for i=1, 8 do for j=1, 8 do if gameMap[i][j] == 1 then gameMap[i][j] = gameTile(i,j) group:insert(gameMap[i][j]) elseif gameMap[i][j] == 0 then gameMap[i][j] = brickTile(i,j) group:insert(gameMap[i][j]) elseif gameMap[i][j] == 2 then gameMap[i][j] = grassTile(i,j) group:insert(gameMap[i][j]) elseif gameMap[i][j] == 3 then gameMap[i][j] = tileWithBox(i,j) group:insert(gameMap[i][j]) elseif gameMap[i][j] == 4 then gameMap[i][j] = heroTile(i,j) group:insert(gameMap[i][j]) end end end
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