function InitalizeAEIntegration(peripheralName)
local self = {};
local AEItems = {};
local IndexedItems = {};
local CraftableItems = {};
local interface = peripheral.wrap(peripheralName);
self.RefreshItems = function ()
AEItems = interface.getAvailableItems("all");
IndexedItems = {};
CraftableItems = {};
for i=1,#AEItems do
local item = AEItems[i];
local id = item.fingerprint.id;
if IndexedItems[id] == nil then
IndexedItems[id] = {};
end
if item.is_craftable then
CraftableItems[#CraftableItems + 1] = item;
end
IndexedItems[id][#IndexedItems[id] + 1] = item;
end
end
self.GetAllItems = function()
return AEItems;
end
self.GetAllItemsIndexed = function ()
return IndexedItems;
end
self.GetItemDetails = function(fingerprint)
return interface.getItemDetail(fingerprint,false);
end
self.GetCraftableItems = function()
return CraftableItems;
end
self.CraftItem = function(fingerprint,amount)
return interface.requestCrafting(fingerprint,amount);
end
self.CraftingCPUs = function()
return interface.getCraftingCPUs();
end
return self;
end
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