// this sketch is for plain ole Processing (JAVA) - which was then ported to P5JS (JavaScript)
// I should note that it creates a perfect animated color loop...
// gray blends to light gray / 0 -> 1
// light gray blends to red / 1 -> 2
// red blends to purple / 2 -> 3
// purple blends to red / 3 -> 4
// red blends BACK to gray / 4 -> 0
int stageW = 1000;
int stageH = 1000;
color clrBG = #ECECEC;
// gray light gray red purple red
color[][] clr1 = { {102,102,102}, {153,153,153}, {236,31,39}, {102,47,144}, {236,31,39} };
int clr1Len = clr1.length;
int clr1Num = 300;
int clr1Cnt = -1;
int clr1Blk = floor(clr1Num/clr1Len);
int clr2Num = 900;
int clr2Cnt = -1;
int clr2Blk = floor(clr2Num/clr1Len);
color[] clr1A = new color[clr1Num];
color[] clr1B = new color[clr2Num];
void settings() {
size(stageW, stageH, P3D);
}
void setup() {
background(clrBG);
for (int i = 0; i < clr1Num; ++i) {
if( i%clr1Blk==0 ) clr1Cnt = (clr1Cnt+1)%clr1Len;
color _c1 = color(clr1[(clr1Cnt)][0], clr1[(clr1Cnt)][1], clr1[(clr1Cnt)][2]);
color _c2 = color(clr1[(clr1Cnt+1)%clr1Len][0], clr1[(clr1Cnt+1)%clr1Len][1], clr1[(clr1Cnt+1)%clr1Len][2]);
clr1A[i] = lerpColor( _c1, _c2, map(i, (clr1Cnt*clr1Blk), (((clr1Cnt+1))*clr1Blk), 0.0, 1.0) );
}
for (int i = 0; i < clr2Num; ++i) {
if( i%clr2Blk==0 ) clr2Cnt = (clr2Cnt+1)%clr1Len;
color _c1 = color(clr1[(clr2Cnt)][0], clr1[(clr2Cnt)][1], clr1[(clr2Cnt)][2]);
color _c2 = color(clr1[(clr2Cnt+1)%clr1Len][0], clr1[(clr2Cnt+1)%clr1Len][1], clr1[(clr2Cnt+1)%clr1Len][2]);
clr1B[i] = lerpColor( _c1, _c2, map(i, (clr2Cnt*clr2Blk), (((clr2Cnt+1))*clr2Blk), 0.0, 1.0) );
}
}
void draw() {
background( clr1B[(floor(frameCount*0.5))%clr2Num] );
strokeWeight(0);
noStroke();
// 300 colors
for (int i = 0; i < clr1Num; ++i) {
fill( clr1A[i] );
rect(5+(i*1), 0, 1, 100);
}
for (int i = 0; i < clr1Num; ++i) {
fill( clr1A[(i+(floor(frameCount*3)))%clr1Num] );
rect(5+(i*1), 105, 1, 100);
}
// 900 colors
for (int i = 0; i < clr2Num; ++i) {
fill( clr1B[i] );
rect(5+(i*1), 210, 1, 100);
}
for (int i = 0; i < clr2Num; ++i) {
fill( clr1B[(i+(floor(frameCount*2)))%clr2Num] );
rect(5+(i*1), 315, 1, 100);
}
// single squares with color flow
fill( clr1A[(floor(frameCount*5))%clr1Num] );
rect(5, 425, 445, 480);
fill( clr1B[(floor(frameCount*2))%clr2Num] );
rect(460, 425, 445, 480);
}
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