelocityByAim(id, 1000 , Velocity);
entity_set_vector(Ent, EV_VEC_velocity ,Velocity);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(22)
write_short(Ent)
write_short(sprite_beam)
write_byte(45)
write_byte(4)
write_byte(255)
write_byte(105)
write_byte(180)
write_byte(25)
message_end()
}
return PLUGIN_CONTINUE;
}
public KreirajDinamit(id)
{
if(!broj_dinamita_igraca[id])
{
client_print(id, print_center, "Vec ste iskoristili sav dinamit!");
return PLUGIN_CONTINUE;
}
if(inteligencija_igraca[id] < 1)
client_print(id, print_center, "Da koristite dinamit, morate povecati inteligenciju!");
broj_dinamita_igraca[id]--;
new Float:fOrigin[3];
entity_get_vector(id, EV_VEC_origin, fOrigin);
new iOrigin[3];
for(new i=0;i<3;i++)
iOrigin[i] = floatround(fOrigin[i]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
write_byte(TE_EXPLOSION);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2]);
write_short(sprite_blast);
write_byte(32);
write_byte(20);
write_byte(0);
message_end();
message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
write_byte( TE_BEAMCYLINDER );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] );
write_coord( iOrigin[2] );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] + 300 );
write_coord( iOrigin[2] + 300 );
write_short( sprite_white );
write_byte( 0 ); // startframe
write_byte( 0 ); // framerate
write_byte( 10 ); // life
write_byte( 10 ); // width
write_byte( 255 ); // noise
write_byte( 255 ); // r, g, b
write_byte( 100 );// r, g, b
write_byte( 100 ); // r, g, b
write_byte( 128 ); // brightness
write_byte( 8 ); // speed
message_end();
new entlist[33];
new numfound = find_sphere_class(id, "player", 300.0 , entlist, 32);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid) || informacije_predmet_igraca[pid][0] == 24)
continue;
ExecuteHam(Ham_TakeDamage, pid, 0, id, 90.0+float(inteligencija_igraca[id]) , 1);
}
return PLUGIN_CONTINUE;
}
public PostaviMine(id)
{
if (!broj_min_igraca[id])
{
client_print(id, print_center, "Vec ste iskoristili sve mine!");
return PLUGIN_CONTINUE;
}
if(inteligencija_igraca[id] < 1)
client_print(id, print_center, "Da koristite mine, morate povecati inteligenciju!");
broj_min_igraca[id]--;
new Float:origin[3];
entity_get_vector(id, EV_VEC_origin, origin);
new ent = create_entity("info_target");
entity_set_string(ent ,EV_SZ_classname, "Mine");
entity_set_edict(ent ,EV_ENT_owner, id);
entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS);
entity_set_origin(ent, origin);
entity_set_int(ent, EV_INT_solid, SOLID_BBOX);
entity_set_model(ent, "models/mine.mdl");
entity_set_size(ent,Float:{-16.0,-16.0,0.0},Float:{16.0,16.0,2.0});
drop_to_floor(ent);
entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01) ;
set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,50) ;
return PLUGIN_CONTINUE;
}
public DodirMine(ent, id)
{
new attacker = entity_get_edict(ent, EV_ENT_owner);
if (get_user_team(attacker) != get_user_team(id))
{
new Float:fOrigin[3];
entity_get_vector( ent, EV_VEC_origin, fOrigin);
new iOrigin[3];
for(new i=0;i<3;i++)
iOrigin[i] = floatround(fOrigin[i]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
write_byte(TE_EXPLOSION);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2]);
write_short(sprite_blast);
write_byte(32); // scale
write_byte(20); // framerate
write_byte(0);// flags
message_end();
new entlist[33];
new numfound = find_sphere_class(ent,"player", 90.0 ,entlist, 32);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || informacije_predmet_igraca[pid][0] == 24 || klasa_igraca[id] == Mitraljezac)
continue;
ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 90.0+float(inteligencija_igraca[attacker]) , 1);
}
remove_entity(ent);
}
}
public DodirRakete(ent)
{
if ( !is_valid_ent(ent))
return;
new attacker = entity_get_edict(ent, EV_ENT_owner);
new Float:fOrigin[3];
entity_get_vector(ent, EV_VEC_origin, fOrigin);
new iOrigin[3];
for(new i=0;i<3;i++)
iOrigin[i] = floatround(fOrigin[i]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
write_byte(TE_EXPLOSION);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2]);
write_short(sprite_blast);
write_byte(32); // scale
write_byte(20); // framerate
write_byte(0);// flags
message_end();
new entlist[33];
new numfound = find_sphere_class(ent, "player", 230.0, entlist, 32);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || informacije_predmet_igraca[pid][0] == 24)
continue;
ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 55.0+float(inteligencija_igraca[attacker]) , 1);
}
remove_entity(ent);
}
public CurWeapon(id)
{
if(freezetime || !klasa_igraca[id])
return PLUGIN_CONTINUE;
new weapon = get_user_weapon(id);
if(klasa_igraca[id] == Assassin && weapon == CSW_KNIFE)
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 10);
else if(klasa_igraca[id] == Assassin && weapon != CSW_KNIFE)
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 255);
new weapons[32];
new weaponsnum;
get_user_weapons(id, weapons, weaponsnum);
for(new i=0; i<weaponsnum; i++)
if(is_user_alive(id))
if(maxAmmo[weapons[i]] > 0)
cs_set_user_bpammo(id, weapons[i], maxAmmo[weapons[i]]);
PostaviBrzinu(id);
return PLUGIN_CONTINUE;
}
public EmitSound(id, iChannel, szSound[], Float:fVol, Float:fAttn, iFlags, iPitch )
{
if(!is_user_alive(id))
return FMRES_IGNORED;
if(equal(szSound, "common/wpn_denyselect.wav"))
{
KoristiPredmet(id);
return FMRES_SUPERCEDE;
}
return FMRES_IGNORED;
}
public KoristiPredmet(id)
{
if(informacije_predmet_igraca[id][0] == 19 && informacije_predmet_igraca[id][1]>0)
{
set_user_health(id, maximalna_energija_igraca[id]);
informacije_predmet_igraca[id][1]--;
}
if(broj_medkit_igraca[id]>0)
KreirajMedKit(id);
if(broj_raketa_igraca[id]>0)
KreirajRakete(id);
if(broj_min_igraca[id]>0)
PostaviMine(id);
if(broj_dinamita_igraca[id]>0)
KreirajDinamit(id);
return PLUGIN_HANDLED;
}
public SacuvajPodatke(id)
{
if(!klasa_igraca[id])
return PLUGIN_CONTINUE;
new vaultkey[128],vaultdata[256], ID_igraca[64];
format(vaultdata, charsmax(vaultdata),"#%i#%i#%i#%i#%i#%i", iskustvo_igraca[id], level_igraca[id], inteligencija_igraca[id], energija_igraca[id], snaga_igraca[id], kondicija_igraca[id]);
get_user_authid(id, ID_igraca, charsmax(ID_igraca))
format(vaultkey, charsmax(vaultkey),"%s-%i-cod", ID_igraca, klasa_igraca[id]);
nvault_set(g_vault,vaultkey,vaultdata);
return PLUGIN_CONTINUE;
}
public UcitajPodatke(id, klasa)
{
new vaultkey[128],vaultdata[256], ID_igraca[64];
get_user_authid(id, ID_igraca, charsmax(ID_igraca))
format(vaultkey, charsmax(vaultkey),"%s-%i-cod", ID_igraca, klasa);
nvault_get(g_vault,vaultkey,vaultdata,255);
replace_all(vaultdata, 255, "#", " ");
new playerdata[6][32];
parse(vaultdata, playerdata[0], 31, playerdata[1], 31, playerdata[2], 31, playerdata[3], 31, playerdata[4], 31, playerdata[5], 31);
iskustvo_igraca[id] = str_to_num(playerdata[0]);
level_igraca[id] = str_to_num(playerdata[1])>0?str_to_num(playerdata[1]):1;
inteligencija_igraca[id] = str_to_num(playerdata[2]);
energija_igraca[id] = str_to_num(playerdata[3]);
snaga_igraca[id] = str_to_num(playerdata[4]);
kondicija_igraca[id] = str_to_num(playerdata[5]);
poeni_igraca[id] = (level_igraca[id]-1)*2-inteligencija_igraca[id]-energija_igraca[id]-snaga_igraca[id]-kondicija_igraca[id];
return PLUGIN_CONTINUE;
}
public IzbaciPredmet(id)
{
if(informacije_predmet_igraca[id][0])
{
ColorChat(id, NORMAL, "^4[COD:MW] ^1Bacio si ^3%s.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
Obrisipredmet(id);
}
else
ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate nijedan predmet.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
}
public Obrisipredmet(id)
{
informacije_predmet_igraca[id][0] = 0;
informacije_predmet_igraca[id][1] = 0;
if(is_user_alive(id))
{
set_user_footsteps(id, 0);
set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255);
PromeniModel(id, 1);
}
}
public DajPredmet(id, predmet)
{
Obrisipredmet(id);
informacije_predmet_igraca[id][0] = predmet;
ColorChat(id, NORMAL, "^4[COD:MW] ^1Dobio si ^3%s.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
switch(predmet)
{
case 1:
{
set_user_footsteps(id, 1);
}
case 2:
{
informacije_predmet_igraca[id][1] = random_num(3,6);
}
case 3:
{
informacije_predmet_igraca[id][1] = random_num(6, 11);
}
case 5:
{
informacije_predmet_igraca[id][1] = random_num(6, 9);
}
case 6:
{
if(klasa_igraca[id] == Partizan || klasa_igraca[id] == Assassin )
{
DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
}
else
{
informacije_predmet_igraca[id][1] = random_num(100, 150);
set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, informacije_predmet_igraca[id][1]);
}
}
case 7:
{
informacije_predmet_igraca[id][1] = random_num(2, 4);
}
case 8:
{
if(klasa_igraca[id] == Marinac || klasa_igraca[id] == Assassin)
DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
}
case 9:
{
informacije_predmet_igraca[id][1] = random_num(1, 3);
PromeniModel(id, 0);
give_item(id, "weapon_hegrenade");
}
case 10:
{
informacije_predmet_igraca[id][1] = random_num(4, 8);
give_item(id, "weapon_hegrenade");
}
case 12:
{
informacije_predmet_igraca[id][1] = random_num(1, 4);
}
case 13:
{
give_item(id, "weapon_awp");
}
case 15:
{
if(klasa_igraca[id] == Rambo)
DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
}
case 19:
{
informacije_predmet_igraca[id][1] = 1;
}
case 26:
{
informacije_predmet_igraca[id][1] = random_num(3, 6);
}
case 27:
{
informacije_predmet_igraca[id][1] = 3;
}
}
}
public OpisPredmeta(id)
{
new opis_predmeta[128];
new slucajne_vrednosti[3];
num_to_str(informacije_predmet_igraca[id][1], slucajne_vrednosti, 2);
format(opis_predmeta, 127, opis_predmet[informacije_predmet_igraca[id][0]]);
replace_all(opis_predmeta, 127, "LW", slucajne_vrednosti);
ColorChat(id, NORMAL, "^4Predmet: ^1%s.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
ColorChat(id, NORMAL, "^4Opis: ^1%s.", opis_predmeta);
}
public Provera(id)
{
id-=ZADATAK_PROVERA;
ExecuteHamB(Ham_CS_RoundRespawn, id);
}
public ProveriNivo(id)
{
if(level_igraca[id] < 1200)
{
while(iskustvo_igraca[id] >= iskustvo_levelu[level_igraca[id]])
{
level_igraca[id]++;
set_hudmessage(60, 200, 25, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.2, 2);
ShowSyncHudMsg(id, SyncHudObj3, "Dobrodosao na %i level!", level_igraca[id]);
client_cmd(id, "spk QTM_CodMod/levelup");
}
poeni_igraca[id] = (level_igraca[id]-1)*2-inteligencija_igraca[id]-energija_igraca[id]-snaga_igraca[id]-kondicija_igraca[id];
}
SacuvajPodatke(id);
}
public PokaziInformacije(id)
{
id -= ZADATAK_POKAZI_INFORMACIJE;
set_task(0.1, "PokaziInformacije", id+ZADATAK_POKAZI_INFORMACIJE);
if(is_user_connected(id) && !is_user_alive(id))
{
new target = entity_get_int(id, EV_INT_iuser2);
if(!target)
return PLUGIN_CONTINUE;
set_hudmessage(255, 255, 255, 0.6, -1.0, 0, 0.0, 0.3, 0.0, 0.0, 2);
ShowSyncHudMsg(id, SyncHudObj, "Klasa : %s^nIskustvo : %i / %i^nLevel : %i^nPredmet : %s^nEnergija %d", naziv_klase[klasa_igraca[target]], iskustvo_igraca[target], iskustvo_levelu[level_igraca[target]], level_igraca[target], naziv_predmeta[informacije_predmet_igraca[target][0]], get_user_health(target));
return PLUGIN_CONTINUE;
}
set_hudmessage(0, 255, 0, 0.02, 0.23, 0, 0.0, 0.3, 0.0, 0.0, -1);
ShowSyncHudMsg(id, SyncHudObj, "[Klasa : %s]^n[Iskustvo : %i / %i]^n[Level : %i]^n[Predmet : %s]^n[Energija: %d]", naziv_klase[klasa_igraca[id]], iskustvo_igraca[id], iskustvo_levelu[level_igraca[id]], level_igraca[id], naziv_predmeta[informacije_predmet_igraca[id][0]], get_user_health(id));
return PLUGIN_CONTINUE;
}
public PokaziReklame(id)
{
id-=ZADATAK_POKAZI_REKLAME;
ColorChat(id, NORMAL, "^4[COD:MW] ^1Za vise informacija kucajte ^3/pomoc.");
}
public Pomoc(id)
show_menu(id, 1023, "\y/reset\w - Resetuje poene^n\y/klasa\w - Promeni klasu^n\y/drop\w - Izbaci predmet^n\y/perk\w - Pokazuje opis vaseg predmeta^n\y/opis\w - Pokazuje opis klase^n\y+use\w - Koristi specijalne moci klase", -1, "Pomoc");
public PostaviBrzinu(id)
{
id -= id>32? ZADATAK_POSTAVI_brzinu: 0;
if(klasa_igraca[id])
set_user_maxspeed(id, brzina_igraca[id]);
}
public PromeniModel(id,reset)
{
if (id<1 || id>32 || !is_user_connected(id))
return PLUGIN_CONTINUE;
if (reset)
cs_reset_user_model(id);
else
{
new num = random_num(0,3);
switch(get_user_team(id))
{
case 1: cs_set_user_model(id, Ubrania_CT[num]);
case 2:cs_set_user_model(id, Ubrania_Terro[num]);
}
}
return PLUGIN_CONTINUE;
}
public DodirOruzija(weapon,id)
{
if(!is_user_connected(id))
return HAM_IGNORED;
new model[23];
pev(weapon, pev_model, model, 22);
if (pev(weapon, pev_owner) == id || containi(model, "w_backpack") != -1)
return HAM_IGNORED;
return HAM_SUPERCEDE;
}
stock bool:UTIL_In_FOV(id,target)
{
if (Find_Angle(id,target,9999.9) > 0.0)
return true;
return false;
}
#if defined BOTY
public is_user_bot2(id)
{
new ping, loss
get_user_ping(id, ping, loss)
if(ping > 0 && loss > 0)
return false
return true
}
#endif
stock Float:Find_Angle(Core,Target,Float:dist)
{
new Float:vec2LOS[2];
new Float:flDot;
new Float:CoreOrigin[3];
new Float:TargetOrigin[3];
new Float:CoreAngles[3];
pev(Core,pev_origin,CoreOrigin);
pev(Target,pev_origin,TargetOrigin);
if (get_distance_f(CoreOrigin,TargetOrigin) > dist)
return 0.0;
pev(Core,pev_angles, CoreAngles);
for ( new i = 0; i < 2; i++ )
vec2LOS[i] = TargetOrigin[i] - CoreOrigin[i];
new Float:veclength = Vec2DLength(vec2LOS);
//Normalize V2LOS
if (veclength <= 0.0)
{
vec2LOS[0] = 0.0;
vec2LOS[1] = 0.0;
}
else
{
new Float:flLen = 1.0 / veclength;
vec2LOS[0] = vec2LOS[0]*flLen;
vec2LOS[1] = vec2LOS[1]*flLen;
}
//Do a makevector to make v_forward right
engfunc(EngFunc_MakeVectors,CoreAngles);
new Float:v_forward[3];
new Float:v_forward2D[2];
get_global_vector(GL_v_forward, v_forward);
v_forward2D[0] = v_forward[0];
v_forward2D[1] = v_forward[1];
flDot = vec2LOS[0]*v_forward2D[0]+vec2LOS[1]*v_forward2D[1];
if ( flDot > 0.5 )
{
return flDot;
}
return 0.0;
}
stock Float:Vec2DLength( Float:Vec[2] )
{
return floatsqroot(Vec[0]*Vec[0] + Vec[1]*Vec[1] );
}
stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha)
{
message_begin( MSG_ONE, g_msg_screenfade,{0,0,0},id );
write_short( duration ); // Duration of fadeout
write_short( holdtime ); // Hold time of color
write_short( fadetype ); // Fade type
write_byte ( red ); // Red
write_byte ( green ); // Green
write_byte ( blue ); // Blue
write_byte ( alpha ); // Alpha
message_end();
}
stock set_user_clip(id, ammo)
{
new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
get_weaponname(weapon, weaponname, 31);
while ((weaponid = find_ent_by_class(weaponid, weaponname)) != 0)
if(entity_get_edict(weaponid, EV_ENT_owner) == id)
{
set_pdata_int(weaponid, 51, ammo, 4);
return weaponid;
}
return 0;
}
public BlokirajKomande()
return PLUGIN_HANDLED;
public plugin_end()
nvault_close( g_vault )
Comments